Author Topic: oh great... i need more help  (Read 3564 times)

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Offline codevsb12

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oh great... i need more help
« on: February 16, 2020, 07:01:49 pm »
since i've not found a convincing solution to convert my bitmap image to data, i remade it manually. but now my sprite looks like mashed potatoes. can someone explain me my problem?

here's the code, btw.

SCREEN 9


DATA 00,00,00,00,00,00,00,00,14,14,14,14,14,00,00,00,00,00,00,00,00
DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,00,00,00
DATA 00,00,00,00,00,00,14,14,14,14,00,14,14,14,14,00,00,00,00,00,00
DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,00,00,00,00
DATA 00,00,00,00,00,00,14,14,14,14,14,14,00,00,00,00,00,00,14,14,00
DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,14,14
DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,14,14,14,14
DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,00
DATA 00,00,00,00,00,00,00,00,14,14,14,14,14,00,00,00,00,00,14,14,00
DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,00
DATA 00,00,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,00
DATA 00,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,00,00
DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 14,14,14,14,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 14,14,14,14,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 00,00,00,00,00,14,14,14,14,14,00,14,14,14,14,14,00,00,00,00,00
DATA 00,00,00,00,00,14,14,14,14,00,00,00,14,14,14,14,00,00,00,00,00
DATA 00,00,00,00,14,14,14,14,14,00,00,00,14,14,14,14,00,00,00,00,00
DATA 00,00,00,00,14,14,14,14,00,00,00,00,00,14,14,14,14,00,00,00,00
DATA 00,00,00,14,14,14,14,14,00,00,00,00,00,14,14,14,14,00,00,00,00
DATA 00,00,00,14,14,14,14,00,00,00,00,00,00,14,14,14,14,00,14,14,00
DATA 00,00,14,14,14,14,14,00,00,00,00,00,00,14,14,14,14,14,14,14,00
DATA 00,00,00,14,14,14,14,14,14,00,00,00,00,14,14,14,14,14,14,14,00
DATA 00,00,00,00,14,14,14,14,14,00,00,00,14,14,14,14,14,14,00,00,00
DATA 00,00,00,00,00,14,14,14,00,00,00,00,00,14,14,00,00,00,00,00,00

FOR x = 1 TO 20: FOR y = 1 TO 31
        READ sprite%: PSET (x, y), sprite%
NEXT y: NEXT x

Marked as best answer by codevsb12 on February 16, 2020, 02:21:02 pm

Offline OldMoses

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Re: oh great... i need more help
« Reply #1 on: February 16, 2020, 07:15:26 pm »
Try this.

Code: QB64: [Select]
  1.  
  2.  
  3. DATA 00,00,00,00,00,00,00,00,14,14,14,14,14,00,00,00,00,00,00,00,00
  4. DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,00,00,00
  5. DATA 00,00,00,00,00,00,14,14,14,14,00,14,14,14,14,00,00,00,00,00,00
  6. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,00,00,00,00
  7. DATA 00,00,00,00,00,00,14,14,14,14,14,14,00,00,00,00,00,00,14,14,00
  8. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,14,14
  9. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,14,14,14,14
  10. DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,00
  11. DATA 00,00,00,00,00,00,00,00,14,14,14,14,14,00,00,00,00,00,14,14,00
  12. DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,00
  13. DATA 00,00,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,00
  14. DATA 00,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,00,00
  15. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  16. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  17. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  18. DATA 14,14,14,14,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  19. DATA 14,14,14,14,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  20. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  21. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  22. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  23. DATA 00,00,00,00,00,14,14,14,14,14,00,14,14,14,14,14,00,00,00,00,00
  24. DATA 00,00,00,00,00,14,14,14,14,00,00,00,14,14,14,14,00,00,00,00,00
  25. DATA 00,00,00,00,14,14,14,14,14,00,00,00,14,14,14,14,00,00,00,00,00
  26. DATA 00,00,00,00,14,14,14,14,00,00,00,00,00,14,14,14,14,00,00,00,00
  27. DATA 00,00,00,14,14,14,14,14,00,00,00,00,00,14,14,14,14,00,00,00,00
  28. DATA 00,00,00,14,14,14,14,00,00,00,00,00,00,14,14,14,14,00,14,14,00
  29. DATA 00,00,14,14,14,14,14,00,00,00,00,00,00,14,14,14,14,14,14,14,00
  30. DATA 00,00,00,14,14,14,14,14,14,00,00,00,00,14,14,14,14,14,14,14,00
  31. DATA 00,00,00,00,14,14,14,14,14,00,00,00,14,14,14,14,14,14,00,00,00
  32. DATA 00,00,00,00,00,14,14,14,00,00,00,00,00,14,14,00,00,00,00,00,00
  33.  
  34. FOR y = 1 TO 30
  35.     FOR x = 0 TO 20
  36.         READ sprite%: PSET (x, y), sprite%
  37.     NEXT x
  38.  
  39.  
  40.  

Offline Pete

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Re: oh great... i need more help
« Reply #2 on: February 16, 2020, 07:21:20 pm »
Hey I like mashed potatoes. Thanks for messing up my dinner, Andy!

Pete :D
Want to learn how to write code on cave walls? https://www.tapatalk.com/groups/qbasic/qbasic-f1/

Offline OldMoses

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Re: oh great... i need more help
« Reply #3 on: February 16, 2020, 07:32:58 pm »
Hey I like mashed potatoes. Thanks for messing up my dinner, Andy!

I prefer mine smothered in stewed tomatoes. Perhaps I should have left the loops alone and threw in some red data.

Offline Pete

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Re: oh great... i need more help
« Reply #4 on: February 16, 2020, 07:35:06 pm »
:D
Want to learn how to write code on cave walls? https://www.tapatalk.com/groups/qbasic/qbasic-f1/

Offline OldMoses

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Re: oh great... i need more help
« Reply #5 on: February 16, 2020, 07:48:03 pm »
Allow me to indulge in a little origami...

Code: QB64: [Select]
  1.  
  2.  
  3. DATA 00,00,00,00,00,00,00,00,14,14,14,14,14,00,00,00,00,00,00,00,00
  4. DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,00,00,00
  5. DATA 00,00,00,00,00,00,14,14,14,14,00,14,14,14,14,00,00,00,00,00,00
  6. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,00,00,00,00
  7. DATA 00,00,00,00,00,00,14,14,14,14,14,14,00,00,00,00,00,00,14,14,00
  8. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,14,14
  9. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,14,14,14,14
  10. DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,00
  11. DATA 00,00,00,00,00,00,00,00,14,14,14,14,14,00,00,00,00,00,14,14,00
  12. DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,00
  13. DATA 00,00,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,00
  14. DATA 00,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,00,00
  15. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  16. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  17. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  18. DATA 14,14,14,14,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  19. DATA 14,14,14,14,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  20. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  21. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  22. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  23. DATA 00,00,00,00,00,14,14,14,14,14,00,14,14,14,14,14,00,00,00,00,00
  24. DATA 00,00,00,00,00,14,14,14,14,00,00,00,14,14,14,14,00,00,00,00,00
  25. DATA 00,00,00,00,14,14,14,14,14,00,00,00,14,14,14,14,00,00,00,00,00
  26. DATA 00,00,00,00,14,14,14,14,00,00,00,00,00,14,14,14,14,00,00,00,00
  27. DATA 00,00,00,14,14,14,14,14,00,00,00,00,00,14,14,14,14,00,00,00,00
  28. DATA 00,00,00,14,14,14,14,00,00,00,00,00,00,14,14,14,14,00,14,14,00
  29. DATA 00,00,14,14,14,14,14,00,00,00,00,00,00,14,14,14,14,14,14,14,00
  30. DATA 00,00,00,14,14,14,14,14,14,00,00,00,00,14,14,14,14,14,14,14,00
  31. DATA 00,00,00,00,14,14,14,14,14,00,00,00,14,14,14,14,14,14,00,00,00
  32. DATA 00,00,00,00,00,14,14,14,00,00,00,00,00,14,14,00,00,00,00,00,00
  33.  
  34. FOR y = 1 TO 30
  35.     FOR x = 0 TO 20
  36.         READ sprite%: PSET (x, y), sprite%
  37.     NEXT x
  38. FOR y = 30 TO 1 STEP -1
  39.     FOR x = 0 TO 20
  40.         READ sprite%: PSET (x, y + 25), sprite%
  41.     NEXT x
  42.  
  43.  
  44.  

Offline OldMoses

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Re: oh great... i need more help
« Reply #6 on: February 16, 2020, 07:56:37 pm »
None can stand before my army of mashed potato men.

Oops, I cut off their feet...there it's fixed. No army can stand without feet...

Code: QB64: [Select]
  1.  
  2.  
  3. DATA 00,00,00,00,00,00,00,00,14,14,14,14,14,00,00,00,00,00,00,00,00
  4. DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,00,00,00
  5. DATA 00,00,00,00,00,00,14,14,14,14,00,14,14,14,14,00,00,00,00,00,00
  6. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,00,00,00,00
  7. DATA 00,00,00,00,00,00,14,14,14,14,14,14,00,00,00,00,00,00,14,14,00
  8. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,14,14
  9. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,14,14,14,14
  10. DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,00
  11. DATA 00,00,00,00,00,00,00,00,14,14,14,14,14,00,00,00,00,00,14,14,00
  12. DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,00
  13. DATA 00,00,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,00
  14. DATA 00,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,00,00
  15. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  16. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  17. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  18. DATA 14,14,14,14,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  19. DATA 14,14,14,14,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  20. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  21. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  22. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  23. DATA 00,00,00,00,00,14,14,14,14,14,00,14,14,14,14,14,00,00,00,00,00
  24. DATA 00,00,00,00,00,14,14,14,14,00,00,00,14,14,14,14,00,00,00,00,00
  25. DATA 00,00,00,00,14,14,14,14,14,00,00,00,14,14,14,14,00,00,00,00,00
  26. DATA 00,00,00,00,14,14,14,14,00,00,00,00,00,14,14,14,14,00,00,00,00
  27. DATA 00,00,00,14,14,14,14,14,00,00,00,00,00,14,14,14,14,00,00,00,00
  28. DATA 00,00,00,14,14,14,14,00,00,00,00,00,00,14,14,14,14,00,14,14,00
  29. DATA 00,00,14,14,14,14,14,00,00,00,00,00,00,14,14,14,14,14,14,14,00
  30. DATA 00,00,00,14,14,14,14,14,14,00,00,00,00,14,14,14,14,14,14,14,00
  31. DATA 00,00,00,00,14,14,14,14,14,00,00,00,14,14,14,14,14,14,00,00,00
  32. DATA 00,00,00,00,00,14,14,14,00,00,00,00,00,14,14,00,00,00,00,00,00
  33.  
  34. FOR q = 0 TO 10
  35.     FOR z = 0 TO 19
  36.         RESTORE
  37.         FOR y = 1 TO 30
  38.             FOR x = 0 TO 20
  39.                 READ sprite%: PSET (x + (z * 31), y + (q * 30)), sprite%
  40.             NEXT x
  41.         NEXT y
  42.     NEXT z
  43.  
  44.  
  45.  
« Last Edit: February 16, 2020, 08:01:57 pm by OldMoses »

Offline johnno56

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Re: oh great... i need more help
« Reply #7 on: February 18, 2020, 03:39:21 pm »
In other words... Your army was defeated... lol... I couldn't let that one pass... Sorry. Not had my coffee yet!
« Last Edit: February 18, 2020, 03:42:33 pm by johnno56 »
Logic is the beginning of wisdom.

Offline Pete

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Re: oh great... i need more help
« Reply #8 on: February 18, 2020, 08:41:06 pm »
And they missed out on the gift of eternal life, because they had no soles!

Pete :D
Want to learn how to write code on cave walls? https://www.tapatalk.com/groups/qbasic/qbasic-f1/

Offline OldMoses

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Re: oh great... i need more help
« Reply #9 on: February 18, 2020, 10:27:48 pm »
This sketch is getting silly. ;)

Offline STxAxTIC

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Re: oh great... i need more help
« Reply #10 on: February 18, 2020, 11:24:01 pm »
What do you mean?

Code: QB64: [Select]
  1.  
  2.  
  3. DATA 00,00,00,00,00,00,00,00,14,14,14,14,14,00,00,00,00,00,00,00,00
  4. DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,00,00,00
  5. DATA 00,00,00,00,00,00,14,14,14,14,00,14,14,14,14,00,00,00,00,00,00
  6. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,00,00,00,00
  7. DATA 00,00,00,00,00,00,14,14,14,14,14,14,00,00,00,00,00,00,14,14,00
  8. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,14,14
  9. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,14,14,14,14
  10. DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,00
  11. DATA 00,00,00,00,00,00,00,00,14,14,14,14,14,00,00,00,00,00,14,14,00
  12. DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,00
  13. DATA 00,00,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,00
  14. DATA 00,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,00,00
  15. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  16. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  17. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  18. DATA 14,14,14,14,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  19. DATA 14,14,14,14,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  20. DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,14,14,14,00,00,00
  21. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,14,14,14,00,00,00
  22. DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
  23. DATA 00,00,00,00,00,14,14,14,14,14,00,14,14,14,14,14,00,00,00,00,00
  24. DATA 00,00,00,00,00,14,14,14,14,00,00,00,14,14,14,14,00,00,00,00,00
  25. DATA 00,00,00,00,14,14,14,14,14,00,00,00,14,14,14,14,00,00,00,00,00
  26. DATA 00,00,00,00,14,14,14,14,00,00,00,00,00,14,14,14,14,00,00,00,00
  27. DATA 00,00,00,14,14,14,14,14,00,00,00,00,00,14,14,14,14,00,00,00,00
  28. DATA 00,00,00,14,14,14,14,00,00,00,00,00,00,14,14,14,14,00,14,14,00
  29. DATA 00,00,14,14,14,14,14,00,00,00,00,00,00,14,14,14,14,14,14,14,00
  30. DATA 00,00,00,14,14,14,14,14,14,00,00,00,00,14,14,14,14,14,14,14,00
  31. DATA 00,00,00,00,14,14,14,14,14,00,00,00,14,14,14,14,14,14,00,00,00
  32. DATA 00,00,00,00,00,14,14,14,00,00,00,00,00,14,14,00,00,00,00,00,00
  33.  
  34. FOR q = 0 TO 10
  35.     FOR z = 0 TO 19
  36.         RESTORE
  37.         FOR y = 1 TO 30
  38.             FOR x = 0 TO 20
  39.                 READ sprite%: PSET (x + (z * 31), y + (q * 30)), sprite%
  40.             NEXT x
  41.         NEXT y
  42.     NEXT z
  43.  
  44.  
  45.  
  46.  
You're not done when it works, you're done when it's right.