Author Topic: Project is still in progress but have put this up to see what you guys (asccii)  (Read 17438 times)

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Offline PMACKAY

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See README.TXT for changes


From Newcastle, New South Wales, Australia
* 29August2018-12.51am.tar.gz (Filesize: 534.66 KB, Downloads: 258)
MackyWhite

Offline PMACKAY

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Wait until you see what im doing with this next   :)
MackyWhite

Offline PMACKAY

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Colours need to now be changed and fixed... Not a nice blend.......

New Ascii Characters (8x16) this is why colours need to be adjusted

More fixes in code (only minor)

Thank you cobalt and bplus+

MonsterMine.jpg
* MonsterMine.jpg (Filesize: 993.5 KB, Dimensions: 1024x768, Views: 345)
* 29thAugust2018-6.35CharacterRomChangeover.tar.gz (Filesize: 529.96 KB, Downloads: 254)
* 29August2018-colourfixes8.36pm.tar.gz (Filesize: 530.05 KB, Downloads: 239)
« Last Edit: August 29, 2018, 06:37:02 am by PMACKAY »
MackyWhite

Offline bplus

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Hi,

I am wondering if it is a Windows 10 problem that .h files only work if in same folder as the QB64.exe file?

Here, I had tried moving the .h file to same folder as source after trying all sorts of paths to a subfolder of source, nothing worked until the .h file was put in the QB64.exe folder (then it did work even without .h extension). I think this came up before with an InForm .h file. Access to the other files in other subfolders seemed to work fine.

Offline PMACKAY

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Maybe its a bug in the qb64.. linux lets me place it anywhere.... i may have to have it in the main folder. You could probably try puting it in the system folder. (Not sure as last time i looked at windows was windows me) linux kind of took hold of me.
MackyWhite

Offline SMcNeill

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Hi,

I am wondering if it is a Windows 10 problem that .h files only work if in same folder as the QB64.exe file?

Here, I had tried moving the .h file to same folder as source after trying all sorts of paths to a subfolder of source, nothing worked until the .h file was put in the QB64.exe folder (then it did work even without .h extension). I think this came up before with an InForm .h file. Access to the other files in other subfolders seemed to work fine.


Change the DECLARE LIBRARY...

Instead of DECLARE LIBRARY "whatever", use DECLARE LIBRARY ".\whatever"...   A simple change that has worked for me before.   ;)
https://github.com/SteveMcNeill/Steve64 — A github collection of all things Steve!

Offline bplus

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That is what PMACKAY has to start (.\whatever ) and that does work for other files.
« Last Edit: August 29, 2018, 03:51:33 pm by bplus »

Offline PMACKAY

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Here is an Update:

New Colour Routines: bye bye old ugly yucky routine... now 32bit rgb

faster too.... more fun

Thinking of making the monsters, and blob growing thing animated.... (rolling through some ascii images so there legs and patters moves...)

Want to start work on a title screen soon... with some music...

Maybe define the graphics on the title to have a smashed rocket on saturn.. maybe we should finds parts to fix the rocket and fuel to get home to earth.... don't know yet. but plenty of room to add as plenty of speed.... will see... other things first.
Screenshot from 2018-08-30 17-54-09.jpg
* Screenshot from 2018-08-30 17-54-09.jpg (Filesize: 866.18 KB, Dimensions: 1024x768, Views: 352)
* 24thaugust2018newbuild.zip (Filesize: 1.67 MB, Downloads: 297)
« Last Edit: August 30, 2018, 04:30:07 am by PMACKAY »
MackyWhite

Offline bplus

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Hi PMACKAY,

If you are working a diamond mine theme, and now that you have more drawing potential I have to say bricks don't seem congruent to that theme. Also mines have natural dangers of poisonous gas and explosions.

Just throwing some ideas out, see if anything sticks. :)

If pick any one thing, I vote for explosions! ;D

Offline PMACKAY

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Not much, but is noticeable on game play.

to exit game press ESC as set for unlimited lives during work.
Screenshot from 2018-09-03 00-04-10.png
* Screenshot from 2018-09-03 00-04-10.png (Filesize: 22.98 KB, Dimensions: 1920x1080, Views: 304)
* 3rdsetptember2018.tar.gz (Filesize: 1.19 MB, Downloads: 244)
MackyWhite

Offline PMACKAY

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Not uploaded yet, but i have included some maps now need a key to open doors, fixed the animation on the exploding blob thingy, fiexed a data error in level 72 going to 71 miss color codes, worked on more maps and a little more sound added.

Fixed the man so he looks better.... still working on fixes and some other things.

Had to adjust one timer in latest test to speed up game by very a small fraction due to the amount of (if thens) but all good as cannot notice any spped change, have freed two colours on the 16col set so can now use it for something else.

Thank you to Cobalt for graphics.h and B+ for keyboard routine..

Just about to make a tittle screen.

I AM PLANNING ON MAKING ALL SCREENS SCROLL INTO NEXT MAP
RANDOM MAP START NEEDS DOING ALSO
DIAMONDS WILL BE COUNTED SEPERATED FROM SCORE
LIVES, DIAMONDS, SCORE, HIGH SCORE
ANIMATE CHARACTERS DURING MOVEMENT, ANIMATE BLOBS (NOT SURE WHAT TO CALL THEM, MAYBE FUNGUS AS IT GROWS)

I do have an update here but need to do my graphics and title.

MOVING DATA TO A FILE, HAVE TO MAKE A GRAPHIC EDITOR.

WILL UPDATE IN A COUPLE OF DAYS..



5TH September ---- Screen shot of title.   has music and BIG LETTERING SCROLLING, High score Routine being worked on Moving all data out of main program into a data file.


%thseptember2018.png
* %thseptember2018.png (Filesize: 28.61 KB, Dimensions: 800x450, Views: 315)
« Last Edit: September 04, 2018, 09:11:02 pm by PMACKAY »
MackyWhite

Offline bplus

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RE: Screen shot

If that's the new man, much better, and if that's new title, love it as well as more natural rocks and earth strata.

Offline PMACKAY

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Here is the next download.... still working in progress.... But it does have the title screen / music / scrolling / and start on score routine... will hold a name on there for best player. but that is in the works now!!


The file is progressively getting bigger :)


Line 98 should read "LOOP UNTIL ESC% = -1 OR lives% = 0" for the game to terminate when no lives are left

for testing just leave the CODE ESC% =- 1 (' or ????)
Screenshot from 2018-09-05 11-30-31.png
* Screenshot from 2018-09-05 11-30-31.png (Filesize: 120.14 KB, Dimensions: 1920x1080, Views: 342)
Screenshot from 2018-09-05 11-29-43.png
* Screenshot from 2018-09-05 11-29-43.png (Filesize: 21.35 KB, Dimensions: 1920x1080, Views: 305)
Screenshot from 2018-09-05 11-27-48.png
* Screenshot from 2018-09-05 11-27-48.png (Filesize: 21.63 KB, Dimensions: 1920x1080, Views: 325)
* 5thseptember2018-titlescreenincludedandbettergraphics.tar.gz (Filesize: 5.05 MB, Downloads: 259)
* Game MK still under development.bas (Filesize: 47.48 KB, Downloads: 252)
« Last Edit: September 04, 2018, 10:20:39 pm by PMACKAY »
MackyWhite

Offline PMACKAY

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Map Updates only
* september5 2018 map updates only.tar.gz (Filesize: 7.83 KB, Downloads: 235)
MackyWhite

Offline PMACKAY

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Map updates in one zip file and final map viewer in other zip file

The maps only need to be copy over exiting files in the MAP directory
The Map viewer needs to be be unzipped and compiled in the main game directory / Instructions in the readme file

* september5 2018 map updates only.tar.gz (Filesize: 7.83 KB, Downloads: 233)
* 5th SEPTEMBER 2018-fINAL MaP ViEWER - DIG=IT.tar.gz (Filesize: 64.32 KB, Downloads: 249)
5TH sEPTEMBER 2018 - fINAL MAP VIEWER for DIG-IT.png
* 5TH sEPTEMBER 2018 - fINAL MAP VIEWER for DIG-IT.png (Filesize: 71.45 KB, Dimensions: 1283x894, Views: 365)
« Last Edit: September 05, 2018, 09:31:38 am by PMACKAY »
MackyWhite