My only beef is this comment:
'note: degrees start due East = 0 and go clockwise: South = 90, West = 180, North = 270
I believe north and south are flipped good sir. Angles should go counterclockwise, which I think is correct in the actual code.
Hi STxAxTIC,
That comment was leftover from the original arc code, explaining how normal QB64 graphics go. The amazing thing is that it works with the Cartesian system such that the angles do increase in Counter-Clockwise direction without any change of the drawing code! I thought the comment above it, that applies to the demo would over-ride it.
' A regular graphic draw still works correctly in a Cartesian Window System! even the angle goes Counter-Clockwise.