Author Topic: Part 2: Pretentious not-yet-a-clone clone of Among Us in QB64  (Read 2542 times)

0 Members and 1 Guest are viewing this topic.

FellippeHeitor

  • Guest
Part 2: Pretentious not-yet-a-clone clone of Among Us in QB64
« on: November 22, 2020, 06:23:28 pm »
You've seen me pretend to clone Among Us in QB64 when in reality I just wrote enough code to have a "crewmate" roaming around a "map". This time I show you how the project has progressed so far: multiplayer online game with lots of "pew pew" and a very pretentious intro screen.

Contains an extra showcase of a really impressive platformer this guy Tsugumo is writing in QB64.

Guest: @SpriggsySpriggs



Code showcased in this session:
- Tsugumo's platformer: https://github.com/BPOutlaws/QB64-Platformer-Test
- Fellippe's "Amongst": https://github.com/FellippeHeitor/amongst

Join the talk:
Discord: http://discord.qb64.org
Twitter: https://twitter.com/QB64team

Check out Tsugumo on Twitter: https://twitter.com/Tsugumo_BPO

Marked as best answer by on November 08, 2024, 06:56:17 am

Offline TempodiBasic

  • Forum Resident
  • Posts: 1792
    • View Profile
good intro on an interesting argument: multiplayer online.
Waiting further ideas or features  programmed to be coded into Amongst
Programming isn't difficult, only it's  consuming time and coffee