Hi all.
CodeGuy: I try downloading both files from here and it download both files right. But try download from
http://www.[abandoned, outdated and now likely malicious qb64 dot net website - don’t go there]/forum/index.php?topic=14764.0
Bplus:
Dang you guys have got me curious what the problem might be?
(I made a zip of files from NET because I assumed files here weren't working.)
Append: .zip extraction works for me!
To spin pieces use up arrow. Nice sound Petr! Does that giant ? mark become a picture? (I didn't play long enough, I guess.)
The first part of the query - I do not know where the problem is. Probably on the server, but Odin is constantly improving it, so maybe it was a bug that's gone. I do not understand the rest of the query, I dont speak english so well. For what it is GLUE. This is a mode where the individual parts are glued together. Simply run alongside the existing shape and press the arrow as if you were going to move it to existing shape. Your shape then sticks to the existing one and does not fall anymore. This way you can build a row of 5 rows (or more) from the bottom. It's the possibility of the game, the mistake I made and allowed her to call it from the menu because it was interesting to me. Another funny mistake you no longer find in the game was when you with piece of length 5 move and a width of 1 into a hole of depth 1 and length 3, and hit the rotating button when it hit. The piece then shrunk to three and filled the hole. This was a bug in development, but it has already been removed.
Donald Foster:
Hello Donald. There are many of these Tetris, and the parts in the game can be modified by everyone. However, many adjustments are needed because the rotation takes place in the field and each shape has a different length of field. Then, in the SUB Collis variable MEZ must be corrected in the SUB Collis, that is the coordinate impact (actually Y of the LINE command which is drawn by the cube) and the correct rotation in SUB Hejbej. The first body position is read from the DATA block by the CTI subroutine, which is still used for background animation in the menu and for displaying next shape in the menu. Next in the SUB Preview for the S variable, the size of the shape field must be set, so the fields are everywhere, they have the same height and width. In DATA blocks you can rewrite the shape as you want, 1 is for a point, 0 for nothing.
You did not make me happy with the bug of the impact. I tried to this find and destroy the monster, but the bug is still there? I'm probably going to start growing flowers and computer let go out of the window :-D
I forgot for one warning. Don´t use old IDE for compiling it, bacause then unexpected error occured! (it do .74 version). I test and run it in IDE .84 and works right.