I can remember, before the advent of graphic cards, flight sims were either a text display of height, speed and direction etc. and waited for the user to input variations... or it was a text rendition of an artificial horizon.. Horizontal line of "-", tilting left or right, moving up or down, whilst displaying heading, altitude and speed... Relied heavily on one's imagination... ah... the memories...
bplus: Familiar? You can't go wrong with an Asteroids clone... Well, it was either that, or a player vs computer version of Pong... lol Good to know that you are still around... All this isolation would give one the opportunity to get one's creative juices flowing again... says me who prefers Asteroids and Pong... lol Apart from reading, have you been doing much, in the way of game creation?