Author Topic: Tic Tac Toe Rings  (Read 12623 times)

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Marked as best answer by on April 24, 2024, 11:38:36 pm

FellippeHeitor

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Re: Tic Tac Toe Rings
« Reply #45 on: April 05, 2020, 07:01:11 pm »
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  • Max I've ever gotten to:
    Captura de Tela 2020-04-05 às 19.59.59.png

    What strategies have you guys been using?

    Offline bplus

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    Re: Tic Tac Toe Rings
    « Reply #46 on: April 05, 2020, 08:50:49 pm »
    Dang for some reason my post at Syntax Bomb with zip containing .exe wont take? No explanations... They took a JB post I made about a week ago.

    Quote
    What strategies have you guys been using?

    Have you tried it without the music? ;-))

    Strategies:
    + Keep the center square open for final matches when possible.
    + Have idea which way to go for each color but have a plan B as  those double rings will force different ideas.
    ++   so I double up on colors Red and dark shade of Blue, one line, Light Blue and Green or Yellow another...
    ++   fill already filled rings leaving open spaces as much as possible for final matches.
    + Group matches to take advantage of multipliers so if start a new round of rings without match before, save matches for last to possibly continue into next round with multipliers.
    + Double cross matches are beautiful! Going 2 ways with one ring!

    FellippeHeitor

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    Re: Tic Tac Toe Rings
    « Reply #47 on: April 05, 2020, 08:54:27 pm »
    Nice, thanks for sharing :-)

    I'm adding two more ring colors. I suspect I'll make your life a tad harder.

    Offline gaslouk

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    Re: Tic Tac Toe Rings
    « Reply #48 on: April 06, 2020, 01:18:41 am »
    We're waiting with anticipation fellippe.
    Good morning from Greece.

    FellippeHeitor

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    Re: Tic Tac Toe Rings
    « Reply #49 on: April 06, 2020, 05:22:16 am »
    Hi Gaslouk. Latest version is already available to download from https://github.com/FellippeHeitor/TicTacToeRing/archive/master.zip

    Offline gaslouk

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    Re: Tic Tac Toe Rings
    « Reply #50 on: April 06, 2020, 09:06:25 am »
    Hi Fellippe, for the start is this.
    Tic Tac Toe Ring 6_4_2020 4_05_12 μμ.png
    * Tic Tac Toe Ring 6_4_2020 4_05_12 μμ.png (Filesize: 21.93 KB, Dimensions: 600x600, Views: 196)

    FellippeHeitor

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    Re: Tic Tac Toe Rings
    « Reply #51 on: April 06, 2020, 09:18:41 am »
    I may have made it too hard then... Glad to see your old stats got properly saved, I made sure I could restore the backup for you folks before saving in the new .dat format.

    Offline bplus

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    Re: Tic Tac Toe Rings
    « Reply #52 on: April 06, 2020, 11:24:19 am »
    What are the new colors? I am already having trouble with 2 blue shades and sometimes red and green  or orange and yellow, oh yeah white and pink too.

    Maybe a level 2 stage? The higher the level the more the colors.
    « Last Edit: April 06, 2020, 11:25:56 am by bplus »

    FellippeHeitor

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    Re: Tic Tac Toe Rings
    « Reply #53 on: April 06, 2020, 11:51:44 am »
    The internal "level" variable goes up with every set of rings placed on the board. The two new colors are white and gray. Colors are added until around level 60, and from then on they just keep cycling between the ten colors:

    Code: QB64: [Select]
    1. SUB setRingColors
    2.     SHARED i AS INTEGER
    3.  
    4.     i = i + 1: c(i) = _RGB32(0, 78, 249) 'blue
    5.     i = i + 1: c(i) = _RGB32(0, 100, 0) 'green
    6.     i = i + 1: c(i) = _RGB32(222, 61, 44) 'red
    7.     i = i + 1: c(i) = _RGB32(216, 216, 44) 'yellow
    8.     i = i + 1: c(i) = _RGB32(233, 139, 17) 'orange
    9.     i = i + 1: c(i) = _RGB32(222, 105, 161) 'pink
    10.     i = i + 1: c(i) = _RGB32(139, 11, 205) 'purple
    11.     i = i + 1: c(i) = _RGB32(55, 211, 211) 'cyan
    12.     i = i + 1: c(i) = _RGB32(255, 255, 255) 'white
    13.     i = i + 1: c(i) = _RGB32(100, 100, 100) 'dark gray

    Offline gaslouk

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    Re: Tic Tac Toe Rings
    « Reply #54 on: April 07, 2020, 06:44:42 am »
    Unbelievable? !!!
    Tic Tac Toe Ring 7_4_2020 1_42_36 μμ.png
    * Tic Tac Toe Ring 7_4_2020 1_42_36 μμ.png (Filesize: 22.91 KB, Dimensions: 600x600, Views: 187)

    FellippeHeitor

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    Re: Tic Tac Toe Rings
    « Reply #55 on: April 07, 2020, 08:08:30 am »
    Well, you tell me!

    Offline gaslouk

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    Re: Tic Tac Toe Rings
    « Reply #56 on: April 07, 2020, 08:34:21 am »
    Ha.ha ha ha ha !!!!
    is true.
    Don't look at bplus
    « Last Edit: April 07, 2020, 08:43:44 am by gaslouk »

    Offline TerryRitchie

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    Re: Tic Tac Toe Rings
    « Reply #57 on: April 12, 2020, 07:20:37 am »
    This game is crazy addictive!
    In order to understand recursion, one must first understand recursion.

    FellippeHeitor

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    Re: Tic Tac Toe Rings
    « Reply #58 on: April 12, 2020, 09:26:09 am »
    This game is crazy addictive!

    Thank you, Terry!

    Since I'm cloning it, I take credit for the implementation only, not the idea (but after @Donald Foster brought Otrio - https://www.qb64.org/forum/index.php?topic=2458.msg116818#msg116818 - into light, I don't think even Gamezaur can take full credits now).

    Offline Dav

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    Re: Tic Tac Toe Rings
    « Reply #59 on: April 12, 2020, 09:32:12 am »