Author Topic: Part 2: Pretentious not-yet-a-clone clone of Among Us in QB64  (Read 2175 times)

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FellippeHeitor

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Part 2: Pretentious not-yet-a-clone clone of Among Us in QB64
« on: November 22, 2020, 06:23:28 pm »
You've seen me pretend to clone Among Us in QB64 when in reality I just wrote enough code to have a "crewmate" roaming around a "map". This time I show you how the project has progressed so far: multiplayer online game with lots of "pew pew" and a very pretentious intro screen.

Contains an extra showcase of a really impressive platformer this guy Tsugumo is writing in QB64.

Guest: @SpriggsySpriggs



Code showcased in this session:
- Tsugumo's platformer: https://github.com/BPOutlaws/QB64-Platformer-Test
- Fellippe's "Amongst": https://github.com/FellippeHeitor/amongst

Join the talk:
Discord: http://discord.qb64.org
Twitter: https://twitter.com/QB64team

Check out Tsugumo on Twitter: https://twitter.com/Tsugumo_BPO

Offline TempodiBasic

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Re: Part 2: Pretentious not-yet-a-clone clone of Among Us in QB64
« Reply #1 on: November 22, 2020, 07:43:26 pm »
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  • good intro on an interesting argument: multiplayer online.
    Waiting further ideas or features  programmed to be coded into Amongst
    Programming isn't difficult, only it's  consuming time and coffee