Author Topic: QB64 Scra88le Board Game - Historical Copy  (Read 24503 times)

0 Members and 1 Guest are viewing this topic.

Offline bplus

  • Global Moderator
  • Forum Resident
  • Posts: 8053
  • b = b + ...
    • View Profile
Re: QB64 Scra88le Board Game - Historical Copy
« Reply #15 on: March 12, 2020, 02:55:48 pm »
Ah now I see the reluctance, ha, ha another 1263 line main loop - probably would be easier to mod if factored, loading file with RND method - which means fixed length record length (not conducive to variable length definitions) and the board height is bigger than my screen height - to be more universal have to scale images. I can only see the top <15% of my tiles. I am not seeing manual, instructions,  so only players of that not-to-be-named famous game would know this without instruction.

Ha! the computer knows!
 
Podgy.PNG

Offline Qwerkey

  • Forum Resident
  • Posts: 755
    • View Profile
Re: QB64 Scra88le Board Game - Historical Copy
« Reply #16 on: March 13, 2020, 05:37:04 am »
only players of that not-to-be-named famous game would know this without instruction.

It was produced for those people who were already familiar with the game.  The large image (without Resizing) and lack of good intructions - I only upgraded the program from .net and didn't spend enough time on it - render it inappropriate for Samples, after all.  My liking it is not a qualification.