Author Topic: Ongoing issue in the QB64 IDE where item selected is well below mouse pointer  (Read 4459 times)

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Offline Pete

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Re: Ongoing issue in the QB64 IDE where item selected is well below mouse pointer
« Reply #15 on: September 30, 2021, 06:04:41 pm »
Ah, that makes sense, and adds further credence that anything that would push up the bottom corners of the OpenGL window would solve the problem.

int screenWidth = glutGet (GLUT_SCREEN_WIDTH);
int screenHeight = glutGet (GLUT_SCREEN_HEIGHT);

glutInitWindowPosition(0, 0);
glutInitWindowSize(screenWidth, screenHeight);


So which does QB64 use? glutInitWindowPosition(0, 0) or glutInitWindowPosition(-1, -1)?

-1, -1 is the default value, which lets the system find the top left corner. 0, 0 should be the top left corner. Of course what is weird about GLUT is that it appears to separate the menu/content portion of the window from the title bar. So the above coordinates may have no effect on that.

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FellippeHeitor

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Re: Ongoing issue in the QB64 IDE where item selected is well below mouse pointer
« Reply #16 on: September 30, 2021, 06:21:20 pm »
It’s not a problem of the window frame, but the gl rendered buffer inside the window frame.

Offline Pete

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Offline Cobalt

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Re: Ongoing issue in the QB64 IDE where item selected is well below mouse pointer
« Reply #18 on: September 30, 2021, 10:46:40 pm »
odd it does not behave that way on my Vista machine. Does on this laptop with Wincrap-10-ows unless i used a custom font then it does not. of course then I get the issue of missing characters! 🤷
¯\_(ツ)_/¯

so my advice is go back to Widows Vista. 🥇
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