Fellippe, I hadn't wanted to use the Global CanResize, but wanted to allow form resizing "on the fly", depending upon whether the screen was large (allow) or small (not allow). When I changed the CanResize property in the UiEditor, it does allow resizing, but then the start form is diplayed with the wrong size, even though lines Control(__UI_FormID).Width = 310 and Control(__UI_FormID).Height = 360 are set at __UI_OnLoad.
So, I can either have the CanResize on from the start, and then the first screen comes out the wrong size, or I can have the screens my desired size but not resizable.
"On the fly" resizing with lines IF Level%% > 0 THEN Control(__UI_FormID).CanResize = True and then Control(__UI_FormID).CanResize = False doesn't work, because the necessary code lines haven't been created.
I'll decide which of the two options I'll take.