And that's it! :P
I hope, for your sake, the name isn't based on your marital experience. If so, I'd recommend LOCATE apostrophe, +2 to the quoted line above.
Hey, nice game! I also liked the scoring. I've always thought more shooting games should incorporate a conservation of ammo instead of games like Defender, where you could just paste the trigger lever down and concentrate all day on just flying and positioning the spaceship. I've considered models where you have a certain amount of ammo per a time period. Run out before the reload time, and you're left dodging opponents until that time elapses. A reload vehicle could even appear on the scene, but if you can't get to it, or it gets destroyed, you have to wait for the next shipment. Although I don't make games anymore, I do get that the best ideas are usually ones that are simple. In other words a bare bones version is still lots of fun to play, you don't need to tweak or add much to have a winner like Pac Man, etc.
Pete