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Messages - johnblood

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QB64 Discussion / Re: Updating old BASIC games
« on: March 03, 2021, 02:41:07 pm »
I think this will be next app for SB1 Interpreter :)

@bplus  What's that?

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QB64 Discussion / Re: Updating old BASIC games
« on: March 03, 2021, 02:13:58 pm »
You know I think it would be easier just to start over from scratch once you get the gist of what the game does.

Here it took about an hour to get the game going and another 2/3 hour to make pretty.

My goal of eating up your free time is working. Ha-ha-ha-ah-ha.

Joking aside. Nice job. I'm not at that level yet. :)

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QB64 Discussion / Re: Updating old BASIC games
« on: March 02, 2021, 03:46:00 pm »

I only hope that, during the "conversion", that the "feel" of the games are not lost.


I hope so. I may fork the repo and just convert the BASIC to QB64 for practice.

@bplus  :)

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QB64 Discussion / Updating old BASIC games
« on: March 02, 2021, 01:57:58 pm »
So, I was looking through Lobste.rs, and I came across something interesting. Jeff Atwood, creator of StackExchange and Discourse, created a repo (https://github.com/coding-horror/basic-computer-games) with almost 100 BASIC games that he wants to convert to other popular languages (including Java, Python, Ruby, Perl, Pascal, C# and JavaScript). Before I came up with my current project, I was planning to learn BASIC by converting old BASIC games to QB64. Unfortunately, I could not find clear pictures. This repo has all the games nicely typed out. Something else to play with. I hope someone else enjoys/finds this useful.

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QB64 Discussion / Re: reading and writing to a file
« on: February 25, 2021, 12:35:37 pm »
A part of my day job is working with a shopping cart and customer management system. So, it kinda makes sense to learn BASIC my recreating what I use everyday. I don't plan for it to ever be used in real life. Just a fun experiment.

Well while you tell about first steps, I tell about the road this step will take him down.

Sounds good to me.

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QB64 Discussion / Re: reading and writing to a file
« on: February 25, 2021, 12:28:21 pm »
Yeah, guys but what he really wants is a Database?

I'm not ready to start working with a database yet. Simply writing to a file is all I want to do now.

From this: “I'm doing my best to learn QB64 by writing little apps....”   I’d assume he’d want to start at the very basics of input/output interaction, with fully integrated database support being something which comes later down the line.

Exactly.

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QB64 Discussion / reading and writing to a file
« on: February 25, 2021, 12:08:51 pm »
Hi,

I'm doing my best to learn QB64 by writing little apps. One of the things I'm working on is a terminal-based (because I'm still learning) ordering app. Basically, (ha) the customer would be asked for their information (name, address, phone) and then can pick the items that they want.  The app would then total everything up and give them a total.

I'm wondering how I would write their information and order to a file? Preferably a txt or csv file.

Thanks

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QB64 Discussion / Re: Question about creating blocks
« on: October 03, 2020, 08:11:09 pm »
@johnno56 I signed up for two jams: the one I mentioned and one to commemerate the 10th anniversary of Twine. I could create one game with Twine and submit it to both. That would be eaiser.

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QB64 Discussion / Re: Question about creating blocks
« on: October 03, 2020, 09:43:30 am »
This is the first time I have created something with QB64.  May I ask what programming language do you normally use and is this also the first attempt at writing interactive fiction? Just curious...

This would be the first time I ever created an application with any programming language (except for the usual tutorial stuff). I usually make  interactive fiction games with Twine. Since the point of the game jam is to imitate the look and feel of DOS games, I thought I'd try QB64.

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QB64 Discussion / Question about creating blocks
« on: October 01, 2020, 12:03:29 pm »
Hi,

I'm working on an interactive fiction game for a game jam (https://itch.io/jam/dos-games-fall-jam). This is the first time I have created something with QB64. Basically, I would like to create blocks of code that print out text. Then the reader/player gets to choose how the story will progress. In Just Basic, you can assign labels to blocks of code and tell the program to goto a block of code based user input or whatever. Is there something similar in QB64? I'd rather use QB64 than JB. Thanks.

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I'm working on a game and would like to make it available on itch.io for at least Windows and Linux. Is it possible to create executables for both on my Windows system? As far as I can tell, I would need to compile each on a different system. With FreeBasic, you can use a command-line argument to compile for multiple systems.

Thanks.

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QB64 Discussion / Re: Creating a list of BASIC stuff
« on: May 08, 2020, 11:14:18 am »
Welcome!

Cool, you added the tutorial I am updating.

I'm still working on creating an ebook version of your tutorial. Been busy with so many projects.

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QB64 Discussion / Re: Creating a list of BASIC stuff
« on: May 08, 2020, 11:01:12 am »
another dialect:

Yabasic: www.yabasic.de


I intended to add Yabasic, but forgot. Thanks for reminding me.

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QB64 Discussion / Re: Creating a list of BASIC stuff
« on: May 08, 2020, 10:50:24 am »
Cool list and cool purpose, John.

Welcome to the forum!

Thanks. I hope to have lots of BASIC fun. :)

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QB64 Discussion / Creating a list of BASIC stuff
« on: May 08, 2020, 06:41:33 am »
I recently decided to start a list of all kinds of BASIC stuff (https://github.com/JohnBlood/awesome-basic). Feel free to spread the list and suggest additions. My goal is to keep track of cool BASIC stuff.

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