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Programs / Re: Quest for Ladida
« on: February 18, 2021, 09:52:58 pm »Actually that's me coming in on my Hoover Board :)
.... along with 3 intrepid knights of the round table :)
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Actually that's me coming in on my Hoover Board :)
Congrats for the entry, @Adrian!
Hello Ladida
I will bet real money you don't have a bullet next to "Output Exe to Source Folder" under the Run menu.
Click that line or make sure bullet on the left. Image files in source folders will never be found unless you have that clicked. QB64 would be looking in same folder as itself for those images.
Do you have the image before you printed on it?
No problem,
Color usually good, how about different fonts overlaying a screen image of the land of la-di-da :) or image of that mean old and nasty Sphinx. ;-))
Well, I was thinking of having this as a semi-annual thing, should I?
This time I'm asking cuz the jam was very, well, you know.
I didn't finish on time for this one and probably would have less time in the future so I don't know if I'd be able to participate, but it's a fun experience if you have the time for it. Would be a good idea to announce directly from the main QB64 twitter account before it starts, maybe.
Anyways, after getting some sleep I was able to fix the problem I had compiling, so I attached my game here.
It's a simple side scrolling action game where you can make use of a antigravity shot. It tosses everything it touches into the air, so you can use it as a shield, to navigate the screen, etc. As a shield it neutralizes energy fire and causes the bullets to harm enemies instead.
Controls:
Keyboard
esc: exits
left, right : run
up,down: aim gravity shot
x: jump
c: punch
spacebar: gravity shot - first press shoots, second press activates it, third recalls it.
Also works with gamepad
On my gamepad, A jumps, X punches and Y is the gravity shot, but I didn't have time to set up any kind of option to configure controls
I would definitely be up for another one.
Brian ...