Author Topic: It's already 2020 in Australia! Where are the fireworks, folks?  (Read 8180 times)

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FellippeHeitor

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It's already 2020 in Australia! Where are the fireworks, folks?
« on: December 31, 2019, 10:44:59 am »
No, really, no one?

Offline Dimster

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Re: It's already 2020 in Australia! Where are the fireworks, folks?
« Reply #1 on: December 31, 2019, 11:31:35 am »
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  • Saw the Sidney fireworks - beautiful - I'd love to visit that city one day. Ah, found my New Years resolution.

    Offline Pete

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    Re: It's already 2020 in Australia! Where are the fireworks, folks?
    « Reply #2 on: December 31, 2019, 02:16:11 pm »
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  • In New York, we have a massive fireworks display, thanks to Trump. We also have a tradition of the ball drop at midnight, from Time Square. So President Trump is responsible for all of the fireworks, but it's fair to say that former president Obama was responsible for dropping the ball!

    Pete

    Happy New Year!

    Code: QB64: [Select]
    1. SCREEN 0, 0, 0, 0
    2. WIDTH 80, 43
    3. c = _WIDTH / 2
    4. PRINT "^";
    5. PRINT CHR$(179);
    6. FOR i = _HEIGHT TO 6 STEP -1
    7.     _DELAY i / 450
    8.     PCOPY 0, 1
    9.     CLS
    10.     SCREEN 0, 0, 1, 0
    11.     LOCATE i - 1, c
    12.     PRINT "^";
    13.     LOCATE i, c
    14.     PRINT CHR$(179);
    15.     PCOPY 1, 0
    16. SCREEN 0, 0, 1, 1
    17. FOR j = 1 TO 50
    18.     LOCATE i + RND * 9 - 4, c + RND * 30 - 14
    19.     _DELAY .025
    20.     COLOR RND * 14 + 17, 0: PRINT "*"
    21. COLOR 7, 0
    22. SCREEN 0, 0, 0, 0
    23. msg$ = "HAPPY NEW YEAR!"
    24. LOCATE i, c - LEN(msg$) \ 2
    25. PRINT msg$
    26. FOR h = i TO _HEIGHT
    27.     _DELAY (_HEIGHT - h + 1) / 450
    28.     PCOPY 0, 1
    29.     CLS
    30.     SCREEN 0, 0, 1, 0
    31.     LOCATE h, c - LEN(msg$) \ 2
    32.     PRINT msg$;
    33.     PCOPY 1, 0
    Want to learn how to write code on cave walls? https://www.tapatalk.com/groups/qbasic/qbasic-f1/

    Offline bplus

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    Re: It's already 2020 in Australia! Where are the fireworks, folks?
    « Reply #3 on: December 31, 2019, 04:03:44 pm »
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  • How do you top 2018's code show?
    Code: QB64: [Select]
    1. _TITLE "Happy Trails 2020" 'from Happy Trails 2018
    2. ' 2017-12-29 another redesign of fireworks
    3. ' 2017-12-28 redesign fireworks
    4. ' now with lake refelction 2017-12-27 forget the bouncing sparks
    5. ' combine Welcome Plasma Font with landscape
    6. '_title "Fireworks 3 translation to QB64 2017-12-26 bplus"
    7. 'fireworks 3.bas SmallBASIC 0.12.2 [B+=MGA] 2015-05-09
    8. 'fireworks 2.bas 2016-05-05 now with Gravity, Newtonian bounce, smoke debris
    9. 'fireworks 3.bas try with map variables make bursts around a central point
    10.  
    11.  
    12. CONST xmax = 1200
    13. CONST ymax = 720
    14. CONST waterline = 600 ' 600 = ratio 5 to 1 sky to water
    15. '                       raise and lower waterline as desired  highest about 400?
    16. CONST lTail = 15
    17. CONST bluey = 5 * 256 ^ 2 + 256 * 5 + 5
    18. CONST debrisMax = 28000
    19.  
    20. SCREEN _NEWIMAGE(xmax, ymax, 32)
    21. _SCREENMOVE 120, 20
    22.  
    23. TYPE fireWorkType
    24.     x AS INTEGER
    25.     y AS INTEGER
    26.     seed AS INTEGER
    27.     age AS INTEGER
    28.     life AS INTEGER
    29.  
    30.  
    31. TYPE debrisType
    32.     x AS SINGLE
    33.     y AS SINGLE
    34.     c AS LONG
    35.  
    36. COMMON SHARED fw() AS fireWorkType
    37. COMMON SHARED debris() AS debrisType
    38. COMMON SHARED cN, pR!, pG!, pB!
    39.  
    40. SCREEN _NEWIMAGE(xmax, ymax, 32)
    41.  
    42. 'prepare message font
    43. mess$ = " Happy New Year 2020"
    44. PRINT mess$
    45. w = 8 * LEN(mess$): h = 16
    46. DIM p(w, h)
    47. black&& = POINT(0, 10)
    48. FOR y = 0 TO h
    49.     FOR x = 0 TO w
    50.         IF POINT(x, y) <> black&& THEN
    51.             p(x, y) = 1
    52.         END IF
    53.     NEXT
    54. xo = 0: yo = 15: m = 7.2
    55. resetPlasma
    56.  
    57. 'prepare landscape
    58. land& = _NEWIMAGE(xmax, ymax, 32)
    59. _DEST land&
    60. drawLandscape
    61.  
    62. 'prepare fire works
    63. nFW = 3
    64. DIM fw(1 TO 10) AS fireWorkType
    65. FOR i = 1 TO nFW
    66.     initFireWork (i)
    67.  
    68. ''debris feild
    69. 'DIM debris(debrisMax) AS debrisType
    70.  
    71. 'OK start the show
    72.     'cls screen with land image
    73.     _PUTIMAGE , land&, 0
    74.  
    75.     'draw fireworks
    76.     FOR f = 1 TO nFW
    77.         IF fw(f).age <= fw(f).life THEN drawfw (f) ELSE initFireWork f
    78.     NEXT
    79.  
    80.     ''debris
    81.     'FOR i = 0 TO debrisStack
    82.     '    PSET (debris(i).x, debris(i).y), debris(i).c
    83.     '    debris(i).x = debris(i).x + RND * 3 - 1.5
    84.     '    debris(i).y = debris(i).y + RND * 3.5 - 1.5
    85.     '    IF debris(i).x < 0 OR debris(i).y < 0 OR debris(i).x > xmax OR debris(i).y > waterline + RND * 20 THEN NewDebris (i)
    86.     'NEXT
    87.  
    88.     'text message in plasma
    89.     FOR y = 0 TO h - 1
    90.         FOR x = 0 TO w - 1
    91.             IF p(x, y) THEN
    92.                 changePlasma
    93.             ELSE
    94.                 COLOR 0
    95.             END IF
    96.             LINE (xo + x * m, yo + y * m)-(xo + x * m + m, yo + y * m + m), , BF
    97.         NEXT
    98.     NEXT
    99.     lc = lc + 1
    100.     IF lc MOD 200 = 0 THEN resetPlasma
    101.  
    102.     'reflect sky
    103.     skyWaterRatio = waterline / (ymax - waterline) - .05
    104.     FOR y = waterline TO ymax
    105.         FOR x = 0 TO xmax
    106.             c&& = POINT(x, waterline - ((y - waterline - 1) * skyWaterRatio) + RND * 5)
    107.             PSET (x, y + 1), c&& + bluey
    108.         NEXT
    109.     NEXT
    110.  
    111.     _DISPLAY
    112.     _LIMIT 200 'no limit needed on my system!
    113.  
    114.     ''accumulate debris
    115.     'IF lc MOD 2000 THEN
    116.     '    IF debrisStack < debrisMax THEN
    117.     '        FOR i = 1 TO 2
    118.     '            NewDebris i + debrisStack
    119.     '        NEXT
    120.     '        debrisStack = debrisStack + 2
    121.     '    END IF
    122.     'END IF
    123.  
    124. 'SUB NewDebris (i)
    125. '    debris(i).x = RND * xmax
    126. '    debris(i).y = RND * ymax
    127. '    c = RND * 155
    128. '    debris(i).c = _RGB32(c, c, c)
    129. 'END SUB
    130.  
    131. SUB changePlasma ()
    132.     cN = cN + .01
    133.     COLOR _RGB(127 + 127 * SIN(pR! * .3 * cN), 127 + 127 * SIN(pG! * .3 * cN), 127 + 127 * SIN(pB! * .3 * cN))
    134.  
    135. SUB resetPlasma ()
    136.     pR! = RND ^ 2: pG! = RND ^ 2: pB! = RND ^ 2
    137.  
    138. SUB drawLandscape
    139.     'the sky
    140.     FOR i = 0 TO ymax
    141.         midInk 0, 0, 0, 78, 28, 68, i / ymax
    142.         LINE (0, i)-(xmax, i)
    143.     NEXT
    144.     'the land
    145.     startH = waterline - 80
    146.     rr = 10: gg = 20: bb = 15
    147.     FOR mountain = 1 TO 6
    148.         Xright = 0
    149.         y = startH
    150.         WHILE Xright < xmax
    151.             ' upDown = local up / down over range, change along Y
    152.             ' range = how far up / down, along X
    153.             upDown = (RND * .8 - .35) * (1 / (1 * mountain))
    154.             range = Xright + rand&&(5, 35) * 2.5 / mountain
    155.             lastx = Xright - 1
    156.             FOR X = Xright TO range
    157.                 y = y + upDown
    158.                 COLOR _RGB32(rr, gg, bb)
    159.                 LINE (lastx, y)-(X, ymax), , BF 'just lines weren't filling right
    160.                 lastx = X
    161.             NEXT
    162.             Xright = range
    163.         WEND
    164.         rr = rand&&(rr + 5, rr): gg = rand&&(gg + 5, gg): bb = rand&&(bb + 4, bb)
    165.         IF rr < 0 THEN rr = 0
    166.         IF gg < 0 THEN gg = 0
    167.         IF bb < 0 THEN bb = 0
    168.         startH = startH + rand&&(1, 10)
    169.     NEXT
    170.     'LINE (0, waterline)-(xmax, ymax), _RGB32(0, 0, 0), BF
    171.  
    172. SUB midInk (r1, g1, b1, r2, g2, b2, fr)
    173.     COLOR _RGB(r1 + (r2 - r1) * fr, g1 + (g2 - g1) * fr, b1 + (b2 - b1) * fr)
    174.  
    175. FUNCTION rand&& (lo&&, hi&&)
    176.     rand&& = INT(RND * (hi&& - lo&& + 1)) + lo&&
    177.  
    178. SUB drawfw (i)
    179.     'here's how to "save" a bunch of random numbers without data and arrays but tons of redundant calculations
    180.     RANDOMIZE USING fw(i).seed 'this repeats all random numbers generated by seed in same sequence
    181.     'recreate our firework from scratch!
    182.     red = rand&&(200, 255)
    183.     green = rand&&(200, 255)
    184.     blue = rand&&(200, 255)
    185.     x = rand&&(1, 4)
    186.     IF x = 1 THEN
    187.         red = 0
    188.     ELSEIF x = 2 THEN
    189.         green = 0
    190.     ELSEIF x = 3 THEN
    191.         blue = 0
    192.     ELSE
    193.         x = rand&&(1, 4)
    194.         IF x = 1 THEN
    195.             red = 0: green = 0
    196.         ELSEIF x = 2 THEN
    197.             green = 0: blue = 0
    198.         ELSEIF x = 3 THEN
    199.             blue = 0: red = 0
    200.         END IF
    201.     END IF
    202.     ne = rand&&(80, 300)
    203.     DIM embers(ne, 1)
    204.     FOR e = 0 TO ne
    205.         r = RND * 3
    206.         embers(e, 0) = r * COS(e * _PI(2) / 101)
    207.         embers(e, 1) = r * SIN(e * _PI(2) / 101)
    208.     NEXT
    209.     start = fw(i).age - lTail ' don't let tails get longer than lTail const
    210.     IF start < 1 THEN start = 1
    211.     FOR e = 0 TO ne
    212.         cx = fw(i).x: cy = fw(i).y: dx = embers(e, 0): dy = embers(e, 1)
    213.         FOR t = 1 TO fw(i).age
    214.             cx = cx + dx
    215.             cy = cy + dy
    216.             IF t >= start THEN
    217.                 'too much like a flower?
    218.                 midInk 60, 60, 60, red, green, blue, (t - start) / lTail
    219.                 'midInk 60, 60, 60, 128, 160, 150, (t - start) / lTail
    220.                 fcirc cx, cy, (t - start) / lTail
    221.             END IF
    222.  
    223.             dx = dx * .99 'air resitance
    224.             dy = dy + .01 'gravity
    225.         NEXT
    226.         COLOR _RGB32(255, 255, 255)
    227.         'COLOR _RGB32(red, green, blue)
    228.         cx = cx + dx: cy = cy + dy
    229.         fcirc cx, cy, (t - start) / lTail
    230.     NEXT
    231.     fw(i).age = fw(i).age + 1
    232.  
    233. SUB initFireWork (i)
    234.     fw(i).x = rand&&(.1 * xmax, .9 * xmax)
    235.     fw(i).y = rand&&(.1 * ymax, .5 * ymax)
    236.     fw(i).seed = rand&&(0, 32000)
    237.     fw(i).age = 0
    238.     fw(i).life = rand&&(20, 120)
    239.  
    240. 'Steve McNeil's  copied from his forum   note: Radius is too common a name
    241. SUB fcirc (CX AS LONG, CY AS LONG, R AS LONG)
    242.     DIM subRadius AS LONG, RadiusError AS LONG
    243.     DIM X AS LONG, Y AS LONG
    244.  
    245.     subRadius = ABS(R)
    246.     RadiusError = -subRadius
    247.     X = subRadius
    248.     Y = 0
    249.  
    250.     IF subRadius = 0 THEN PSET (CX, CY): EXIT SUB
    251.  
    252.     ' Draw the middle span here so we don't draw it twice in the main loop,
    253.     ' which would be a problem with blending turned on.
    254.     LINE (CX - X, CY)-(CX + X, CY), , BF
    255.  
    256.     WHILE X > Y
    257.         RadiusError = RadiusError + Y * 2 + 1
    258.         IF RadiusError >= 0 THEN
    259.             IF X <> Y + 1 THEN
    260.                 LINE (CX - Y, CY - X)-(CX + Y, CY - X), , BF
    261.                 LINE (CX - Y, CY + X)-(CX + Y, CY + X), , BF
    262.             END IF
    263.             X = X - 1
    264.             RadiusError = RadiusError - X * 2
    265.         END IF
    266.         Y = Y + 1
    267.         LINE (CX - X, CY - Y)-(CX + X, CY - Y), , BF
    268.         LINE (CX - X, CY + Y)-(CX + X, CY + Y), , BF
    269.     WEND
    270.  

    Offline Pete

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    Re: It's already 2020 in Australia! Where are the fireworks, folks?
    « Reply #4 on: December 31, 2019, 04:07:27 pm »
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  • Yeah, but in mine, you can see the skyrocket going up! So basically we have the same effect, yours minus my visible rocket; Oh, and mine has far fewer lines of code. :D :D :D

    Pete
    Want to learn how to write code on cave walls? https://www.tapatalk.com/groups/qbasic/qbasic-f1/

    FellippeHeitor

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    Re: It's already 2020 in Australia! Where are the fireworks, folks?
    « Reply #5 on: December 31, 2019, 05:49:22 pm »
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  • Happy New Year, guys!

    To another decade of BASIC/QB64 going strong.

    Offline Petr

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    Re: It's already 2020 in Australia! Where are the fireworks, folks?
    « Reply #6 on: December 31, 2019, 06:00:30 pm »
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  • Happy New Year!

    Offline Pete

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    Re: It's already 2020 in Australia! Where are the fireworks, folks?
    « Reply #7 on: December 31, 2019, 07:43:23 pm »
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  • H A P P Y   N E W   Y E A R ! ! ! !

    GREAT fireworks B+!

    Wow, you're a tough grader. I'd have given him at least an A-.

    Pete
    Want to learn how to write code on cave walls? https://www.tapatalk.com/groups/qbasic/qbasic-f1/

    Offline TempodiBasic

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    Re: It's already 2020 in Australia! Where are the fireworks, folks?
    « Reply #8 on: January 01, 2020, 03:25:29 am »
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  • Happy New Year to
    QB64coders and QB64Developers
    so that QB64 can be alive long!


    @Pete
    but that rocket seems to be a strong 1 in the set of binary bits


    @Bplus
    Cool! More the water than the  sky for me!
    Programming isn't difficult, only it's  consuming time and coffee

    Offline Pete

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    Re: It's already 2020 in Australia! Where are the fireworks, folks?
    « Reply #9 on: January 01, 2020, 01:46:32 pm »
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  • Is the contest over? Have the contest judges come by yet? If so, please be kind... and offer at least a second place prize, so B+ doesn't feel too dejected. :D

    Pete
    Want to learn how to write code on cave walls? https://www.tapatalk.com/groups/qbasic/qbasic-f1/

    Offline Bert22306

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    Re: It's already 2020 in Australia! Where are the fireworks, folks?
    « Reply #10 on: January 01, 2020, 03:00:26 pm »
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  • By now, it's a new year for everyone. Happy New Year!

    And then, on a more controversial note, Happy New Decade!

    Yes, even the ancient Romans knew that when a child is born, he or she is not instantly one year old. Hence, a Year Zero, and a Decade Zero, actually do exist. The traditional date for the birth of Jesus Christ was established as being 25 December of the year 753 "ab urbe condita," or "after the city was founded," by the monk Dionysius Exiguus, ca. 525 AD. Hence that becomes year zero. The year 754 AUC, by convention, is year 1 AD. Makes no difference whether we are religious or not. It's the way this calendar was conceived.

    So, if we count the years AD (or now also called Common Era) as being calendar years after the birth of Christ, the beginning of the new decade is indeed today, as opposed to next year.

    Hey Pete! Times Square.

    Offline Pete

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    Re: It's already 2020 in Australia! Where are the fireworks, folks?
    « Reply #11 on: January 01, 2020, 03:47:19 pm »
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  • This forum can't handle Pete squared! :D

    Darn it Bert, now you have me thinking how the people who celebrated New Years BC figured out what the hell year it was???

    Pete

    Want to learn how to write code on cave walls? https://www.tapatalk.com/groups/qbasic/qbasic-f1/

    Offline TempodiBasic

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    Re: It's already 2020 in Australia! Where are the fireworks, folks?
    « Reply #12 on: January 01, 2020, 05:45:54 pm »
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  • HI
    I have found some time to type on keyboard of pc but I have not lernt how to make fireworks, so this is the result
    Code: QB64: [Select]
    1. DIM Min AS INTEGER, Max AS INTEGER, Ste AS INTEGER, cb AS INTEGER
    2. CONST titl = "Happy New Year 2020", MaxP = 20, Xt = 30
    3. _TITLE titl
    4. Min = 1
    5. Max = 25
    6. Ste = 1
    7. cb = 0
    8. cf = 0
    9.     FOR a = Min TO Max STEP Ste
    10.         IF a = 16 THEN cf = a - 15 ELSE cf = a
    11.         title titl, a, Xt, cf, cb
    12.         IF (Ste = 1 AND a < 16) OR (Ste = -1 AND a > 16) THEN
    13.             rocket a, cf, Ste
    14.         ELSEIF (Ste = 1 AND a > 15) OR (Ste = -1 AND a < 16) THEN
    15.             boom a
    16.         END IF
    17.  
    18.         COLOR 2, 2: _PRINTSTRING (1, 25), SPACE$(80)
    19.         COLOR 15, 0
    20.         'frame per second FPS :-)
    21.         _DELAY .3
    22.         CLS
    23.     NEXT
    24.     SWAP Min, Max
    25.     Ste = -Ste
    26.  
    27. SUB boom (yR AS INTEGER)
    28.     STATIC FirePieces(1 TO 2, 1 TO MaxP, 1 TO 3) AS INTEGER, cf AS INTEGER
    29.     DIM k AS INTEGER
    30.     IF cf = 0 THEN
    31.         cf = INT(RND * 14) + 1
    32.         IF FirePieces(1, 1, 1) = 0 THEN InitFire FirePieces(), cf
    33.     END IF
    34.  
    35.     FOR b = 1 TO MaxP
    36.         FOR c = 1 TO 2
    37.             COLOR FirePieces(c, b, 3), 0
    38.             IF FirePieces(c, b, 2) > 0 AND FirePieces(c, b, 2) < 80 THEN
    39.                 IF FirePieces(c, b, 1) > 0 AND FirePieces(c, b, 1) < 25 THEN
    40.                     _PRINTSTRING (FirePieces(c, b, 2), FirePieces(c, b, 1)), ""
    41.  
    42.                     SELECT CASE b MOD 4
    43.                         CASE 0
    44.                             FirePieces(c, b, 1) = FirePieces(c, b, 1) - 1
    45.                             FirePieces(c, b, 2) = FirePieces(c, b, 2) - 1
    46.                         CASE 1
    47.  
    48.                             FirePieces(c, b, 1) = FirePieces(c, b, 1) - 1
    49.                             FirePieces(c, b, 2) = FirePieces(c, b, 2) + 1
    50.                         CASE 2
    51.  
    52.                             FirePieces(c, b, 1) = FirePieces(c, b, 1) + 1
    53.                             FirePieces(c, b, 2) = FirePieces(c, b, 2) - 1
    54.                         CASE 3
    55.                             FirePieces(c, b, 1) = FirePieces(c, b, 1) + 1
    56.                             FirePieces(c, b, 2) = FirePieces(c, b, 2) + 1
    57.                     END SELECT
    58.                 END IF
    59.             END IF
    60.             IF yR = 1 OR yR = 25 THEN cf = 0: FirePieces(c, 1, 1) = 0
    61.         NEXT
    62.     NEXT
    63.  
    64.  
    65. SUB InitFire (FP() AS INTEGER, cfB AS INTEGER)
    66.     DIM c AS INTEGER, k AS INTEGER
    67.     FOR c = 1 TO MaxP
    68.         IF c MOD 2 THEN k = -1 ELSE k = 1
    69.         FP(1, c, 1) = 12 'row
    70.         FP(1, c, 2) = 14 'column
    71.         FP(1, c, 3) = cfB ' color
    72.         FP(2, c, 1) = 12 'row
    73.         FP(2, c, 2) = 64 'column
    74.         FP(2, c, 3) = cfB ' color
    75.     NEXT
    76.  
    77. SUB rocket (yR AS INTEGER, cfR AS INTEGER, Dr AS INTEGER)
    78.     STATIC cf AS INTEGER
    79.     IF cf = 0 THEN cf = cfR
    80.     COLOR cf, 0
    81.     IF Dr = 1 THEN
    82.         _PRINTSTRING (14, 25 - yR - 1), "^"
    83.         _PRINTSTRING (14, 25 - yR), "º"
    84.         _PRINTSTRING (64, 25 - yR - 1), "^"
    85.         _PRINTSTRING (64, 25 - yR), "º"
    86.     ELSE
    87.         _PRINTSTRING (14, yR - 1), "^"
    88.         _PRINTSTRING (14, yR), "º"
    89.         _PRINTSTRING (64, yR - 1), "^"
    90.         _PRINTSTRING (64, yR), "º"
    91.     END IF
    92.     COLOR 15, 0
    93.  
    94. SUB title (tit AS STRING, Xt AS INTEGER, Yt AS INTEGER, cfT AS INTEGER, cbT AS INTEGER)
    95.     COLOR cfT, cbT
    96.     _PRINTSTRING (Yt, Xt), tit
    Happy New travel around the sun! ;-)
    Programming isn't difficult, only it's  consuming time and coffee

    Offline Pete

    • Forum Resident
    • Posts: 2361
    • Cuz I sez so, varmint!
      • View Profile
    Re: It's already 2020 in Australia! Where are the fireworks, folks?
    « Reply #13 on: January 01, 2020, 07:31:49 pm »
  • Best Answer
  • I feel so violated!!!

    Pete :D

    I meant validated.
    Want to learn how to write code on cave walls? https://www.tapatalk.com/groups/qbasic/qbasic-f1/

    Offline Bert22306

    • Forum Regular
    • Posts: 206
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    Re: It's already 2020 in Australia! Where are the fireworks, folks?
    « Reply #14 on: January 01, 2020, 09:08:33 pm »
  • Best Answer
  • I feel so violated!!!

    Pete :D

    I meant validated.

    Ooooh! (As Fellippe famously scoffed, in the recent past, "You native English speakers!")