Author Topic: StarBlast Game - Latest Version  (Read 3729 times)

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Offline SirCrow

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StarBlast Game - Latest Version
« on: November 04, 2018, 11:23:35 pm »
I know I've probably been working too long on the same prog., but I just keep coming up with new ideas, so here's the latest version of my Asteroids-inspired game.  I've added some very cool new features and made it more challenging and fun.  Maybe, just maybe, this'll be the final version that I'll upload....maybe.  Please enjoy:  https://www.qb64.org/forum/index.php?topic=576.msg4272#msg4272
I may not always finish what I've started....

Offline johnno56

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Re: StarBlast Game - Latest Version
« Reply #1 on: November 05, 2018, 02:36:14 am »
Very nicely done! Great job!

J
Logic is the beginning of wisdom.

Offline SirCrow

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Re: StarBlast Game - Latest Version
« Reply #2 on: November 06, 2018, 02:38:56 pm »
Very nicely done! Great job!

J

Thanks mucho, Johnno!
I may not always finish what I've started....

Offline johnno56

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Re: StarBlast Game - Latest Version
« Reply #3 on: November 06, 2018, 03:23:22 pm »
You are welcome... What's next? You can tell 'me'. I will hardly tell anyone...
Logic is the beginning of wisdom.

Offline SirCrow

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Re: StarBlast Game - Latest Version
« Reply #4 on: November 06, 2018, 05:52:14 pm »
Well, I guess next is putting a few demo vids on the YooToobs (a.k.a. the Tube of You) and seeing whether they bring any more interest at all.  But, knowing me the way I know me, I'd be surprised if I don't think of more features to add, thus prolonging work on this prog. even further.

Actually, there are some bugs that really bug me (and I don't mean the Bugs that emerge from the Super Sphere), as well as some ever-elusive solutions to other issues.  Case in point: When the Ship fires and then accelerates, slows or changes direction, the on-screen projectiles' travel will be altered accordingly.  The answer, so far, has escaped me.
J
I may not always finish what I've started....