Author Topic: 64bit Windows Dev build now officially available  (Read 4851 times)

0 Members and 1 Guest are viewing this topic.

This topic contains a post which is marked as Best Answer. Press here if you would like to see it.

FellippeHeitor

  • Guest
64bit Windows Dev build now officially available
« on: January 04, 2019, 12:01:35 pm »
Recent works involving updating the mingw version shipped with QB64 have now begun showing in our homepage at www.qb64.org.

The dev build for Windows now comes in 64bit flavor but you can still alternatively download the 32bit version.

The c++ compiler has been updated for both architectures, which is expected to result in more efficiency for the final executable.
« Last Edit: January 04, 2019, 12:03:32 pm by FellippeHeitor »

Offline SMcNeill

  • QB64 Developer
  • Forum Resident
  • Posts: 3972
    • View Profile
    • Steve’s QB64 Archive Forum
Re: 64bit Windows Dev build now officially available
« Reply #1 on: January 04, 2019, 12:09:25 pm »
Happy to finally hear we’re offering an official 64-bit version.  Now I won’t need to worry about updating and announcing a new version every couple of months to keep folks up to date with fixes/enhancements.  It’s a good day in QB64land!  ;)
https://github.com/SteveMcNeill/Steve64 — A github collection of all things Steve!

FellippeHeitor

  • Guest
Re: 64bit Windows Dev build now officially available
« Reply #2 on: January 04, 2019, 12:12:16 pm »
;-)

Offline SMcNeill

  • QB64 Developer
  • Forum Resident
  • Posts: 3972
    • View Profile
    • Steve’s QB64 Archive Forum
Re: 64bit Windows Dev build now officially available
« Reply #3 on: January 04, 2019, 12:18:50 pm »
Question:  Is the repo now 64-bit, or still 32-bit?  If I clone it with github, which version will I be working with?
https://github.com/SteveMcNeill/Steve64 — A github collection of all things Steve!

FellippeHeitor

  • Guest
Re: 64bit Windows Dev build now officially available
« Reply #4 on: January 04, 2019, 12:42:41 pm »
You will get both compilers but the setup script will choose which to set as default according to your system.
« Last Edit: January 04, 2019, 12:44:43 pm by FellippeHeitor »

Offline Pete

  • Forum Resident
  • Posts: 2361
  • Cuz I sez so, varmint!
    • View Profile
Re: 64bit Windows Dev build now officially available
« Reply #5 on: January 04, 2019, 02:52:29 pm »
You couldn't have done this last week, 'cause that's when I updated !!!

Oh well...

Pete :D
Want to learn how to write code on cave walls? https://www.tapatalk.com/groups/qbasic/qbasic-f1/

Marked as best answer by on Yesterday at 09:23:26 pm

Offline Dimster

  • Forum Resident
  • Posts: 500
    • View Profile
Re: 64bit Windows Dev build now officially available
« Reply #6 on: January 04, 2019, 03:55:11 pm »
  • Undo Best Answer
  • I gather the major difference between 64 & 32 bit is Speed. ie speed in calculations, speed in write/retrieve from internal storage, speed in print to screens? Is that correct, or might there also be a volume of data advantage as in multi-tasking? Sorry Steve if you have answered this question multiple times before, if you recall the thread(s) I'll track it (them) down.

    Offline Pete

    • Forum Resident
    • Posts: 2361
    • Cuz I sez so, varmint!
      • View Profile
    Re: 64bit Windows Dev build now officially available
    « Reply #7 on: January 04, 2019, 04:18:24 pm »
    Bert made some speed comparison tests in this thread...

    https://www.qb64.org/forum/index.php?topic=931.0
    Want to learn how to write code on cave walls? https://www.tapatalk.com/groups/qbasic/qbasic-f1/

    Offline SMcNeill

    • QB64 Developer
    • Forum Resident
    • Posts: 3972
      • View Profile
      • Steve’s QB64 Archive Forum
    Re: 64bit Windows Dev build now officially available
    « Reply #8 on: January 04, 2019, 04:45:54 pm »
    I gather the major difference between 64 & 32 bit is Speed. ie speed in calculations, speed in write/retrieve from internal storage, speed in print to screens? Is that correct, or might there also be a volume of data advantage as in multi-tasking? Sorry Steve if you have answered this question multiple times before, if you recall the thread(s) I'll track it (them) down.

    4 major differences, in my experience:
    1) Faster compile times for me, usually.
    2) Smaller EXE created from compilation.
    3) Faster execution times/program speed.
    4) Removal of the 2GB max memory limit for programs.
    https://github.com/SteveMcNeill/Steve64 — A github collection of all things Steve!

    Offline Pete

    • Forum Resident
    • Posts: 2361
    • Cuz I sez so, varmint!
      • View Profile
    Re: 64bit Windows Dev build now officially available
    « Reply #9 on: January 04, 2019, 07:01:17 pm »
    I don't think I can attest to faster compiling times. It actually seemed a bit slower, but that may have been just me thinking about it will be faster, in other words more awareness can distort time.

    I still need to install the one Fell just upped on the homepage tonight. I'm using the Dec 22nd one presently. It's certainly worth noting how seamless all this new versions are. Very professional!

    Pete
    Want to learn how to write code on cave walls? https://www.tapatalk.com/groups/qbasic/qbasic-f1/

    Offline luke

    • Administrator
    • Seasoned Forum Regular
    • Posts: 324
      • View Profile
    Re: 64bit Windows Dev build now officially available
    « Reply #10 on: January 05, 2019, 03:02:40 am »
    I never actually tried to run the downloads, so it's good to hear they're working as intended. Just curious, is there anyone who will be using the 32 bit version?

    Offline RhoSigma

    • QB64 Developer
    • Forum Resident
    • Posts: 565
      • View Profile
    Re: 64bit Windows Dev build now officially available
    « Reply #11 on: January 05, 2019, 06:02:47 am »
    I never actually tried to run the downloads, so it's good to hear they're working as intended. Just curious, is there anyone who will be using the 32 bit version?

    +1 (still need it on some old 32Bit Windows based CNC tool machines at work)
    My Projects:   https://qb64forum.alephc.xyz/index.php?topic=809
    GuiTools - A graphic UI framework (can do multiple UI forms/windows in one program)
    Libraries - ImageProcess, StringBuffers (virt. files), MD5/SHA2-Hash, LZW etc.
    Bonus - Blankers, QB64/Notepad++ setup pack

    Offline EricR

    • Newbie
    • Posts: 13
    • Loading humor.sys should be mandatory at boot
      • View Profile
    Re: 64bit Windows Dev build now officially available
    « Reply #12 on: January 09, 2019, 03:04:02 pm »
    I never actually tried to run the downloads, so it's good to hear they're working as intended. Just curious, is there anyone who will be using the 32 bit version?

    I will be having it around.  I have potential users for some of my RPGWare apps that need 32bit.



    RPGWare = RPG Software Tools ; Circa 95% of my QB64 work is still on or about various RPG oriented tools. RPG = Role Playing Games    I do not use the other 2 common definitions for RPG and probably never will thankfully. 

    Offline xra7en

    • Seasoned Forum Regular
    • Posts: 284
      • View Profile
    Re: 64bit Windows Dev build now officially available
    « Reply #13 on: January 10, 2019, 09:47:39 pm »
    thank you!
    I just like re-writing old DOS book games into modern QB64 code - weird hobby, I know!

    Offline wiggins

    • Newbie
    • Posts: 34
      • View Profile
    Re: 64bit Windows Dev build now officially available
    « Reply #14 on: January 12, 2019, 10:37:11 pm »
    Thank you for the 64bit Windows Dev build.  I've been using Steve's version for quite sometime. I found it to be faster and not have the 2 GB limit.  I'm sure there are other benefits as well.