hey guys... i am making a game in graphics mode but seem to be having problems with the pset (and put)
HOW DO I MAKE THESE SOLID... NO ALPHA BUT SEE THROUGH...
i want the rings solid but see the background... (solid rings on back ground..
DIM TILE0(1 TO 5000), TILE1(1 TO 5000), TILE2(1 TO 5000): GLB& = _LOADIMAGE("PYRAMID.jpg", 32)
SCREEN _NEWIMAGE(1280, 680, 32)
FOR I = 1 TO 32: READ A$: FOR J = 1 TO 63: A = VAL(MID$(A$, J, 1))
IF A = 1 THEN PSET (J, I), _RGB(0, 0, 128, 255): PSET (J, 65 - I), _RGB(0, 0, 128, 255)
IF A = 0 THEN PSET (J, I), _RGB(&HFF, &HFF, &HFF): PSET (J, 65 - I), _RGB(&H00, &H00, &H00)
NEXT: NEXT: GET (1, 1)-(64, 64), TILE0(): RESTORE
FOR I = 1 TO 32: READ A$: FOR J = 1 TO 63: A = VAL(MID$(A$, J, 1))
IF A = 1 THEN PSET (J, I), _RGB(128, 0, 0): PSET (J, 65 - I), _RGB(128, 0, 0)
IF A = 0 THEN PSET (J, I), _RGB(&HFF, &HFF, &HFF): PSET (J, 65 - I), _RGB(&HFF, &HFF, &HFF)
NEXT: NEXT: GET (1, 1)-(64, 64), TILE1(): RESTORE
FOR I = 1 TO 32: READ A$: FOR J = 1 TO 63: A = VAL(MID$(A$, J, 1))
IF A = 1 THEN PSET (J, I), _RGB(0, 128, 0): PSET (J, 65 - I), _RGB(0, 128, 0)
IF A = 0 THEN PSET (J, I), _RGB(&HFF, &HFF, &HFF): PSET (J, 65 - I), _RGB(&HFF, &HFF, &HFF)
NEXT: NEXT: GET (1, 1)-(64, 64), TILE2()
CLS
_PUTIMAGE , GLB&
PUT (1, 1), TILE0()
PUT (32, 32), TILE1()
PUT (64, 64), TILE2()
DATA "000000000000000000000000000111111110000000000000000000000000000"
DATA "000000000000000000000011111111111111111110000000000000000000000"
DATA "000000000000000000011111111111111111111111110000000000000000000"
DATA "000000000000000001111111111111111111111111111100000000000000000"
DATA "000000000000000111111111111111111111111111111111000000000000000"
DATA "000000000000011111111111111111111111111111111111110000000000000"
DATA "000000000000111111111111111111111111111111111111111000000000000"
DATA "000000000001111111111111111111111111111111111111111100000000000"
DATA "000000000011111111111111111111111111111111111111111110000000000"
DATA "000000000111111111111111111111111111111111111111111111000000000"
DATA "000000001111111111111111111111111111111111111111111111100000000"
DATA "000000011111111111111111111111111111111111111111111111110000000"
DATA "000000111111111111111111111111111111111111111111111111111000000"
DATA "000001111111111111111111111111111111111111111111111111111100000"
DATA "000011111111111111111111111111111111111111111111111111111100000"
DATA "000011111111111111111111111111111111111111111111111111111110000"
DATA "000111111111111111111111111111111111111111111111111111111111000"
DATA "000111111111111111111111111111111111111111111111111111111111000"
DATA "001111111111111111111111111111111111111111111111111111111111100"
DATA "001111111111111111111111111111111111111111111111111111111111100"
DATA "001111111111111111111111111111111111111111111111111111111111100"
DATA "011111111111111111111111111111111111111111111111111111111111110"
DATA "011111111111111111111111111111111111111111111111111111111111110"
DATA "011111111111111111111111111110000011111111111111111111111111110"
DATA "011111111111111111111111111000000000111111111111111111111111110"
DATA "011111111111111111111111110000000000011111111111111111111111110"
DATA "111111111111111111111111100000000000001111111111111111111111111"
DATA "111111111111111111111111000000000000000111111111111111111111111"
DATA "111111111111111111111111000000000000000111111111111111111111111"
DATA "111111111111111111111110000000000000000011111111111111111111111"
DATA "111111111111111111111110000000000000000011111111111111111111111"
DATA "111111111111111111111110000000000000000011111111111111111111111"