Version 0.5 required a bit of tweaking.... When I look at the sample images posted on QB64, I noticed that on my machine, only half of the tiles are displayed. Linux is a bit fiddly when it comes to filename. Some of the tile filenames include "tile" and others include "Tile". Once all the filenames included "tile" then all the 32x32 tiles were displayed.
I have also tested the editor using "Wine" and it runs perfectly as is and unedited.
I have a tile-based platformer that I cobbled together, using another Basic that will not be named, which could benefit from this program. My program reads a text-based map file and converts it to tiles. It looks like the saved tile map is also text-based, but instead of converting a singe character, the tile path is saved. Interesting. This method has the advantage of eliminating squillions (number of tiles) of 'if...then's within the program but increases the size of the map file. Swings and roundabouts*
Bit of a challenge but sounds like fun!
As usual, very nicely done... I look forward to seeing your game... No pressure, right? lol
J
*British, informal. —used to say that two choices or situations are basically the same because they have an equal number of advantages and disadvantages It is a case of swings and roundabouts.