Cool video. I like the way he walks (no pun intended) you through the process. I have keyed in raycasters before but none of the listings really explained 'how' it all works. Knowledge of OpenGL, in this case, seems to be a per-requisite. Trigonometry was never by best subject, so I found the math, somewhat intimidating. The video was easy to follow - understanding completely will take some time - but the results are there to see... Wow is right.
I hope he does do texture; collision; objects etc videos. Wolf3D. Watch out!
Thank you, Terry!!