(20210605)
Even more spectacular things.
-when the dragon dies, a realistic fireball (transparent, bubbling, flag) that grows
-telescope. it is activated simply by moving the mouse wheel (this cannot be missing from an fps game, but it has no significance in this game)
-exterior elements animated. ammunition, health.
-light effects. I received feedback that it was confusing, all in one. The darkening multiplier is set much higher so that the space is more perceptible
-When something explodes, the darkening shifts a bit, giving the effect of illuminating the walls at the scene of the explosion.
-and another interesting thing. multiplier of spatial extent. single number. Still, for a long time, a value was set that makes us feel that everything is so close. That almost our face climbs on the opponent. For example. If we climb under the table. Is that what you see and the same is seen by the mouse? Obviously not. The mouse sees under the table like we do among the big houses. So I also set this multiplier to make it pleasing to the eye and the space perception.
The game was developed with the trick of trying it out in a previous, even smaller version and then integrating it into the last version in the end, saving me a lot of time. But I really want to finish it now because it’s already done.
download v84 (20210605)
https://drive.google.com/file/d/1tRz7iOGBWq-4wpARlr4ID5pEjxM5ggTu/view?usp=sharing