Hi all, long time lurker, first time poster.
Decades ago I read a book on generating chaotic attractors with a PC. Beyond playing around with it I did not do much with it. I found out recently that the author posted the book and program he used to generate the attractors on his page. He used BASIC and C, developing the BASIC version step-by-step in the book. I don't have much experience with the graphics capabilities in QB64 and was wondering how hard it would be to modernize the BASIC version to QB64 graphics.
The book and code are available here:
http://sprott.physics.wisc.edu/sa.htm