Thanks Steve, but this doesn't work:
_PUTIMAGE (20, 16), flight&
_PUTIMAGE (25, 32), evade&
_PUTIMAGE (30, 48), intercept&
_PUTIMAGE (35, 64), fleet&
_PUTIMAGE (40, 80), break&
_PUTIMAGE (45, 96), cancel&
_DISPLAY
While this does:
DO
_PUTIMAGE (20, 16), flight&
_PUTIMAGE (25, 32), evade&
_PUTIMAGE (30, 48), intercept&
_PUTIMAGE (35, 64), fleet&
_PUTIMAGE (40, 80), break&
_PUTIMAGE (45, 96), cancel&
_DISPLAY
_LIMIT 30
LOOP UNTIL _KEYDOWN(27)
Do they only work in display loops?
Ultimately, what I'm looking to do is to define hardware control buttons that don't change, use them as constituents of larger software images that do.