since i've not found a convincing solution to convert my bitmap image to data, i remade it manually. but now my sprite looks like mashed potatoes. can someone explain me my problem?
here's the code, btw.
SCREEN 9
DATA 00,00,00,00,00,00,00,00,14,14,14,14,14,00,00,00,00,00,00,00,00
DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,00,00,00
DATA 00,00,00,00,00,00,14,14,14,14,00,14,14,14,14,00,00,00,00,00,00
DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,00,00,00,00
DATA 00,00,00,00,00,00,14,14,14,14,14,14,00,00,00,00,00,00,14,14,00
DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,14,14
DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,14,14,14,14
DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,00
DATA 00,00,00,00,00,00,00,00,14,14,14,14,14,00,00,00,00,00,14,14,00
DATA 00,00,00,00,00,00,00,14,14,14,14,14,14,14,00,00,00,00,14,14,00
DATA 00,00,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,00
DATA 00,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,00,00
DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 14,14,14,14,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 14,14,14,14,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 00,14,14,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 00,00,00,00,00,00,14,14,14,14,14,14,14,14,14,00,00,00,00,00,00
DATA 00,00,00,00,00,14,14,14,14,14,00,14,14,14,14,14,00,00,00,00,00
DATA 00,00,00,00,00,14,14,14,14,00,00,00,14,14,14,14,00,00,00,00,00
DATA 00,00,00,00,14,14,14,14,14,00,00,00,14,14,14,14,00,00,00,00,00
DATA 00,00,00,00,14,14,14,14,00,00,00,00,00,14,14,14,14,00,00,00,00
DATA 00,00,00,14,14,14,14,14,00,00,00,00,00,14,14,14,14,00,00,00,00
DATA 00,00,00,14,14,14,14,00,00,00,00,00,00,14,14,14,14,00,14,14,00
DATA 00,00,14,14,14,14,14,00,00,00,00,00,00,14,14,14,14,14,14,14,00
DATA 00,00,00,14,14,14,14,14,14,00,00,00,00,14,14,14,14,14,14,14,00
DATA 00,00,00,00,14,14,14,14,14,00,00,00,14,14,14,14,14,14,00,00,00
DATA 00,00,00,00,00,14,14,14,00,00,00,00,00,14,14,00,00,00,00,00,00
FOR x = 1 TO 20: FOR y = 1 TO 31
READ sprite%: PSET (x, y), sprite%
NEXT y: NEXT x