Author Topic: Physics Engine  (Read 10349 times)

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Offline TempodiBasic

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Re: Physics Engine
« Reply #15 on: September 12, 2018, 06:19:07 pm »
Hey Fellippe
fine your mod of the portal, we gain good position of pointment but as mouse goes out of the windows the movement stops itself! In this case we need lock mouse in the window like here https://www.qb64.org/forum/index.php?topic=526.msg3812#msg3812

in fact in original version if we continue to move mouse out of the window we continue to move our visual, but we have a bad pointing on the walls or floor to put the portal.
Programming isn't difficult, only it's  consuming time and coffee

FellippeHeitor

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Re: Physics Engine
« Reply #16 on: September 12, 2018, 07:11:35 pm »
It was just a dirty workaround for people without an older version of QB64 to be able to have a look at the code in action.