Author Topic: OpenGL vs SDL vs ... query?  (Read 2510 times)

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Offline romichess

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OpenGL vs SDL vs ... query?
« on: January 09, 2020, 05:45:24 pm »
I know that there are a gazillion libraries out there but there is one that integrates the MinGW compiler and is very similar to how QB64 works. It uses Notepad++ to edit, compile and run the program. And it is an open source C library. It is totally free for private and commercial use under a zlib license. It is a 2d and 3d library with textures, text (several fonts), shapes, models, shaders, audio and math, etc. And it is built upon OpenGL. I just got it working in MSVC 2019 Community Edition as well. It seems like it would be the perfect marriage for QB64. I would be surprised if the the QB64 developers were not aware of it. It is called raylib. It is at https://www.raylib.com/

My query is just one of, is this a possibility for a future version of QB64?
My name is Michael, but you can call me Mike :)