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QB64 Discussion / Re: Can't compile on OS/X Snow Leopard
« on: August 09, 2018, 06:43:50 pm »[...] the total of people using a 32bit version of macOS and willing to use qb64 was inexistent until you showed up.
Ahaha, fair enough. I'd think there'd be some more interest in compiling retro code on retro platforms, but yeah, I realize my use-case is a little obscure. :P (Just wait 'til I start asking for OS9...)
All qbs* functions are of QB64’s internal string type. All qbr* functions are QB64’s internal rounding functions.
Dammit, now I understand even less about what that routine does. I don't think I quite know what I'm doing in there, but I had to give it a go.
BTW, what other platform are you using QB64 on to develop your game in that meantime?
It's actually a DOS game written in QB4.5, and I'm using QB64 to provide native Linux & OS/X ports. Check it out here. Note that v1.3 which I'm trying to finish has a ton of minor improvements over the 1.2x binaries you can presently download. I could just roll it out for 64-bit platforms (+DOS) and add the 32-bit ones later, but I kinda wanted to drop everything at once.
Is there a way to get QB64 to save the intermediate C source it makes so I can compile it myself? Porting THAT to OS/X-32 might not be too bad, as opposed to porting the whole QB64 environment. Incidentally if I can get a 32-bit version that builds on Snow Leopard, I'm hoping that'd give me Leopard+PPC without too much trouble. The last Xcode for that platform is only a couple revisions earlier (3.1.4 instead of 3.2) and the C compiler is 4.0x rather than 4.2. I would looooove to make this game available on PowerPC.
(BTW I have some old versions of QB64 that aren't on the archive page (specifically v1000 for Linux & OS/X.) I made them available here. I might have more, will check.)