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Messages - OldsCool

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1
Programs / Re: Sliding Window
« on: January 11, 2022, 02:19:22 pm »
Why did he make it?
Becasue he could !!!
Very Nice graphic example as well as educaational !
It would actually make a good display as part of a futuristic cockpit and would be cool to alter it so as to render a continuous random readout across the screen.

PS, I finally found someone else who uses the variable 'i' as a temporary for/next loop as much as I always did! I guess that's why I'm OldsCool...
thanks,
DB

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Programs / Re: A 3D Earth Moon Model
« on: January 11, 2022, 01:38:57 pm »
Yeah, That Floating planet really stands out in the room !! haha
When using as a 360 Panorama Viewer the Earth and Moon scale can be reduced to their smallest value so as to hide them. the Dragon Rock image is the best demonstration when used as a viewer, the image is seamless and smooth.  This first go around with a 24 section,  528 poly sphere wasn't detailed enough so I upgraded.  I am currently using a 48 section model with a 2208 poly sphere and mapping image resolutions that are 2x of these.  the outcome is of game quality. thanks for the comments and checking it out !
DB

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Programs / Re: A 3D Earth Moon Model
« on: January 10, 2022, 10:24:03 pm »
One More VERY COOL Polar Projection. use in place of the file 'Space Projection24.jpg' ....effectively becoming a 360 Panorama viewer.

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Programs / Re: A 3D Earth Moon Model
« on: January 10, 2022, 07:36:31 pm »
More Polar Compressed Projections.

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Programs / Re: A 3D Earth Moon Model
« on: January 10, 2022, 07:30:52 pm »
Thanks, It was the beginning step of my first attempt at a Spherical-Driven Game Engine. I have come a good ways since this Earth-Moon model. As you can see, THIS program uses the included, pre-prepared, Polar Compressed map projections which were created from Equirectangular projections of earth, moon and sky.

I am going to upload a STANDALONE program that will convert any equirectangular or 360 Panorama image (of any size) into a Polar Compressed projection that is usable with this model.  I will attach several more projections that can be substituted in the Program. To get the cool 360 Panorama View experience substitute the Space Projection with the Church Projection!

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Programs / A 3D Earth Moon Model
« on: January 10, 2022, 05:15:13 pm »
Hello! I am posting this because I saw some discussion regarding the process of wrapping images around a sphere.
I created this program about three years ago, It uses a 528 Poly sphere to display a space background, Earth and Moon.
I have since upgraded to a 2,208 poly sphere (which has a much 'rounder' appearance due to more polys) for projects I'm currently working on,  but this is a very good starting point for those looking for more understanding. Please see the included .pdf that describes how the Equirectangular Projections are converted into Polar Compressed map projections and then mapped onto the sphere.
The models are fully rotatable and scalable with many options. the Earth, Moon and distance between them is to scale making it hard to always get both in view at the same time...so I added an 'Exaggerate' option for both of them, check it out !
This program is also useful as a 360 Panoramic Viewer when you replace the space background with other images. After the initial posting I will add other planets and images that have already been prepared as Polar Compressed Projections.  BE SURE to download and try the image "Dragon Rock Projection24.jpg' found in a separate post below!!! Awesome.
 

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QB64 Discussion / Re: Capture frames from video
« on: June 04, 2021, 11:55:18 am »
just as Cobalt  suggested. I created a program using SCREENIMAGE that allows you to draw a box around the video area on your desktop you want to capture then saves each frame to an array to be played back or saved as a bitmap. at startup you specify the frame rate to capture so when you play it back it is rendered the original speed. I created it because I was looking for a way to save video clips that can be used for playback in my programs, works great!... Actually, I used it to create the 'Skull.png' image sheet that I'm currently using with my '3D skull from 2D images' program, I captured it from a GIF of the rotating skull, I will find and post it just for fun. of course, the skull was not for video playback but to analyze each frame for 3D. 

I ALSO created a version that will freak you out that is too hard to explain here, better to show you, I'll make a video demo in the next few days and post it as well

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Programs / Re: Render a 3D skull from 2D images
« on: June 04, 2021, 10:54:14 am »
NOVARSEG, same here, after saving code and data to a cassette for so long the 5 1/4" was a game changer, I  used 8" floppy's on IBM mainframe systems which I thought were a bit silly.

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Programs / Re: Render a 3D skull from 2D images
« on: June 04, 2021, 12:29:25 am »
bplus, yes to your question above and I seem to be more of a proof of concept person, once I find the main solutions to a project I tend to take what I learned and move on to the the next project . I guess it's the actual problem solving more than the final product that drives me. nice meeting you guys, and yes, even Pete. :)

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Programs / Re: Render a 3D skull from 2D images
« on: June 04, 2021, 12:20:53 am »
Yep, Timex Sinclair, Texas Instruments, Atari and all those from that time period. my second computer job in Vegas ('84) was as a salesmen selling the new AT&T PC 6300 was in fact an Olivetti M24 sold under the ATT brand. They introduced GWbasic with that model which I programmed in for a good while. (POS)
so, how long have you and B+ been married? he seems to complete you...

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Programs / Re: Render a 3D skull from 2D images
« on: June 03, 2021, 10:05:21 pm »
Did I pass the audition? I didn't even study.

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Programs / Re: Render a 3D skull from 2D images
« on: June 03, 2021, 09:43:31 pm »
I was only saying that I was done with this particular program thread , not with this forum. from the comments I've seen so far I think I have found a new home! my wit is much the same as you guys (poor bastards) and humor is the basis of my existence although I'm still waiting to find some out here!

And since the question was posed:
I was born in Florida but moved through much of my youth attending 15 different schools before graduating in 1982 from Western High School, Las Vegas, NV.
I started coding at the age of 14 when Intel first introduced their new 8086 architecture and Apple introduced their Apple DOS 3.1 their Disk II 5 1/4" floppy diskette drive for the Apple II home computer. my first computers were the TRS80 Color Computer and the Commodore. I've always been more of a PC guy then MAC.

I graduated from Education Dynamics Institute in Las Vegas in 1984 (now de funked) where I learned to code in Basic, RPG, FORTRAN and COBOL although once I started attending I found that I had already become proficient in basic (of that time) so they used me as an aid to teach other students. after graduating EDI a took a job with Centex Homes in Fla as administrator of their data processing department and creating custom construction programs (using IBM Mainframes Sys34/36/38 and AS400). I moved on to work for Certainteed Corp as manager of their Mainframe data processing dept then worked for many years as a field tech building and upgrading computers and networks for large businesses.

the big picture is I've been building and programming computers most of my life although I have served as a commercial graphic artist for the past 20+ years. I create and design scale drawings of electronic signs of all types for malls and businesses. I am a master of photo manipulation and Vector graphics of all kinds and use Corel Draw as my main design tool. I think it is the combination of programming and art that keeps me interested in tinkering with programming. I like game development though I've never been much of a gamer, I was always more interested in 'How it works' than playing; unlike some, I was actually able to reassemble all those radios I disassembled back then! I have also been an amateur archeologist for almost 30 years now and have been playing saxophone and other woodwinds since my Las Vegas days. I am semi-retired and spend much of my time at my property in New Mexico and Fla... WHEW ! (you asked!)

13
Programs / Re: Dav's Doodle Dandy - animated image drawing.
« on: June 02, 2021, 09:58:43 pm »
very COOL and smooth! I created something similar to this in Qbasic some time ago (minus the hand image) that saved the screen data from individual computer generated images(low Res) to play back later as a motion video with an independent motion player I created. in the motion file it only saved the 'Differences' in each consecutive frame (Image) thereby acting as 'compression' increasing the playback speed (slow Qbasic and computer back then) and making for much smaller play-back files.
I enjoyed your demo !  thank goodness we have QB64 and thank you to the QB64 development team!

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Programs / Re: Render a 3D skull from 2D images
« on: June 02, 2021, 08:31:02 pm »
Now that I've dusted off this old program I couldn't resist making another Image to demo.
Either rename this attachment to 'skull.com' or change the code to substitute the file name 'Flying Saucer.png'

Actually, since the attached Saucer pattern does not change from frame to frame it could be reproduced with only ONE frame instead of 72 by not advancing the image pointers.

This was fun but NOW I'm done.  I challenge all to find ways to have fun with this !
 

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Programs / Re: Change Resolution with WinAPI functions
« on: June 02, 2021, 06:18:27 pm »
I just read the second line of your previous post, missed it somehow...Older QB64 versions have been running flawlessly on my Win7/32 machine. I was mostly wondering about the compatibility of your routine with Win7 itself, i Figured the error I was getting was a version issue. if you're still interested I'll let you know how it goes once I upgrade, thanks again .

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