Hi guys and gals of QB64 community
after some feedbacks from you, my dear friends,
I try to do an OpenGl Tutorial for 2D graphic so all people interested can introduce themselves to programming OpenGl in QB64.
the goal is to produce a simple basic game with 2D graphic: PONG
Now I post the first step that consists of showing the settings of Opengl graphic.
As you can see watching at my code, there is NO loop in the main in this first demo.
Each line of code has its own comment, moreover there is a descriptive scheme of comparison between standard SCREEN and OpenGl SCREEN.
The help message for user has been made by standard PRINT output, because in OpenGl Text is another image to draw on the screen and this is not a basic step.
The only user's gameplay is press a key to quit the application.
Here attached the first demo.