Author Topic: spiderbro  (Read 4958 times)

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Offline pforpond

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spiderbro
« on: January 03, 2021, 11:42:19 am »
I've been making a small puzzle game during the latest covid lockdown. It is not finished yet but I figured I'd share a preview here. Source code and precompiled binaries provided in download link. I welcome all feedback :)

Download here!
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« Last Edit: January 04, 2021, 06:03:14 am by pforpond »
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Offline bplus

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Re: spiderbro
« Reply #1 on: January 03, 2021, 01:04:16 pm »
Why does this have over 4,000 items?

I started downloading and man! it's huge! "small puzzle" must be BIG JOKE!  hahaha!

No screen shots?
« Last Edit: January 03, 2021, 01:14:30 pm by bplus »

FellippeHeitor

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Re: spiderbro
« Reply #2 on: January 03, 2021, 01:33:23 pm »
Hey there @pforpond - I haven't been able to compile with the 32bit version of QB64. I'll give it a try on a 64bit vm.

How have you been managing without the sound capabilities in Big Sur? Did you downgrade?

Offline STxAxTIC

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Re: spiderbro
« Reply #3 on: January 04, 2021, 01:42:27 am »
I gave this a try and it was actually pretty cool. I was able to make some progress, like find the computer disk, load the software - etc etc. This game contains many sub-tasks and sequences, as evident on the background console, which shows its own scripting language of sorts at work. Very impressive to watch.

... supposing you can see it. The whole game loads on the size of a postage stamp. Is there a big-screen mode? Alt+Enter gave so/so results.

This thing is a total blast though.
You're not done when it works, you're done when it's right.

Offline pforpond

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Re: spiderbro
« Reply #4 on: January 04, 2021, 05:53:05 am »
Why does this have over 4,000 items?
Because my game engine sucks and requires lots of smaller files to function. I'm hoping to develop some way of compressing them all into one file over time.

No screen shots?
I added a screenshot to my post. Forgive me, I forgot that it would be a good idea to show people what they were in for.

Hey there @pforpond - I haven't been able to compile with the 32bit version of QB64. I'll give it a try on a 64bit vm.
Heya, regretfully my code is too large for 32bit machines. I'm attempting to make a version that cuts down on repeated code and may be able to function on 32bit machines, but it has been slow work.

How have you been managing without the sound capabilities in Big Sur? Did you downgrade?
Just been relying on Windows and Linux virtual machines to fill the gap right now. I'm a little perplexed over the issue, I initially thought it was a sound problem but I've since made a build of my engine with all of the sound code deleted from it and it still crashes with the same error. I'll be doing some trial and error over time and hopefully I'll be able to find out what is causing the immediate crash on Big Sur.

I gave this a try and it was actually pretty cool. I was able to make some progress, like find the computer disk, load the software - etc etc. This game contains many sub-tasks and sequences, as evident on the background console, which shows its own scripting language of sorts at work. Very impressive to watch.

... supposing you can see it. The whole game loads on the size of a postage stamp. Is there a big-screen mode? Alt+Enter gave so/so results.

This thing is a total blast though.
Apologies for the window size, I'm hoping to have that fixed soon. Currently you're able to resize the window to whatever size suits you or enable full screen mode in the game menu options. ALT-ENTER and using the maximise button can work sometimes too, but not always so is not recommended. Thank you for giving it a try though and I'm glad you found it a blast and I'm happy my scripting engine has impressed :D
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FellippeHeitor

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Re: spiderbro
« Reply #5 on: January 04, 2021, 08:38:12 am »
Quote
I initially thought it was a sound problem but I've since made a build of my engine with all of the sound code deleted from it and it still crashes with the same error. I'll be doing some trial and error over time and hopefully I'll be able to find out what is causing the immediate crash on Big Sur.

If it’s the same error, you must have left some stray audio command in there (even a beep will use OpenAL, so anything sound related will cause a crash on Big Sur until we get to update it).

Offline pforpond

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Re: spiderbro
« Reply #6 on: January 04, 2021, 11:57:24 am »
even a beep will use OpenAL

Seems I had overlooked this. Many thanks the issue appears resolved for now!
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Offline johnno56

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Re: spiderbro
« Reply #7 on: January 04, 2021, 06:15:21 pm »
Cool game... Is it your creation? I like it. Very 'retro'. Loading an OS via a floppy disc. So cool...

Nicely done. I believe the line from the movie 'Oliver' would be appropriate at this time, "Please sir. May I have more?'

J
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Offline pforpond

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Re: spiderbro
« Reply #8 on: January 05, 2021, 10:44:17 am »
Cool game... Is it your creation? I like it. Very 'retro'. Loading an OS via a floppy disc. So cool...

Nicely done. I believe the line from the movie 'Oliver' would be appropriate at this time, "Please sir. May I have more?'

J
It is all my own work, at least so far. I'm glad you enjoyed it, there will deffo be more to come :)
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FellippeHeitor

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Re: spiderbro
« Reply #9 on: January 05, 2021, 07:22:57 pm »
I'll be darned.

 
Captura de Tela 2021-01-05 às 21.20.38.png


This has been so much fun and definitely got me wanting more, @pforpond! I knew I was in for a treat - I missed Mystery of the Robot Planet, and this new story is making very good use of the engine. Keep it up!

Offline pforpond

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Re: spiderbro
« Reply #10 on: January 06, 2021, 05:30:41 am »
I'll be darned.

 
Captura de Tela 2021-01-05 às 21.20.38.png


This has been so much fun and definitely got me wanting more, @pforpond! I knew I was in for a treat - I missed Mystery of the Robot Planet, and this new story is making very good use of the engine. Keep it up!
Thank you so much for your positive feedback! In a month or two I should have it all finished, will deffo upload here for everyones enjoyment :D
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