Hello !
I dared to open new topics for the game because there was another leap of orders of magnitude.
The essence of the game is the same, but a lot has changed:
-several types of dragons, (the program colors 3 basic dragons in many ways)
-the textures of the playing field are completely different. Color mixing still determines the position. I used several transparent, semi-transparent images.
-The gaming experience depends on many little things. Whenever possible, all events should be easily perceptible to their weight. With sounds, pictures, music, physics. I’ve put in a lot of otherwise unnoticeable little things that don’t show up, but if it weren’t there, it would be missing for the experience.
In the menu you can adjust the texture and mipmapping.
Unfortunately, if the computed images take up a lot of space (high texture, high mipmapping, large maze), I get this during the game: “list_add: failed to allocate new buffer, structure size”.
That’s why I opened a new post, because you may already see “terror in” and you’re already flipping through. And so this problem doesn’t get to anyone who could help.
So everything in moderation! Try not to pull the texture to the maximum, and then it will not stop with an error.
I would still have an idea, I just think I'll type in because I have to wait a long time for the exe.
(20210517)
download v56 (20210519)
https://drive.google.com/file/d/1ktD58IzbPfL3Nssx1cPz2qa1i6K-tyMy/view?usp=sharingdownload v60 (20210520)
https://drive.google.com/file/d/1R18dvwp3DJjWxzaq4FtyF1zxAyXjDIId/view?usp=sharing