Author Topic: Multiple Panels  (Read 5894 times)

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Offline Dimster

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Re: Multiple Panels
« Reply #15 on: January 20, 2022, 10:43:03 am »
What would be the difference between "Multiple Panels" and "Child Windows"?

Offline bplus

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Re: Multiple Panels
« Reply #16 on: January 20, 2022, 11:56:38 am »
What would be the difference between "Multiple Panels" and "Child Windows"?

I would say the user could move, open and close Child Windows and panels are at discretion of code.

Offline johnno56

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Re: Multiple Panels
« Reply #17 on: January 20, 2022, 03:05:49 pm »
Guys,

Please do not waste time on the "what ifs" about the game... Chances are I will probably not get it finished. I wanted panels because in the past, using different Basic, I could do panels. I wanted them to be fixed because I don't know how to move them. I am using QB64 because QB64 can still use line numbers. The raw program, like bplus's listing, runs without error on QB64. I am trying to modify the game just to see if I can. I prefer to keep everything 'simple' because 'simple' is about all I can do...  I am still learning how to use QB64 and getting used to this 'structured' method of coding... Pong is looking good at the moment... lol *sigh*  Do not get me wrong... I appreciate all the help you guys give and enjoy the 'potential' discussions about coding... I enjoy coding, but what scares me the most, is realising that I need to be challenged. No. I need to challenge myself... I am too used to, "The best way to avoid failure... is not to try..."  I appreciate the patience you guys are displaying... I am trying SO hard so as to not disappoint you guys... I like Pong... lol
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Offline SpriggsySpriggs

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Re: Multiple Panels
« Reply #18 on: January 20, 2022, 06:18:07 pm »
Child windows are very possible in QB64 Windows. However, the complexity of the code would be insane.
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