Brought to you by _MAPTRIANGLE (3d with hardware images, but absolutely no other OpenGL components) and lot of matrices.
The model is fully 3d-rendered and textured with a camera capable of flying around and clipping all the tris, running at around 250fps, 1080x720. One day, maybe, I'll use this engine to make a game with QB64, but that requires a lot of time which I've been finding scarce lately.. Let me know what you all think!
(screenshot attached)