There is much more to it than interesting!
I asked the question on a Hungarian physics forum on facebook. If there is a meaningful answer, I will inform you! It needs to be addressed!
Hello !
It will be a little longer now. I want an answer to a question I haven't been able to sleep in days :)
Anyone who follows the group may know that I am involved in programming. It used to be machine control, more recently the math behind games. (Interestingly, behind the game programming are the most outdated applications of mathematics)
My recent creations:
I have only considered it important to note this now because I have been dealing with them feverishly lately. The basic development environment, in which I program, can only draw 1 triangle on the screen. That's why I wrote the graphic "engine", the camera movement, the physical background of the movements myself. This developer is so unpopular that I don't think QB64 is known in Hungary. I like to be active in a foreign forum because there are about a handful of people (a handful on a global scale) who struggle with this outdated developer and appreciate it.
Here a forum member wrote a simulation of a pendulum motion. This should be imagined as a fixed point + rigid connector + some weight + rigid connector + some weight .... What happens if we push? He returned the thing quite realistically on the screen. It’s some crazy math, a lot of computation, and limited because it works with 2 “weights,” and with 3, but 4 or more has so much computation that it crumbles all over and can’t be shown in real time.
I had an idea then. What if we created points in space / plane without giving it fixed coordinates. All you need to know about that point is that it is located relative to another point. There should be nothing else for that point other than to strive to maintain its relation to the other point specified.
Do this: "current situation" = "current situation" + ("where you should be" - "current situation") x "all"
This is important here. If "all" is 0, no change is made. If 1, an immediate change occurs. If all are between 0 and 1, it gives a proportionality to the dynamics / flexibility / speed of change.
Now I want to express the point somehow. Imagine a "space." It contains objects. Objects are defined by point clouds. In point clouds, we make connections between points. To an adjacent, or object center, or just a smooth random point, we connect the 1 given point within the point cloud that we just want to define, "smart." We determine for him how far away he should be from that other point ... We will try to make as many such "connections" as possible at all points in that point and that object so that he is as smart as possible and will know "where he is. ".
If this is the case, start the "simulation"! Suppose thousands of points are defined as above. Each point begins to move at such a speed / direction that the connections assigned to it can be fulfilled. All right, we're waiting ... after a while, all movement will stop. "system balanced". The shapes are nicely outlined in front of us.
Now move only 1 out of position !!! that is, ONE point !!!!!!!! This will affect the points you are connected to ... and also the points you are connected to ... and those .... so everyone is running that 1 pulse. A mechanism is starting. Impulses give and take ...
The video shows how I programmed this principle differently. Chain, an image, and a cobweb. In each case, I gave relationships to the points as above. The thing works. And here comes the point. Smart people have already written the mathematical model for every event in Newtonian physics. Rigid-body, wave curves, collision of bodies, pendulum motion, centrifugal force .... what else to say ???????????????
This idea, which I did, completely bypasses the knowledge and use of these. The screen is fully functional. You don't need any physical knowledge or complications. We need a point and the strengths of its connections and connections (or how long we tie it to another point) (perhaps a metaphor for mass?)
Using the principle, we can in principle simulate all Newtonian physics by completely circumventing their use. Example..something .... if we create a brick wall based on the above principle, we can shoot a brick out of it so that the wall collapses in reality..etc ... that's just 1 of the many options.
Here's my question. Unfortunately, I did not study mathematics or physics at higher levels. I'm sure this thing isn't some kind of invention. This can only be new to me. This may be a known, existing theory that is also taught in good places. I would like to ask those who were so lucky to learn things like what it is? what is it used for where can i find writing about this
Thank you!
(just a small philosophical remark: if we hit the wall! the above principle would show the tiny vibration of every part of the wall. what if the above principle simulates the connection between molecules? since reality "renders" so fast that we can't even measure it with instruments, we're just amazed at the end result, because it happens so fast that we can't see, so we don't understand)
To download programs running under video (running under windows) with source code:
https://drive.google.com/file/d/1hkIqbFx_JGzhYpGdQjZ1h0lZYFtiw3Ce/view?usp=sharing