Oh nuts! The secret is out! nah kidding...
Yeah, basically (no pun intended)... Trying my hand at converting to QB64. The program is far from finished... crumbs, never got very far with sdl. I know and editor has been 'done to death' and I know that there are other editors 'out there' but I'm not going to learn anything if I don't to it myself.... lol I may never finish it, but that's not the point, is it?
Yeah, I think someone else is trying their hand, using Naalaa. I think I wrote sprEdit in late 2014 and it ended up migrating to Naalaa earlier this year and has been gathering dust ever since... *sigh* Maybe I'll have better luck here... crossed fingers...
Have you tried it yet? I have spent more time on since posting, cosmetics mainly, but slowly plugging away at it... I still need to check out how to save and load to and from the file system... What's the point of writing this beastie if you can't save your work? lol Once that bit is done then I can start looking at how to implement other drawing tools. eg: circles (ellipses); boxes; lines; fill (the dreaded fill - my aching back...) Perhaps different modes? ie: 8x8, 16x16 etc. (my very early version had these... but I think I lost it in a drive crash... Just simple 'buttons' containing "8" and "16" and the main grid would change accordingly (handy for retro sprites)... anyway, just some ideas... Saving to files.... hmmm...