Author Topic: Call for Library Submissions  (Read 7158 times)

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Offline Qwerkey

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Call for Library Submissions
« on: August 18, 2021, 03:32:43 pm »
Dear Members,

If you have a Project (in Programs) which you would like to consider for submission into the Library (either Games or Samples and Utilities Gallery), then please contact me (@Qwerkey) or @Junior Librarian or @bplus at this site.  Alternatively, you may contact me at the QB64 Discord Server where any subsequent discussions about the submission will take place.  Similarly, if you have written a useful guide for methods in QB64, then submit this for the Articles section.

If you wish to recommend someone else's work which you have been impressed by then by all means contact us.

Thanks, Qwerkey (Richard)

This post will appear in Discussions at regular intervals so that a wide cross-section of the membership will be aware of this facility.
« Last Edit: August 18, 2021, 03:33:48 pm by Qwerkey »

Offline Pete

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Re: Call for Library Submissions
« Reply #1 on: August 18, 2021, 06:38:01 pm »
I nominate my latest game project, Ghost Town! If you need to read the tutorial, here it is...

Code: QB64: [Select]
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On a less serious note, what do you think about the graphics cursor thread?

https://www.qb64.org/forum/index.php?topic=4122.0

Frankly, If I had QB64, back in the day, I would have made my business apps with graphics, and yes, I would have needed to make a graphics cursor, as it is not native to the graphics environment.

Anyway, just throwing the idea around.

Pete
Want to learn how to write code on cave walls? https://www.tapatalk.com/groups/qbasic/qbasic-f1/

Offline doppler

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Re: Call for Library Submissions
« Reply #2 on: August 19, 2021, 08:21:33 am »
@Pete I vote Pete off the island.
Pete is cross posting his ghost town project message.  It's far from complete and should not be included in any library yet.  It's so far incomplete, the code is practically invisible.  Besides if it's a game what's the purpose.  There is absolutely nothing to do in that place.

My three cents: I got more to say than the average user.

Offline Qwerkey

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Re: Call for Library Submissions
« Reply #3 on: August 19, 2021, 09:43:08 am »
On a less serious note, what do you think about the graphics cursor thread?

https://www.qb64.org/forum/index.php?topic=4122.0
Pete

@Pete Sorry I didn't make a contribution to your post which I agree you might have expected me to.  However, my coding efforts take weeks/months (even for simple stuff) - the Coin Spin thing took ages - your contributors there have the skills to provide useful answers, but my mulling would be of no use, I regret.


@doppler Yes: keep that humour flowing!

Offline Pete

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Re: Call for Library Submissions
« Reply #4 on: August 19, 2021, 02:51:41 pm »
Not a contribution. I was asking you, as part of the "Librarian" project, if you thought continuing the graphics cursor projects would be worth it for a library contribution. I mean ideally, it would be great if some future release of QB64 could include a native graphics cursor and a way to manipulate it as the LOCATE statement does in SCREEN 0, but if that never happens, I would think some graphics users could benefit from adding a text and cursor in some interactive game, for example.

Wait, I'm on an Island? I vote me off, too! I can't take any more coconut cream pies in the face!

Pete
Want to learn how to write code on cave walls? https://www.tapatalk.com/groups/qbasic/qbasic-f1/

Offline Qwerkey

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Re: Call for Library Submissions
« Reply #5 on: August 19, 2021, 03:11:54 pm »
Pete, if it's Library you're thinking, I'll give it some thought.

Offline bplus

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Re: Call for Library Submissions
« Reply #6 on: August 19, 2021, 03:19:39 pm »
I wouldn't mind seeing a multi-line textbox with color control and optional insert or type-over cursor that can handle different fonts.

Input boxes or single line inputs (like for fields) we have almost as many versions as tic-tac-toe.

Offline doppler

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Re: Call for Library Submissions
« Reply #7 on: August 20, 2021, 08:08:30 am »
coconut cream pies in the face!

Pete

@Pete Alright whoever is throwing the pies knock it off.  We already discussed since there is only sand, coconut trees and no rocks.  We were going to throw coconuts.  The only option talked about was "Husk" on or not.
End-of-message... Resume bombardment.

Offline Dav

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Re: Call for Library Submissions
« Reply #8 on: August 20, 2021, 10:20:12 am »
I've made a few puzzles that could be submitted.  Would it be better to pack them together as one puzzle pack or submit individually?

- Dav

Offline bplus

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Re: Call for Library Submissions
« Reply #9 on: August 20, 2021, 12:59:41 pm »
I've made a few puzzles that could be submitted.  Would it be better to pack them together as one puzzle pack or submit individually?

- Dav

I like collecting them. For librarians completed works works better than constant updating. So I would suggest one at a time. Is this:
https://www.qb64.org/forum/index.php?topic=2094.msg113243#msg113243
done?
I really like that and wonder about making a puzzle maker for it.

Offline RhoSigma

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Re: Call for Library Submissions
« Reply #10 on: August 27, 2021, 11:38:20 am »
I'd like to suggest the ParseLine() function to be added to the Informatics section in the Samples Gallery.

https://www.qb64.org/forum/index.php?topic=4142.msg134974#msg134974

My Projects:   https://qb64forum.alephc.xyz/index.php?topic=809
GuiTools - A graphic UI framework (can do multiple UI forms/windows in one program)
Libraries - ImageProcess, StringBuffers (virt. files), MD5/SHA2-Hash, LZW etc.
Bonus - Blankers, QB64/Notepad++ setup pack

Offline bplus

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Re: Call for Library Submissions
« Reply #11 on: August 27, 2021, 11:53:59 am »
I'd like to suggest the ParseLine() function to be added to the Informatics section in the Samples Gallery.

https://www.qb64.org/forum/index.php?topic=4142.msg134974#msg134974



Sounds good to me, but did you get it finished in one? ;-))

Offline RhoSigma

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Re: Call for Library Submissions
« Reply #12 on: August 27, 2021, 12:04:58 pm »
Sounds good to me, but did you get it finished in one? ;-))

Yes, did code and thoroughly tested it during the past 2 weeks, couldn't find any obvious bugs.

To be sure, let's wait two or three days, time for other people to test...
My Projects:   https://qb64forum.alephc.xyz/index.php?topic=809
GuiTools - A graphic UI framework (can do multiple UI forms/windows in one program)
Libraries - ImageProcess, StringBuffers (virt. files), MD5/SHA2-Hash, LZW etc.
Bonus - Blankers, QB64/Notepad++ setup pack

Offline RhoSigma

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Re: Call for Library Submissions
« Reply #13 on: September 02, 2021, 08:56:52 am »
Guess we can add it it now @bplus,

the function is online for 5 days now, has more than 200 views and several replies by other members, but no obvious error reports.

https://www.qb64.org/forum/index.php?topic=4142.0
My Projects:   https://qb64forum.alephc.xyz/index.php?topic=809
GuiTools - A graphic UI framework (can do multiple UI forms/windows in one program)
Libraries - ImageProcess, StringBuffers (virt. files), MD5/SHA2-Hash, LZW etc.
Bonus - Blankers, QB64/Notepad++ setup pack

Offline bplus

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Re: Call for Library Submissions
« Reply #14 on: September 02, 2021, 11:15:47 am »
Guess we can add it it now @bplus,

the function is online for 5 days now, has more than 200 views and several replies by other members, but no obvious error reports.

https://www.qb64.org/forum/index.php?topic=4142.0

Honestly I haven't tested to try and break, and Qwerkey is the only gatekeeper for library now, I just advise.
But I have advised him it looks pretty good to me and if you say it's been tested I believe you.

« Last Edit: September 02, 2021, 11:18:21 am by bplus »