I don't know how many times I've keyed in Seabattle into different machines.... Cool game... Looks even better in colour!!
J
thanks!
Min wasn't sea battle, mine was always star-trek LOL.
Im working on a 3D space game using Star-trek as the backdrop. Almost same mechanics, added "celestial bodies" to mine, these will turn out crafting materials that when crafted together will make a completely new matter, this will be coupled with a "forbidden stone"(drop % .01) that, once assembled will wipe out an entity running the galaxy. Until then, this entity ports to different quadrants of space, spawning small enemies that players will eventually need to find (up to 10 per quadrant), when not fighting them, these little enemies will start attacking celestial bodies and planets(bases?) until they are destroyed. If players end up in the same quad at the entity, the ship will be destroyed (ya, game not easy one)
/whew - LOL
I put a pretty nice color scheme on it (IceEdit) seems to look good. Yup all text. And the one reason I use QB64 is only because it can do full screen on win7. I prefer pascal, but for some reason they have not implemented a FS feature. (win10 put it back in with the alt-enter).
Anyways.. thats my new game I might finish LOL