There is a possibility that the image may be an animated png.
I can assure you, that it’s not. The image in question was created using my SaveImage library in QB64. It’s nothing more than a sprite sheet, saved in png format. We don’t create any apng chunks anywhere.
Funny thing is, it saves just fine in BMP, GIF, JPG format, with no issues. It’s just that it’s somehow saving in an unusual manner in png format. Worst part of debuggingthis glitch: it
works in QB64 itself. It just doesn’t display properly for external applications.
How the heck do you go about debugging something that’s working?
Tomorrow, I have to go back down and watch over momma again for several days, so I’m just going to let it be and settle until I get back home. Maybe fresh eyes next week will allow me to sort out what the heck’s wrong with it.
Chances are, it’s something
verrrrry simple, as it’s working in QB64 and passes all verification checks. It may just be writing a wrong color type value, or such, somewhere, in one of the chunks. Whatever it is, I imagine it’s quite trivial and will require changing a single line of code, or so, once I stumble across the problem area.