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QB64 Discussion / Re: Errors because some DOUBLE PRECISION numbers are wrong
« on: April 09, 2022, 01:16:46 pm »
Welcome Dr. Kerr,
Having coded a space flight simulator for a table top role playing game, that bears NO resemblance to a real guidance system, I can attest to the fact that precision has its limits in QB64. Particularly with respect to print formatting. As Bplus says, I've occasionally had to resort to formatting functions and other such expedients to get where I want to go.
That said, QB64 is a modern upgrade of QBasic/QB4.5 and adds gobs of functionality, previously undreamed of for us QBasic users. I just wouldn't get on a space ship that used it...yet.
Having coded a space flight simulator for a table top role playing game, that bears NO resemblance to a real guidance system, I can attest to the fact that precision has its limits in QB64. Particularly with respect to print formatting. As Bplus says, I've occasionally had to resort to formatting functions and other such expedients to get where I want to go.
That said, QB64 is a modern upgrade of QBasic/QB4.5 and adds gobs of functionality, previously undreamed of for us QBasic users. I just wouldn't get on a space ship that used it...yet.