Author Topic: Samples Gallery  (Read 43691 times)

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Offline Qwerkey

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Re: Samples Gallery
« Reply #105 on: March 07, 2020, 07:36:58 am »
@bplus I have got down to another of your projects, Battleships https://www.qb64.org/forum/index.php?topic=218.0.  This looks to be another for Games.  In the posting, you have a zip file for version5, but data for version 6.  I could not find code for version 6: probably my stupidity.
« Last Edit: March 07, 2020, 11:32:15 am by Qwerkey »

Offline bplus

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Re: Samples Gallery
« Reply #106 on: March 07, 2020, 11:21:58 am »
@bplus I have got down to another of your projects, Battleships https://www.qb64.org/forum/index.php?topic=218.0.  This looks to be another for Games.  In the posting, you have a zip file for verion5, but data for version 6.  I could not find code for version 6: probably my stupidity.

That was a cool game Johnno helped with assets and AI quips to player, I studied shelling strategies for AI to play against human. It's been awhile as I recall version #5 was state of art of The Game as I remember and then I started AI versus AI for data on those shelling strategies. Cobalt, I think, later came up with exact replica of the physical game.

Offline bplus

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Re: Samples Gallery
« Reply #107 on: March 07, 2020, 12:47:29 pm »
@Qwerkey I'd really like to put something up of yours because I think you are too humble to self promote. I like Pie in the Sky wonderfully fanciful (R Frost has one too but his latest?? I have 2 older versions that seem to work better for me) , your Crosswords, your Cuckoo Clock (is that here at this forum?), and why did your rule out Trackword? isn't there something there that we could flag that thread like we did with Dropping Balls. Mahjong has something slightly off the way tiles stack that is confusing but beautiful tiles and setup. Duck shoot very well put together but I am not into shooter games, need a shooter game aficionado for 2nd on that .

Speaking of shooter games, cross off eRATication which is a sort of over the top shooting spree spoof complete with blood shed that appeals to dark side that I don't want to promote. Just playing around, but you have to wonder why so many versions? eeeh...

Some thoughts of other items:
Lissajous by Fellippe jumps out at me, yeah! cool one. (I am graphics in motion guy.)

Mega Sensa - makes no sensa to me except Steve McNeill came up with a really cool way to list permutations, an unGodly amount of them, so many that he came up with way to stop and pickup where the execution of list left off from last run in next run. That may be worth the price of admission.

Starfield background - did have something there about making realistic looking planets rotating while cruising around in space. But did anyone else like that (besides it's author)?

Sprite Editor - hit a big stall not being able to load files, a decent directory and files loader thing that works on Linux. Everyone says try Steve's code thing that I have working in a test sample demo but flops when I try to add that code to something big and complicated could be my fault (usually is) but in meantime has anyone else gotten SMcNeill's files and directory thing to work for them in Linux? (I am just a Windows user.) Oh, @TerryRitchie might have something to help get things connected smoothly? That seems a really needed tool for us at QB64. I have got to try that demo code in other easier apps but I have stared to avoid file loading situations. I mean my thing for Windows works fine easy to understand and mod but I like to include Johnno and Linux fans in QB64 fun.

more update:
Lander project ended with criticism it was too dark, maybe so I thought I was adding to difficulty and "realism" (ha! more sci fi)

Oh the split and join thing was a "collaboration" and that should be the author for that, I am just the dog who kept following it up with tiny improvements, same goes for Rotozoom3. Now that I see STxAxTIC's wonderful word for this blpus is going to make some edits to author for these. Qwerkey you can check that box as added already.
« Last Edit: March 07, 2020, 01:10:15 pm by bplus »

Offline Qwerkey

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Re: Samples Gallery
« Reply #108 on: March 07, 2020, 01:10:15 pm »
@bplus Thanks for looking into the list, you are always so involved with everything that your views are sure to be good.  Fellippe's Lissajous I've put on the ToDo list.  As for my stuff, we just haven't got down that far yet.  I know you like Pie-in-the-Sky (you were very complimentary in the post) and it was great fun to code.  But it does lack purpose.  I'm not so keen on it to go into Samples: there is one thing in its favour, though: it uses _MEM processing *.  Duck Shoot very obscure and not much utilised, not to go in Games.  Crossword Generator is just too narrow in its appeal.  Cuckoo Clock is just another clock.  I favour Mahjongg myself.  It shows off InForm in a game that many will be familiar with (it plays exactly the same as Microsoft's version).  I am proud of my creations, but many are probably not Samples/Games material.  The clue is in my site name.  I like to be quirky, so maybe not always what is desired.
* I remember that you created a graphics program using _MEM with very nice output.  We should use that.
« Last Edit: March 07, 2020, 01:15:36 pm by Qwerkey »

Offline bplus

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Re: Samples Gallery
« Reply #109 on: March 07, 2020, 01:15:50 pm »
@Qwerkey
Added a couple more updates in post above, man we have such different views, I knew you would go humble on me ;-))
wait...
Quote
(it plays exactly the same as Microsoft's version)
I have to check this out and review Mahjong again, am I missing something?
« Last Edit: March 07, 2020, 01:19:53 pm by bplus »

Offline bplus

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Re: Samples Gallery
« Reply #110 on: March 07, 2020, 01:52:26 pm »
@Qwerkey

Quote
there is one thing in its favour, though: it uses _MEM processing *.

Also in it's favor is the variety of graphics you demo unlike R Frost yours demo are more modern image manipulation techniques as opposed R Frost sampler from past Basic Classic's, hand draw stuff which I like too. Purpose!?!? Isn't the pursuit of happiness enough?!?

I can't find the link to the Split and Join thread in your WIP list, maybe past lunch and my sugar getting low, search engine goes absolute blank to Split and join keywords???? It should be the one to link to instead of STxAxTIC's link to my submission request for Split1000 because it has the complementary Join and shows whole discussion.

PS Battleship 5-AI is it, version 6 was AI vrs AI for stats and is stripped down version for speed and other experiments.
« Last Edit: March 07, 2020, 03:10:56 pm by bplus »

Offline Qwerkey

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Re: Samples Gallery
« Reply #111 on: March 08, 2020, 06:35:58 am »
@bplus For the RotoZoom3 (Modification) Sample, you forgot to put the Author in the title again (this must be your modesty).

Offline Qwerkey

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Re: Samples Gallery
« Reply #112 on: March 08, 2020, 06:45:28 am »
@bplus I've just had a look through my QB64 Projects catalogue, and there are some that I might like for consideration (eg Scrabble, I thought was reasonable, and I know that Steve, Mr Wordsmith, played it).  There is no hurry to put my stuff in, anyway.  At present I am sure that Steve is way under-represented so we must root out all his worthy stuff.

Offline Qwerkey

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Re: Samples Gallery
« Reply #113 on: March 08, 2020, 07:56:25 am »
@bplus The board SUB _GL is somewhat underpopulated at present.  We can ask Ashish to dig out some more of his stuff, and if we can get hold of Unseen Machine he has done work there (I think).  But I was looking at Galleon's 3d_model_viewer in /programs/samples/open_GL.  That's a really ggod demo of what Open GL can do.  Of course, it is already supplied with QB64 instal, but do you think that it would be a good idea to put it in Samples Gallery as well?

Offline bplus

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Re: Samples Gallery
« Reply #114 on: March 08, 2020, 08:40:42 am »
@bplus For the RotoZoom3 (Modification) Sample, you forgot to put the Author in the title again (this must be your modesty).

Sorry, I was confused because I was definitely NOT the author of original RotoZoom, Galleon was but I am author of it's Modification. Ha I thought I solved the Author business in Title by just labeling it a Modification.

Did you notice STxAxTIC himself has skipped the "by Author" business in Titles for the Math & Geometry Board? And he was labeling Titles with "Collaboration" but they seemed to have disappeared since the assimilation of the Toolbox.

To me, "Modification" nailed it but I do want to be consistent with you so it's changed.

Offline STxAxTIC

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Re: Samples Gallery
« Reply #115 on: March 08, 2020, 08:53:52 am »
Did you notice STxAxTIC himself has skipped the "by Author" business in Titles for the Math & Geometry Board? And he was labeling Titles with "Collaboration" but they seemed to have disappeared since the assimilation of the Toolbox.

Yeah ya know what? I had kindof a thought about this and I might stay on it, or might dismiss it. The thought is:

Programming is half creation and half discovery. People who create truly unique and quirky code are probably the creative type, whereas people who want things to be more systematic and mathematical are on the path of discovery, not creation. Exhibit two is, all of the relevant mathematics (to us) has already been invented by someone else a few hundred years ago, so it sounds weird to credit one of *us* for coding up, whatever, Newton's method. I would be embarrassed if anyone thought I actually invented much of the math I use - I consider it better to not attach any forum member's name to a mathematical algorithm unless they truly invented it.

Games, software clones, etc etc - are completely different. These kinds of entries will feature the author in the title.

Make enough sense?
You're not done when it works, you're done when it's right.

Offline bplus

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Re: Samples Gallery
« Reply #116 on: March 08, 2020, 08:58:58 am »
@bplus I've just had a look through my QB64 Projects catalogue, and there are some that I might like for consideration (eg Scrabble, I thought was reasonable, and I know that Steve, Mr Wordsmith, played it).  There is no hurry to put my stuff in, anyway.  At present I am sure that Steve is way under-represented so we must root out all his worthy stuff.

Scrabble sounds great! is that in this forum? (I am thinking NOT.)  If not, bring it in under programs for potential cooking unless you think it cooked enough at [abandoned, outdated and now likely malicious qb64 dot net website - don’t go there].

Pie-In-Sky, I started looking over with more critical eye 1600+ line main program! ha, hah, you hardly use procedures still it's a delight to watch.

Crosswords, IMO, begs for clues so you have a game of it, seems to me the hard part is done (just glancing over screen shot on that) but you have nice number of views and replies on that one.

Haven't gotten to Mahjong yet but I am working.

Re: Steve, man that keyboard customize thing has me stumped maybe overthinking just throw the SUB in Samples and point to thread for the "manual" and further inquiries.

Offline Qwerkey

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Re: Samples Gallery
« Reply #117 on: March 08, 2020, 09:02:13 am »
Did you notice STxAxTIC himself has skipped the "by Author" business in Titles for the Math & Geometry Board? And he was labeling Titles with "Collaboration" but they seemed to have disappeared since the assimilation of the Toolbox.
@bplus When the Toolbox was separate, STxAxTIC did not have authorship in the title there, for reasons he says, so when he moved them back into Samples they didn't obey "the rule".  Sorry, I am such a stickler for conventions!

Offline bplus

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Re: Samples Gallery
« Reply #118 on: March 08, 2020, 09:15:20 am »
@bplus When the Toolbox was separate, STxAxTIC did not have authorship in the title there, for reasons he says, so when he moved them back into Samples they didn't obey "the rule".  Sorry, I am such a stickler for conventions!

For Games and Graphics yeah, authors in title make total sense, specially when there is so many versions or clones. Calculators or Clocks it's definitely the author that makes them unique.
 
For RotoZoom3 I assume is OK with you guys both now? I am OK with Modification by bplus but the real author is mainly and by far Galleon and I hope to flag attention to this image tool.
« Last Edit: March 08, 2020, 09:17:05 am by bplus »

Offline bplus

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Re: Samples Gallery
« Reply #119 on: March 08, 2020, 09:21:24 am »
@bplus The board SUB _GL is somewhat underpopulated at present.  We can ask Ashish to dig out some more of his stuff, and if we can get hold of Unseen Machine he has done work there (I think).  But I was looking at Galleon's 3d_model_viewer in /programs/samples/open_GL.  That's a really ggod demo of what Open GL can do.  Of course, it is already supplied with QB64 instal, but do you think that it would be a good idea to put it in Samples Gallery as well?

I have collected a number of Ashish demos and until other people start using Open _GL these would be good demos to get folks started, they are nice attention grabbers and fairly brief in lines of code.

of course, Galleon's examples are more than fine with me!
« Last Edit: March 08, 2020, 09:24:15 am by bplus »