Author Topic: Fülöpke V126 please try many op-system  (Read 4140 times)

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Offline MasterGy

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Fülöpke V126 please try many op-system
« on: February 13, 2020, 03:24:15 pm »
Hello !

About half a year ago I started writing the game.
No game editor designer, only qb64.

The game is typical FPS, wasd + mouse.

Everything animation, movement, enemies, graphics engine, characters, so 'everything' is based on a system of my own, and what I am happy to expand to

physics, the thrill of the game as much as possible. The characters were not created in a 3D editor, but on a paper, projection chart. I aspired to the mood of national team

to imbibe sound samples, music.

After a simple 'story-start' intro, the game guides the player through 30 levels, methodically from trainer to extreme.

If somebody does not want them little by little, then using the A-S-D buttons on the menu all the tracks will be unlocked, causing them to be really nerve-racking

as you can see in the demonstration video.

The installer contains the basic source code, which is about 200kbyte, and unfortunately it is a pain to make any changes because the compiler will work with it for a long time.

I was striving for the mood, the 'spectacle', which is not the highest level of textures and video presentation, I was more into movement, physics, and everything that

happen in the most realistic way possible. Quite serious math, there are ideas behind it. Whatever happens, a reaction follows, giving back the impression that we are there

stage.

In the 'settings' menu, you can adjust the number of frames per second (FPS) and the number of cracks (FRAGMENTS). The more the visual experience, the more

it needs a bigger but smoother machine.
Because of the fraps and my slow machine, I had to keep these values ​​to a minimum in the demonstration video, so it doesn't give 100%.

By now I've come to the point that I don't want to deal with it.
I installed it and it runs under windows.

Since it was a great job for me, the program is not timeless, but it is still a work for me, and since you are mostly rewarding the technique of implementation,

archive the game.

I only use windows and would need to have it translated to another operating system.

I would like to ask for your help, please try it which is not windows.

Only 2 files in the folder need to be converted to exe and booted.
starter208_tm.bas and \ need \ exe \ game_lov_tm_34.bas

Thank you for your help.

Download in zip:
https://drive.google.com/open?id=1631YAndDkjk5ds1GRqDFiMLE5WCaflgH

https://www.youtube.com/watch?v=RB38QXOpz8A
« Last Edit: March 21, 2020, 03:01:57 pm by MasterGy »

Offline MasterGy

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Re: Fülöpke V105
« Reply #1 on: February 23, 2020, 06:15:16 pm »
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« Last Edit: March 02, 2020, 03:27:49 pm by MasterGy »

Offline MasterGy

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Re: Fülöpke V105
« Reply #2 on: March 02, 2020, 03:35:21 pm »
I want to make the shots even more spectacular and put them out there. You don't need ecstasy, speed while playing

Offline MasterGy

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Re: Fülöpke V105
« Reply #3 on: March 03, 2020, 11:28:17 am »
hi ! how can i download qb64 1.3 ?

FellippeHeitor

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Re: Fülöpke V105
« Reply #4 on: March 03, 2020, 01:26:26 pm »
Here https://github.com/QB64Team/qb64/releases/tag/v1.3

Why, though, if you don't mind my asking?

Offline MasterGy

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Re: Fülöpke V122
« Reply #5 on: March 08, 2020, 10:53:21 am »
Thanks for the link, now I see! I needed it because I had a computer, a flash drive and nowhere, and at qb64 1.3 I feel that it doesn't have a faster compiler or mouse.

Offline MasterGy

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Re: Fülöpke V126 please try not windows
« Reply #6 on: March 21, 2020, 02:32:52 pm »
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