Hi again Everyone, I was wondering what is your opinion on the best way to rendering bitmaps pixel by pixel. I tried using POINT but it works like PUTIMAGE! What I want to do is do software rendering with textures in 3D, just for fun. I need to use each pixel though for my perspective projection algorithm. How exactly should I go about doing this?
If worse comes to worse then I will make my own texture loader from scratch. but I know in allegro and sdl they have pixel access functions meant for this.