The movement routines are now working, as is basic mob and hero placement on the map. Maps are going to be centered around the hero, and scale by how much of the map the hero can see. Torches will only give a 3 unit view, lanterns a 5 unit view, and so on...
Right now, the map is scaled to a nice 5 unit view to help the user get adjusted to the intro operations, but I can adjust that with just a twitch of the settings at any time, for any map. :D
More to come...
(Link above updated with latest version.)