about
two questions:
1. in a 32 bit mode how many bytes do we need to code color?
2. in 256 color mode I think that the 8 bytes are grouped for the 3 cardinal values BGRA as BBGGRRAA?
thanks
In 256 color mode, each byte is one pixel, IIRC.
QB45 doesn’t have a 32-bit mode, so whoever wrote the routine could make it to their specification. Personally, I’d just make it pixel-by-pixel like 256 color mode, and it’d be 4 bytes per pixel for Blue, Green, Red, Alpha, in that order, so we could just plug it into _MEM and directly push it to the screen.