'================== DISEGNO SCHERMATA DI INIZIO ===============
'*** TITLE GIFTS
XB = 30
YB = 50
'*************** testa e naso
DRAW "C88f3r8e3u8d5r1u1l1u4h3l8g3d8"
'*************** bocca occhi e capelli
DRAW "C4l1h1BU6BR1C15D3L1U2L1D2R2C0U1BL6C15U6l3g3d7r2u6r3d3r2u7r4f1l4" PAINT (XB
+ 5, YB
- 8), 15
'************** busto
DRAW "c4g3d7r14u7h3l8bg3bd8c6r14d1l14" PAINT (XB
+ 5, YB
+ 8), 4
'************ gambe
DRAW "c4d3f4d6r9u12e1l14" PAINT (XB
+ 5, YB
+ 20), 4
' *********** scarpe
DRAW "c6f1r9e1u2h1l9g1d2bu4br2c88u1r2d1l1" PAINT (XB
+ 7, YB
+ 35), 6
' ********** braccio e mano
DRAW "c120d10r1u10r1d10r1u10"
'********** BARBA
PAINT (XB
+ 12, YB
+ 2), 15 '*************** bocca
'*********** CAPPELLO
PAINT (XB
+ 7, YB
- 15), 4 PAINT (XB
+ 4, YB
- 16), 4
CIRCLE (XB
- 2, YB
- 17), 3, 15 PAINT (XB
- 2, YB
- 17), 15 'GOTO SCR1
'***** pietra innevata
PIX = 15
PIY = 90
PAINT (PIX
+ 15, PIY
+ 12), 186 CIRCLE (PIX
+ 15, PIY
+ 8), 3, 6 PAINT (PIX
+ 15, PIY
+ 8), 6 CIRCLE (PIX
+ 25, PIY
+ 12), 3, 6 PAINT (PIX
+ 25, PIY
+ 12), 6 CIRCLE (PIX
+ 35, PIY
+ 10), 3, 6 PAINT (PIX
+ 35, PIY
+ 10), 6 DRAW "C30f2R55E2U2H2L55G2D2" PAINT (PIX
+ 25, PIY
), 30
'****** SCRITTA IN ASCII
AJ = 3 '35
W1 = 4
W2 = 14
W3 = 2
'LOCATE 8, 10: COLOR W1: PRINT CHR$(AJ)
'LOCATE 6, 10: COLOR W1: PRINT CHR$(AJ)
'LOCATE 6, 13: COLOR W1: PRINT CHR$(AJ)
'LOCATE 8, 10: COLOR W1: PRINT CHR$(AJ)
'LOCATE 6, 10: COLOR W1: PRINT CHR$(AJ)
'LOCATE 6, 13: COLOR W1: PRINT CHR$(AJ)
'LOCATE 17, 15: COLOR W1: PRINT CHR$(AJ)
'LOCATE 13, 18: COLOR W1: PRINT CHR$(AJ)
'LOCATE 8, 33: COLOR W1: PRINT CHR$(AJ)
'LOCATE 6, 33: COLOR W1: PRINT CHR$(AJ)
'LOCATE 6, 13: COLOR W1: PRINT CHR$(AJ)
'*********
'================== FINE DISEGNO SCHERMATA DI INIZIO ===============
'ooO(§§)Ooo
'ooO(§§)Ooo
'================== INIZIO MENU ===============
MENU:
W1 = 4
W2 = 14
W3 = 2
'****** pupazzo di neve
CIRCLE (160, 143), 8, 4, 4.14, 5.28
'************* pallina
DRAW "c7u2r2d2u2l1c15u14"
DRAW "c7u2r2d2u2l1c15u14"
DRAW "c7u2r2d2u2l1c15u14"
DRAW "c7u2r2d2u2l1c15u14"
'============= INIZIO SCHERMATA LIVELLO ========
LEVEL:
XB = 30
YB = 130
'*************** testa e naso
DRAW "C88f3r8e3u8d5r1u1l1u4h3l8g3d8"
'*************** bocca occhi e capelli
DRAW "C4l1h1BU6BR1C15D3L1U2L1D2R2C0U1BL6C15U6l3g3d7r2u6r3d3r2u7r4f1l4" PAINT (XB
+ 5, YB
- 8), 15
'************** busto
DRAW "c4g3d7r14u7h3l8bg3bd8c6r14d1l14" PAINT (XB
+ 5, YB
+ 8), 4
'************ gambe
DRAW "c4d3f4d6r9u12e1l14" PAINT (XB
+ 5, YB
+ 20), 4
' *********** scarpe
DRAW "c6f1r9e1u2h1l9g1d2bu4br2c88u1r2d1l1" PAINT (XB
+ 7, YB
+ 35), 6
' ********** braccio e mano
DRAW "c120d10r1u10r1d10r1u10"
'********** BARBA
PAINT (XB
+ 12, YB
+ 2), 15 '*************** bocca
'*********** CAPPELLO
PAINT (XB
+ 7, YB
- 15), 4 PAINT (XB
+ 4, YB
- 16), 4
CIRCLE (XB
- 2, YB
- 17), 3, 15 PAINT (XB
- 2, YB
- 17), 15 'GOTO SCR1
'***** pietra innevata
PIX = 15
PIY = 170
PAINT (PIX
+ 15, PIY
+ 12), 186 CIRCLE (PIX
+ 15, PIY
+ 8), 3, 6 PAINT (PIX
+ 15, PIY
+ 8), 6 CIRCLE (PIX
+ 25, PIY
+ 12), 3, 6 PAINT (PIX
+ 25, PIY
+ 12), 6 CIRCLE (PIX
+ 35, PIY
+ 10), 3, 6 PAINT (PIX
+ 35, PIY
+ 10), 6 DRAW "C30f2R55E2U2H2L55G2D2" PAINT (PIX
+ 25, PIY
), 30
'****** fumetto *******
LINE (104, 40)-(296, 140), 15, BF
LINE (120, 27)-(280, 153), 15, BF
LINE (50, 130)-(120, 130), 15 LINE (50, 130)-(120, 100), 15
'********** scritte livello 1 ************
'********** scritte livello 2 ************
'********** scritte livello 3 ************
LINE (50, 0)-(320, 160), 0, BF
'============= FINE SCHERMATA LIVELLO ========
'============= INIZIO SCHERMATA COMANDI ========
COMANDI:
DRAW "C15D10BD1BR1R10BU1BR1U10BU1BL1L10" DRAW "C15D10BD1BR1R10BU1BR1U10BU1BL1L10" DRAW "C15D10BD1BR1R75BU1BR1U10BU1BL1L75" DRAW "C15D10BD1BR1R10BU1BR1U10BU1BL1L10"
'************* SLITTA FRECCIA INDIETRO *************
XASN = 200: YASN = 50
CIRCLE (XASN
- 10, YASN
), 10, 44 PAINT (XASN
- 10, YASN
), 44 CIRCLE (XASN
+ 14, YASN
+ 3), 6, 44 PAINT (XASN
+ 14, YASN
+ 3), 44 LINE (XASN
- 10, YASN
)-(XASN
+ 12, YASN
+ 8), 44, BF
LINE (XASN
- 18, YASN
+ 14)-(XASN
+ 15, YASN
+ 14), 130 CIRCLE (XASN
+ 15, YASN
+ 9), 6, 130, 4.5, 0 LINE (XASN
- 4, YASN
+ 14)-(XASN
+ 6, YASN
+ 9), 130, B
LINE (XASN
+ 2, YASN
- 1)-(XASN
+ 9, YASN
- 6), 4, BF
CIRCLE (XASN
+ 5, YASN
- 10), 4, 88 PAINT (XASN
+ 5, YASN
- 10), 88 PSET (XASN
+ 5, YASN
- 10) DRAW "BR1C0D1BR3BD1C15D4L1U4L1D3BU5BL4U3L1D3L1U3BU1C4R6H3G3R1U1R1U1R1D1R1BU3BL1C15U1L1D1" CIRCLE (XASN
- 7, YASN
- 2), 7, 6 PAINT (XASN
- 8, YASN
- 2), 6 PSET (XASN
- 8, YASN
- 8)
'************* SLITTA FRECCIA AVANTI *************
XASF = 200: YASF = 90
CIRCLE (XASF
- 10, YASF
), 10, 44 PAINT (XASF
- 10, YASF
), 44 CIRCLE (XASF
+ 14, YASF
+ 3), 6, 44 PAINT (XASF
+ 14, YASF
+ 3), 44 LINE (XASF
- 10, YASF
)-(XASF
+ 12, YASF
+ 8), 44, BF
LINE (XASF
- 18, YASF
+ 14)-(XASF
+ 15, YASF
+ 14), 130 CIRCLE (XASF
+ 15, YASF
+ 9), 6, 130, 4.5, 0 LINE (XASF
- 4, YASF
+ 14)-(XASF
+ 6, YASF
+ 9), 130, B
LINE (XASF
+ 2, YASF
- 1)-(XASF
+ 9, YASF
- 6), 4, BF
CIRCLE (XASF
+ 5, YASF
- 10), 4, 88 PAINT (XASF
+ 5, YASF
- 10), 88 PSET (XASF
+ 5, YASF
- 10) DRAW "BR1C0D1BR3BD1C15D4L1U4L1D3BU5BL4U3L1D3L1U3BU1C4R6H3G3R1U1R1U1R1D1R1BU3BL1C15U1L1D1" CIRCLE (XASF
- 7, YASF
- 2), 7, 6 PAINT (XASF
- 8, YASF
- 2), 6 PSET (XASF
- 8, YASF
- 8)
'************* SLITTA CON PACCO *************
XASP = 200: YASP = 130
CIRCLE (XASP
- 10, YASP
), 10, 44 PAINT (XASP
- 10, YASP
), 44 CIRCLE (XASP
+ 14, YASP
+ 3), 6, 44 PAINT (XASP
+ 14, YASP
+ 3), 44 LINE (XASP
- 10, YASP
)-(XASP
+ 12, YASP
+ 8), 44, BF
LINE (XASP
- 18, YASP
+ 14)-(XASP
+ 15, YASP
+ 14), 130 CIRCLE (XASP
+ 15, YASP
+ 9), 6, 130, 4.5, 0 LINE (XASP
- 4, YASP
+ 14)-(XASP
+ 6, YASP
+ 9), 130, B
LINE (XASP
+ 2, YASP
- 1)-(XASP
+ 9, YASP
- 6), 4, BF
CIRCLE (XASP
+ 5, YASP
- 10), 4, 88 PAINT (XASP
+ 5, YASP
- 10), 88 PSET (XASP
+ 5, YASP
- 10) DRAW "BR1C0D1BR3BD1C15D4L1U4L1D3BU5BL4U3L1D3L1U3BU1C4R6H3G3R1U1R1U1R1D1R1BU3BL1C15U1L1D1" CIRCLE (XASP
- 7, YASP
- 2), 7, 6 PAINT (XASP
- 8, YASP
- 2), 6 PSET (XASP
- 8, YASP
- 8) LINE (XASP
+ 40, YASP
)-(XASP
+ 48, YASP
+ 6), 4, BF
LINE (XASP
+ 43, YASP
)-(XASP
+ 45, YASP
+ 6), 14, BF
LINE (XASP
+ 40, YASP
+ 2)-(XASP
+ 48, YASP
+ 4), 14, BF
'************* SLITTA CON BOMBA *************
XASW = 200: YASW = 170
CIRCLE (XASW
- 10, YASW
), 10, 44 PAINT (XASW
- 10, YASW
), 44 CIRCLE (XASW
+ 14, YASW
+ 3), 6, 44 PAINT (XASW
+ 14, YASW
+ 3), 44 LINE (XASW
- 10, YASW
)-(XASW
+ 12, YASW
+ 8), 44, BF
LINE (XASW
- 18, YASW
+ 14)-(XASW
+ 15, YASW
+ 14), 130 CIRCLE (XASW
+ 15, YASW
+ 9), 6, 130, 4.5, 0 LINE (XASW
- 4, YASW
+ 14)-(XASW
+ 6, YASW
+ 9), 130, B
LINE (XASW
+ 2, YASW
- 1)-(XASW
+ 9, YASW
- 6), 4, BF
CIRCLE (XASW
+ 5, YASW
- 10), 4, 88 PAINT (XASW
+ 5, YASW
- 10), 88 PSET (XASW
+ 5, YASW
- 10) DRAW "BR1C0D1BR3BD1C15D4L1U4L1D3BU5BL4U3L1D3L1U3BU1C4R6H3G3R1U1R1U1R1D1R1BU3BL1C15U1L1D1" CIRCLE (XASW
- 7, YASW
- 2), 7, 6 PAINT (XASW
- 8, YASW
- 2), 6 PSET (XASW
- 8, YASW
- 8)
CIRCLE (XASW
+ 44, YASW
+ 3), 4, 8 PAINT (XASW
+ 44, YASW
+ 3), 8 CIRCLE (XASW
+ 43, YASW
+ 2), 2, 7 PAINT (XASW
+ 43, YASW
+ 2), 7
PSET (XASW
+ 44, YASW
- 1) 'LINE (XASW + 44, YASW + 1)-(XASW + 48, YASW + 3), 7
'LINE (XASW + 43, YASW)-(XASW + 45, YASW + 6), 14, BF
'LINE (XASP + 40, YASP + 2)-(XASP + 48, YASP + 4), 14, BF
'============= FINE SCHERMATA COMANDI ========
VAI:
AJ = 3 '35
W1 = 4
W2 = 14
W3 = 2
W1 = 2
W2 = 14
W3 = 4
DISEGNOMONDO:
'******************** DISEGNO MONDO ***************************
'================
'CIELO
LINE (0, 0)-(320, 120), 199, BF
'================
'================
' NUVOLE
NUVX = 200
NUVY = 20
CIRCLE (20 + NUVX
, 20 + NUVY
), 8, 15 PAINT (20 + NUVX
, 20 + NUVY
), 15
CIRCLE (26 + NUVX
, 25 + NUVY
), 8, 15 PAINT (26 + NUVX
, 25 + NUVY
), 15
CIRCLE (38 + NUVX
, 22 + NUVY
), 8, 15 PAINT (41 + NUVX
, 22 + NUVY
), 15 '================
'================
'TERRA
LINE (0, 120)-(320, 200), 1, BF
LINE (0, 100)-(40, 200), 1, BF
LINE (80, 90)-(120, 200), 1, BF
LINE (160, 110)-(200, 200), 1, BF
LINE (240, 100)-(280, 200), 1, BF
'================
'CAMINETTO
CAMX = 140
CAMY = 150
CAMX1 = 140
CAMX2 = 140
LINE (CAMX
, CAMY
)-(CAMX
+ 8, CAMY
+ 4), 8, BF
CAMX = CAMX + 10
LINE (CAMX1
, CAMY
+ 6)-(CAMX1
+ 8, CAMY
+ 10), 8, BF
CAMX1 = CAMX1 + 10
LINE (CAMX2
, CAMY
+ 12)-(CAMX2
+ 8, CAMY
+ 16), 8, BF
CAMX2 = CAMX2 + 10
LINE (CAMX
- 25, CAMY
+ 50)-(CAMX
+ 105, CAMY
+ 18), 55, BF
'******************** PUNTI E LIVELLO
punt = 0
'*********************************** FINE DISEGNO MONDO ***********
'ASTRONAVE
XAST = 20 '*** POSIZIONE X INIZIALE
YAST = 50 '*** POSIZIONE Y INIZIALE
PS0:
CIRCLE (XAST
- 10, YAST
), 10, 44 PAINT (XAST
- 10, YAST
), 44 CIRCLE (XAST
+ 14, YAST
+ 3), 6, 44 PAINT (XAST
+ 14, YAST
+ 3), 44 LINE (XAST
- 10, YAST
)-(XAST
+ 12, YAST
+ 8), 44, BF
LINE (XAST
- 18, YAST
+ 14)-(XAST
+ 15, YAST
+ 14), 130 CIRCLE (XAST
+ 15, YAST
+ 9), 6, 130, 4.5, 0 LINE (XAST
- 4, YAST
+ 14)-(XAST
+ 6, YAST
+ 9), 130, B
LINE (XAST
+ 2, YAST
- 1)-(XAST
+ 9, YAST
- 6), 4, BF
CIRCLE (XAST
+ 5, YAST
- 10), 4, 88 PAINT (XAST
+ 5, YAST
- 10), 88 PSET (XAST
+ 5, YAST
- 10) DRAW "BR1C0D1BR3BD1C15D4L1U4L1D3BU5BL4U3L1D3L1U3BU1C4R6H3G3R1U1R1U1R1D1R1BU3BL1C15U1L1D1" CIRCLE (XAST
- 7, YAST
- 2), 7, 6 PAINT (XAST
- 8, YAST
- 2), 6 PSET (XAST
- 8, YAST
- 8)
'IF A$ = "Y" OR A$ = "y" THEN GOTO AST3
'IF A$ = "B" OR A$ = "b" THEN GOTO AST4
'*** MOVIMENTO 4 DIREZIONI
AST1: XAST = XAST - 10:
IF XAST
< 20 THEN XAST
= 20 '**** ROUTINE MIGLIORATA PER NON FARE USCIRE DALLO SCHERMO
AST2: XAST = XAST + 10:
IF XAST
> 300 THEN XAST
= 300 '**** ROUTINE MIGLIORATA PER NON FARE USCIRE DALLO SCHERMO
'AST3: YAST = YAST - 10: GOTO DISEGNAAST *** tolto il vert in alto
'AST4: YAST = YAST + 10: GOTO DISEGNAAST *** tolto il vert in basso
' *** FINE MOVIMENTO 4 DIREZIONI
DISEGNAAST:
'******************** RI DISEGNO MONDO ***************************
'================
'CIELO
LINE (0, 0)-(320, 120), 199, BF
'================
'================
' NUVOLE
NUVX = 200
NUVY = 20
CIRCLE (20 + NUVX
, 20 + NUVY
), 8, 15 PAINT (20 + NUVX
, 20 + NUVY
), 15
CIRCLE (26 + NUVX
, 25 + NUVY
), 8, 15 PAINT (26 + NUVX
, 25 + NUVY
), 15
CIRCLE (38 + NUVX
, 22 + NUVY
), 8, 15 PAINT (41 + NUVX
, 22 + NUVY
), 15 '================
'================
'TERRA
LINE (0, 120)-(320, 200), 1, BF
LINE (0, 100)-(40, 200), 1, BF
LINE (80, 90)-(120, 200), 1, BF
LINE (160, 110)-(200, 200), 1, BF
LINE (240, 100)-(280, 200), 1, BF
'CAMINETTO
CAMX = 140
CAMY = 150
CAMX1 = 140
CAMX2 = 140
LINE (CAMX
, CAMY
)-(CAMX
+ 8, CAMY
+ 4), 8, BF
CAMX = CAMX + 10
LINE (CAMX1
, CAMY
+ 6)-(CAMX1
+ 8, CAMY
+ 10), 8, BF
CAMX1 = CAMX1 + 10
LINE (CAMX2
, CAMY
+ 12)-(CAMX2
+ 8, CAMY
+ 16), 8, BF
CAMX2 = CAMX2 + 10
LINE (CAMX
- 25, CAMY
+ 50)-(CAMX
+ 105, CAMY
+ 18), 55, BF
'================
'================
'================
'================
'******************** PUNTI E LIVELLO
punt = 0
'*********************************** FINE DISEGNO MONDO ***********
CIRCLE (XAST
- 10, YAST
), 10, 44 PAINT (XAST
- 10, YAST
), 44 CIRCLE (XAST
+ 14, YAST
+ 3), 6, 44 PAINT (XAST
+ 14, YAST
+ 3), 44 LINE (XAST
- 10, YAST
)-(XAST
+ 12, YAST
+ 8), 44, BF
LINE (XAST
- 18, YAST
+ 14)-(XAST
+ 15, YAST
+ 14), 130 CIRCLE (XAST
+ 15, YAST
+ 9), 6, 130, 4.5, 0 LINE (XAST
- 4, YAST
+ 14)-(XAST
+ 6, YAST
+ 9), 130, B
LINE (XAST
+ 2, YAST
- 1)-(XAST
+ 9, YAST
- 6), 4, BF
CIRCLE (XAST
+ 5, YAST
- 10), 4, 88 PAINT (XAST
+ 5, YAST
- 10), 88 PSET (XAST
+ 5, YAST
- 10) DRAW "BR1C0D1BR3BD1C15D4L1U4L1D3BU5BL4U3L1D3L1U3BU1C4R6H3G3R1U1R1U1R1D1R1BU3BL1C15U1L1D1" CIRCLE (XAST
- 7, YAST
- 2), 7, 6 PAINT (XAST
- 8, YAST
- 2), 6 PSET (XAST
- 8, YAST
- 8)
'======================
FIRE:
' ************ FIRE SPARA DA SOTTO DELLA ASTRONAVE
XF = XAST: YF = YAST + 10
YF = YF + 10
LINE (XF
, YF
)-(XF
+ 8, YF
+ 6), 4, BF
LINE (XF
+ 3, YF
)-(XF
+ 5, YF
+ 6), 14, BF
LINE (XF
, YF
+ 2)-(XF
+ 8, YF
+ 4), 14, BF
'SLEEP 1
'ok su p2.8 6 gb ram
'******************** DISEGNO MONDO ***************************
'================
'CIELO
LINE (0, 0)-(320, 120), 199, BF
'================
'================
' NUVOLE
NUVX = 200
NUVY = 20
CIRCLE (20 + NUVX
, 20 + NUVY
), 8, 15 PAINT (20 + NUVX
, 20 + NUVY
), 15
CIRCLE (26 + NUVX
, 25 + NUVY
), 8, 15 PAINT (26 + NUVX
, 25 + NUVY
), 15
CIRCLE (38 + NUVX
, 22 + NUVY
), 8, 15 PAINT (41 + NUVX
, 22 + NUVY
), 15 '================
'================
'TERRA
LINE (0, 120)-(320, 200), 1, BF
LINE (0, 100)-(40, 200), 1, BF
LINE (80, 90)-(120, 200), 1, BF
LINE (160, 110)-(200, 200), 1, BF
LINE (240, 100)-(280, 200), 1, BF
'================
'CAMINETTO
CAMX = 140
CAMY = 150
CAMX1 = 140
CAMX2 = 140
LINE (CAMX
, CAMY
)-(CAMX
+ 8, CAMY
+ 4), 8, BF
CAMX = CAMX + 10
LINE (CAMX1
, CAMY
+ 6)-(CAMX1
+ 8, CAMY
+ 10), 8, BF
CAMX1 = CAMX1 + 10
LINE (CAMX2
, CAMY
+ 12)-(CAMX2
+ 8, CAMY
+ 16), 8, BF
CAMX2 = CAMX2 + 10
LINE (CAMX
- 25, CAMY
+ 50)-(CAMX
+ 105, CAMY
+ 18), 55, BF
CIRCLE (XAST
- 10, YAST
), 10, 44 PAINT (XAST
- 10, YAST
), 44 CIRCLE (XAST
+ 14, YAST
+ 3), 6, 44 PAINT (XAST
+ 14, YAST
+ 3), 44 LINE (XAST
- 10, YAST
)-(XAST
+ 12, YAST
+ 8), 44, BF
LINE (XAST
- 18, YAST
+ 14)-(XAST
+ 15, YAST
+ 14), 130 CIRCLE (XAST
+ 15, YAST
+ 9), 6, 130, 4.5, 0 LINE (XAST
- 4, YAST
+ 14)-(XAST
+ 6, YAST
+ 9), 130, B
LINE (XAST
+ 2, YAST
- 1)-(XAST
+ 9, YAST
- 6), 4, BF
CIRCLE (XAST
+ 5, YAST
- 10), 4, 88 PAINT (XAST
+ 5, YAST
- 10), 88 PSET (XAST
+ 5, YAST
- 10) DRAW "BR1C0D1BR3BD1C15D4L1U4L1D3BU5BL4U3L1D3L1U3BU1C4R6H3G3R1U1R1U1R1D1R1BU3BL1C15U1L1D1" CIRCLE (XAST
- 7, YAST
- 2), 7, 6 PAINT (XAST
- 8, YAST
- 2), 6 PSET (XAST
- 8, YAST
- 8)
'*********************************** FINE DISEGNO MONDO ***********
VITTORIA:
KO:
'*************************** QUI METTERE "GIOCHI ANCORA Y/N"
LEV2:
LINE (0, 0)-(320, 200), 0, BF
AJ = 3 '35
W1 = 4
W2 = 14
W3 = 2
W1 = 2
W2 = 14
W3 = 4
'*************************************
'*
'* IN QUESTA VERSIONE, INVECE DI COLORARE UNO SCHERMO VERDE
'* RIDISEGNA IL MONDO.
'* LA STESSA COSA VA FATTA PER LO SPARO
'*
'*************************************
DISEGNOMONDO2:
'******************** DISEGNO MONDO ***************************
'================
'CIELO
LINE (0, 0)-(320, 120), 199, BF
'================
'================
' NUVOLE
NUVX = 200
NUVY = 20
CIRCLE (20 + NUVX
, 20 + NUVY
), 8, 15 PAINT (20 + NUVX
, 20 + NUVY
), 15
CIRCLE (26 + NUVX
, 25 + NUVY
), 8, 15 PAINT (26 + NUVX
, 25 + NUVY
), 15
CIRCLE (38 + NUVX
, 22 + NUVY
), 8, 15 PAINT (41 + NUVX
, 22 + NUVY
), 15 '================
'================
'TERRA
LINE (0, 120)-(320, 200), 1, BF
LINE (0, 100)-(40, 200), 1, BF
LINE (80, 90)-(120, 200), 1, BF
LINE (160, 110)-(200, 200), 1, BF
LINE (240, 100)-(280, 200), 1, BF
'================
'CAMINETTO
CAMX = 140
CAMY = 150
CAMX1 = 140
CAMX2 = 140
LINE (CAMX
, CAMY
)-(CAMX
+ 8, CAMY
+ 4), 8, BF
CAMX = CAMX + 10
LINE (CAMX1
, CAMY
+ 6)-(CAMX1
+ 8, CAMY
+ 10), 8, BF
CAMX1 = CAMX1 + 10
LINE (CAMX2
, CAMY
+ 12)-(CAMX2
+ 8, CAMY
+ 16), 8, BF
CAMX2 = CAMX2 + 10
LINE (CAMX
- 25, CAMY
+ 50)-(CAMX
+ 105, CAMY
+ 18), 55, BF
'================
'******************** PUNTI E LIVELLO
punt = 50
'*********************************** FINE DISEGNO MONDO ***********
'======================
'======================
'ASTRONAVE
XAST = 20 '*** POSIZIONE X INIZIALE
YAST = 50 '*** POSIZIONE Y INIZIALE
PS0A:
CIRCLE (XAST
- 10, YAST
), 10, 44 PAINT (XAST
- 10, YAST
), 44 CIRCLE (XAST
+ 14, YAST
+ 3), 6, 44 PAINT (XAST
+ 14, YAST
+ 3), 44 LINE (XAST
- 10, YAST
)-(XAST
+ 12, YAST
+ 8), 44, BF
LINE (XAST
- 18, YAST
+ 14)-(XAST
+ 15, YAST
+ 14), 130 CIRCLE (XAST
+ 15, YAST
+ 9), 6, 130, 4.5, 0 LINE (XAST
- 4, YAST
+ 14)-(XAST
+ 6, YAST
+ 9), 130, B
LINE (XAST
+ 2, YAST
- 1)-(XAST
+ 9, YAST
- 6), 4, BF
CIRCLE (XAST
+ 5, YAST
- 10), 4, 88 PAINT (XAST
+ 5, YAST
- 10), 88 PSET (XAST
+ 5, YAST
- 10) DRAW "BR1C0D1BR3BD1C15D4L1U4L1D3BU5BL4U3L1D3L1U3BU1C4R6H3G3R1U1R1U1R1D1R1BU3BL1C15U1L1D1" CIRCLE (XAST
- 7, YAST
- 2), 7, 6 PAINT (XAST
- 8, YAST
- 2), 6 PSET (XAST
- 8, YAST
- 8)
'IF A$ = "Y" OR A$ = "y" THEN GOTO AST3
'IF A$ = "B" OR A$ = "b" THEN GOTO AST4
'*** MOVIMENTO 4 DIREZIONI
AST1A: XAST = XAST - 10:
IF XAST
< 20 THEN XAST
= 20 '**** ROUTINE MIGLIORATA PER NON FARE USCIRE DALLO SCHERMO
AST2A: XAST = XAST + 10:
IF XAST
> 300 THEN XAST
= 300 '**** ROUTINE MIGLIORATA PER NON FARE USCIRE DALLO SCHERMO
'AST3: YAST = YAST - 10: GOTO DISEGNAASTA *** tolto il vert in alto
'AST4: YAST = YAST + 10: GOTO DISEGNAASTA *** tolto il vert in basso
' *** FINE MOVIMENTO 4 DIREZIONI
DISEGNAASTA:
'******************** RI DISEGNO MONDO ***************************
'================
'CIELO
LINE (0, 0)-(320, 120), 199, BF
'================
'================
' NUVOLE
NUVX = 200
NUVY = 20
CIRCLE (20 + NUVX
, 20 + NUVY
), 8, 15 PAINT (20 + NUVX
, 20 + NUVY
), 15
CIRCLE (26 + NUVX
, 25 + NUVY
), 8, 15 PAINT (26 + NUVX
, 25 + NUVY
), 15
CIRCLE (38 + NUVX
, 22 + NUVY
), 8, 15 PAINT (41 + NUVX
, 22 + NUVY
), 15 '================
'================
'TERRA
LINE (0, 120)-(320, 200), 1, BF
LINE (0, 100)-(40, 200), 1, BF
LINE (80, 90)-(120, 200), 1, BF
LINE (160, 110)-(200, 200), 1, BF
LINE (240, 100)-(280, 200), 1, BF
'CAMINETTO
CAMX = 140
CAMY = 150
CAMX1 = 140
CAMX2 = 140
LINE (CAMX
, CAMY
)-(CAMX
+ 8, CAMY
+ 4), 8, BF
CAMX = CAMX + 10
LINE (CAMX1
, CAMY
+ 6)-(CAMX1
+ 8, CAMY
+ 10), 8, BF
CAMX1 = CAMX1 + 10
LINE (CAMX2
, CAMY
+ 12)-(CAMX2
+ 8, CAMY
+ 16), 8, BF
CAMX2 = CAMX2 + 10
LINE (CAMX
- 25, CAMY
+ 50)-(CAMX
+ 105, CAMY
+ 18), 55, BF
'******************** PUNTI E LIVELLO
punt = 50
'*********************************** FINE DISEGNO MONDO ***********
CIRCLE (XAST
- 10, YAST
), 10, 44 PAINT (XAST
- 10, YAST
), 44 CIRCLE (XAST
+ 14, YAST
+ 3), 6, 44 PAINT (XAST
+ 14, YAST
+ 3), 44 LINE (XAST
- 10, YAST
)-(XAST
+ 12, YAST
+ 8), 44, BF
LINE (XAST
- 18, YAST
+ 14)-(XAST
+ 15, YAST
+ 14), 130 CIRCLE (XAST
+ 15, YAST
+ 9), 6, 130, 4.5, 0 LINE (XAST
- 4, YAST
+ 14)-(XAST
+ 6, YAST
+ 9), 130, B
LINE (XAST
+ 2, YAST
- 1)-(XAST
+ 9, YAST
- 6), 4, BF
CIRCLE (XAST
+ 5, YAST
- 10), 4, 88 PAINT (XAST
+ 5, YAST
- 10), 88 PSET (XAST
+ 5, YAST
- 10) DRAW "BR1C0D1BR3BD1C15D4L1U4L1D3BU5BL4U3L1D3L1U3BU1C4R6H3G3R1U1R1U1R1D1R1BU3BL1C15U1L1D1" CIRCLE (XAST
- 7, YAST
- 2), 7, 6 PAINT (XAST
- 8, YAST
- 2), 6 PSET (XAST
- 8, YAST
- 8)
'======================
FIREA:
' ************ FIREA SPARA DA SOTTO DELLA ASTRONAVE
XF = XAST + 1: YF = YAST + 10 '**** modifica per vento
YF = YF + 10: XF = XF + 1 '********** vento
LINE (XF
, YF
)-(XF
+ 8, YF
+ 6), 4, BF
LINE (XF
+ 3, YF
)-(XF
+ 5, YF
+ 6), 14, BF
LINE (XF
, YF
+ 2)-(XF
+ 8, YF
+ 4), 14, BF
'SLEEP 1
'ok su p2.8 6 gb ram
'******************** DISEGNO MONDO ***************************
'================
'CIELO
LINE (0, 0)-(320, 120), 199, BF
'================
'================
' NUVOLE
NUVX = 200
NUVY = 20
CIRCLE (20 + NUVX
, 20 + NUVY
), 8, 15 PAINT (20 + NUVX
, 20 + NUVY
), 15
CIRCLE (26 + NUVX
, 25 + NUVY
), 8, 15 PAINT (26 + NUVX
, 25 + NUVY
), 15
CIRCLE (38 + NUVX
, 22 + NUVY
), 8, 15 PAINT (41 + NUVX
, 22 + NUVY
), 15 '================
'================
'TERRA
LINE (0, 120)-(320, 200), 1, BF
LINE (0, 100)-(40, 200), 1, BF
LINE (80, 90)-(120, 200), 1, BF
LINE (160, 110)-(200, 200), 1, BF
LINE (240, 100)-(280, 200), 1, BF
'================
'CAMINETTO
CAMX = 140
CAMY = 150
CAMX1 = 140
CAMX2 = 140
LINE (CAMX
, CAMY
)-(CAMX
+ 8, CAMY
+ 4), 8, BF
CAMX = CAMX + 10
LINE (CAMX1
, CAMY
+ 6)-(CAMX1
+ 8, CAMY
+ 10), 8, BF
CAMX1 = CAMX1 + 10
LINE (CAMX2
, CAMY
+ 12)-(CAMX2
+ 8, CAMY
+ 16), 8, BF
CAMX2 = CAMX2 + 10
LINE (CAMX
- 25, CAMY
+ 50)-(CAMX
+ 105, CAMY
+ 18), 55, BF
CIRCLE (XAST
- 10, YAST
), 10, 44 PAINT (XAST
- 10, YAST
), 44 CIRCLE (XAST
+ 14, YAST
+ 3), 6, 44 PAINT (XAST
+ 14, YAST
+ 3), 44 LINE (XAST
- 10, YAST
)-(XAST
+ 12, YAST
+ 8), 44, BF
LINE (XAST
- 18, YAST
+ 14)-(XAST
+ 15, YAST
+ 14), 130 CIRCLE (XAST
+ 15, YAST
+ 9), 6, 130, 4.5, 0 LINE (XAST
- 4, YAST
+ 14)-(XAST
+ 6, YAST
+ 9), 130, B
LINE (XAST
+ 2, YAST
- 1)-(XAST
+ 9, YAST
- 6), 4, BF
CIRCLE (XAST
+ 5, YAST
- 10), 4, 88 PAINT (XAST
+ 5, YAST
- 10), 88 PSET (XAST
+ 5, YAST
- 10) DRAW "BR1C0D1BR3BD1C15D4L1U4L1D3BU5BL4U3L1D3L1U3BU1C4R6H3G3R1U1R1U1R1D1R1BU3BL1C15U1L1D1" CIRCLE (XAST
- 7, YAST
- 2), 7, 6 PAINT (XAST
- 8, YAST
- 2), 6 PSET (XAST
- 8, YAST
- 8)
'*********************************** FINE DISEGNO MONDO ***********
VITTORIAA:
KOA:
LEV3:
LINE (0, 0)-(320, 200), 0, BF
AJ = 3 '35
W1 = 4
W2 = 14
W3 = 2
W1 = 2
W2 = 14
W3 = 4
DISEGNOMONDO3:
'******************** DISEGNO MONDO ***************************
'================
'CIELO
LINE (0, 0)-(320, 120), 199, BF
'================
'================
' NUVOLE
NUVX = 200
NUVY = 20
CIRCLE (20 + NUVX
, 20 + NUVY
), 8, 15 PAINT (20 + NUVX
, 20 + NUVY
), 15
CIRCLE (26 + NUVX
, 25 + NUVY
), 8, 15 PAINT (26 + NUVX
, 25 + NUVY
), 15
CIRCLE (38 + NUVX
, 22 + NUVY
), 8, 15 PAINT (41 + NUVX
, 22 + NUVY
), 15 '================
'================
'TERRA
LINE (0, 120)-(320, 200), 1, BF
LINE (0, 100)-(40, 200), 1, BF
LINE (80, 90)-(120, 200), 1, BF
LINE (160, 110)-(200, 200), 1, BF
LINE (240, 100)-(280, 200), 1, BF
'================
'CAMINETTO
CAMX = 140
CAMY = 150
CAMX1 = 140
CAMX2 = 140
LINE (CAMX
, CAMY
)-(CAMX
+ 8, CAMY
+ 4), 8, BF
CAMX = CAMX + 10
LINE (CAMX1
, CAMY
+ 6)-(CAMX1
+ 8, CAMY
+ 10), 8, BF
CAMX1 = CAMX1 + 10
LINE (CAMX2
, CAMY
+ 12)-(CAMX2
+ 8, CAMY
+ 16), 8, BF
CAMX2 = CAMX2 + 10
LINE (CAMX
- 25, CAMY
+ 50)-(CAMX
+ 105, CAMY
+ 18), 55, BF
'*********************************** FINE DISEGNO MONDO ***********
'======================
'======================
'ASTRONAVE
XAST = 20 '*** POSIZIONE X INIZIALE
YAST = 50 '*** POSIZIONE Y INIZIALE
PS0B:
CIRCLE (XAST
- 10, YAST
), 10, 44 PAINT (XAST
- 10, YAST
), 44 CIRCLE (XAST
+ 14, YAST
+ 3), 6, 44 PAINT (XAST
+ 14, YAST
+ 3), 44 LINE (XAST
- 10, YAST
)-(XAST
+ 12, YAST
+ 8), 44, BF
LINE (XAST
- 18, YAST
+ 14)-(XAST
+ 15, YAST
+ 14), 130 CIRCLE (XAST
+ 15, YAST
+ 9), 6, 130, 4.5, 0 LINE (XAST
- 4, YAST
+ 14)-(XAST
+ 6, YAST
+ 9), 130, B
LINE (XAST
+ 2, YAST
- 1)-(XAST
+ 9, YAST
- 6), 4, BF
CIRCLE (XAST
+ 5, YAST
- 10), 4, 88 PAINT (XAST
+ 5, YAST
- 10), 88 PSET (XAST
+ 5, YAST
- 10) DRAW "BR1C0D1BR3BD1C15D4L1U4L1D3BU5BL4U3L1D3L1U3BU1C4R6H3G3R1U1R1U1R1D1R1BU3BL1C15U1L1D1" CIRCLE (XAST
- 7, YAST
- 2), 7, 6 PAINT (XAST
- 8, YAST
- 2), 6 PSET (XAST
- 8, YAST
- 8)
'IF A$ = "Y" OR A$ = "y" THEN GOTO AST3
'IF A$ = "B" OR A$ = "b" THEN GOTO AST4
'*** MOVIMENTO 4 DIREZIONI
AST1B: XAST = XAST - 10:
IF XAST
< 20 THEN XAST
= 20 '**** ROUTINE MIGLIORATA PER NON FARE USCIRE DALLO SCHERMO
AST2B: XAST = XAST + 10:
IF XAST
> 300 THEN XAST
= 300 '**** ROUTINE MIGLIORATA PER NON FARE USCIRE DALLO SCHERMO
'AST3: YAST = YAST - 10: GOTO DISEGNAASTB *** tolto il vert in alto
'AST4: YAST = YAST + 10: GOTO DISEGNAASTB *** tolto il vert in basso
' *** FINE MOVIMENTO 4 DIREZIONI
DISEGNAASTB:
'******************** RI DISEGNO MONDO ***************************
'================
'CIELO
LINE (0, 0)-(320, 120), 199, BF
'================
'================
' NUVOLE
NUVX = 200
NUVY = 20
CIRCLE (20 + NUVX
, 20 + NUVY
), 8, 15 PAINT (20 + NUVX
, 20 + NUVY
), 15
CIRCLE (26 + NUVX
, 25 + NUVY
), 8, 15 PAINT (26 + NUVX
, 25 + NUVY
), 15
CIRCLE (38 + NUVX
, 22 + NUVY
), 8, 15 PAINT (41 + NUVX
, 22 + NUVY
), 15 '================
'================
'TERRA
LINE (0, 120)-(320, 200), 1, BF
LINE (0, 100)-(40, 200), 1, BF
LINE (80, 90)-(120, 200), 1, BF
LINE (160, 110)-(200, 200), 1, BF
LINE (240, 100)-(280, 200), 1, BF
'CAMINETTO
CAMX = 140
CAMY = 150
CAMX1 = 140
CAMX2 = 140
LINE (CAMX
, CAMY
)-(CAMX
+ 8, CAMY
+ 4), 8, BF
CAMX = CAMX + 10
LINE (CAMX1
, CAMY
+ 6)-(CAMX1
+ 8, CAMY
+ 10), 8, BF
CAMX1 = CAMX1 + 10
LINE (CAMX2
, CAMY
+ 12)-(CAMX2
+ 8, CAMY
+ 16), 8, BF
CAMX2 = CAMX2 + 10
LINE (CAMX
- 25, CAMY
+ 50)-(CAMX
+ 105, CAMY
+ 18), 55, BF
'================
'******************** PUNTI E LIVELLO
punt = 100
'*********************************** FINE DISEGNO MONDO ***********
CIRCLE (XAST
- 10, YAST
), 10, 44 PAINT (XAST
- 10, YAST
), 44 CIRCLE (XAST
+ 14, YAST
+ 3), 6, 44 PAINT (XAST
+ 14, YAST
+ 3), 44 LINE (XAST
- 10, YAST
)-(XAST
+ 12, YAST
+ 8), 44, BF
LINE (XAST
- 18, YAST
+ 14)-(XAST
+ 15, YAST
+ 14), 130 CIRCLE (XAST
+ 15, YAST
+ 9), 6, 130, 4.5, 0 LINE (XAST
- 4, YAST
+ 14)-(XAST
+ 6, YAST
+ 9), 130, B
LINE (XAST
+ 2, YAST
- 1)-(XAST
+ 9, YAST
- 6), 4, BF
CIRCLE (XAST
+ 5, YAST
- 10), 4, 88 PAINT (XAST
+ 5, YAST
- 10), 88 PSET (XAST
+ 5, YAST
- 10) DRAW "BR1C0D1BR3BD1C15D4L1U4L1D3BU5BL4U3L1D3L1U3BU1C4R6H3G3R1U1R1U1R1D1R1BU3BL1C15U1L1D1" CIRCLE (XAST
- 7, YAST
- 2), 7, 6 PAINT (XAST
- 8, YAST
- 2), 6 PSET (XAST
- 8, YAST
- 8)
'======================
FIREB:
' ************ FIREB SPARA DA SOTTO DELLA ASTRONAVE
XF = XAST + 2: YF = YAST + 10 '**** modifica per vento
YF = YF + 10: XF = XF + 2 '********** vento
LINE (XF
, YF
)-(XF
+ 8, YF
+ 6), 4, BF
LINE (XF
+ 3, YF
)-(XF
+ 5, YF
+ 6), 14, BF
LINE (XF
, YF
+ 2)-(XF
+ 8, YF
+ 4), 14, BF
'SLEEP 1
'ok su p2.8 6 gb ram
'******************** DISEGNO MONDO ***************************
'================
'CIELO
LINE (0, 0)-(320, 120), 199, BF
'================
'================
' NUVOLE
NUVX = 200
NUVY = 20
CIRCLE (20 + NUVX
, 20 + NUVY
), 8, 15 PAINT (20 + NUVX
, 20 + NUVY
), 15
CIRCLE (26 + NUVX
, 25 + NUVY
), 8, 15 PAINT (26 + NUVX
, 25 + NUVY
), 15
CIRCLE (38 + NUVX
, 22 + NUVY
), 8, 15 PAINT (41 + NUVX
, 22 + NUVY
), 15 '================
'================
'TERRA
LINE (0, 120)-(320, 200), 1, BF
LINE (0, 100)-(40, 200), 1, BF
LINE (80, 90)-(120, 200), 1, BF
LINE (160, 110)-(200, 200), 1, BF
LINE (240, 100)-(280, 200), 1, BF
'================
'CAMINETTO
CAMX = 140
CAMY = 150
CAMX1 = 140
CAMX2 = 140
LINE (CAMX
, CAMY
)-(CAMX
+ 8, CAMY
+ 4), 8, BF
CAMX = CAMX + 10
LINE (CAMX1
, CAMY
+ 6)-(CAMX1
+ 8, CAMY
+ 10), 8, BF
CAMX1 = CAMX1 + 10
LINE (CAMX2
, CAMY
+ 12)-(CAMX2
+ 8, CAMY
+ 16), 8, BF
CAMX2 = CAMX2 + 10
LINE (CAMX
- 25, CAMY
+ 50)-(CAMX
+ 105, CAMY
+ 18), 55, BF
'================
'================
'================
'******************** PUNTI E LIVELLO
punt = 100
CIRCLE (XAST
- 10, YAST
), 10, 44 PAINT (XAST
- 10, YAST
), 44 CIRCLE (XAST
+ 14, YAST
+ 3), 6, 44 PAINT (XAST
+ 14, YAST
+ 3), 44 LINE (XAST
- 10, YAST
)-(XAST
+ 12, YAST
+ 8), 44, BF
LINE (XAST
- 18, YAST
+ 14)-(XAST
+ 15, YAST
+ 14), 130 CIRCLE (XAST
+ 15, YAST
+ 9), 6, 130, 4.5, 0 LINE (XAST
- 4, YAST
+ 14)-(XAST
+ 6, YAST
+ 9), 130, B
LINE (XAST
+ 2, YAST
- 1)-(XAST
+ 9, YAST
- 6), 4, BF
CIRCLE (XAST
+ 5, YAST
- 10), 4, 88 PAINT (XAST
+ 5, YAST
- 10), 88 PSET (XAST
+ 5, YAST
- 10) DRAW "BR1C0D1BR3BD1C15D4L1U4L1D3BU5BL4U3L1D3L1U3BU1C4R6H3G3R1U1R1U1R1D1R1BU3BL1C15U1L1D1" CIRCLE (XAST
- 7, YAST
- 2), 7, 6 PAINT (XAST
- 8, YAST
- 2), 6 PSET (XAST
- 8, YAST
- 8)
'*********************************** FINE DISEGNO MONDO ***********
VITTORIAB:
KOB:
'==========================================================================
'*****************
'* *
'* BONUS 1 *
'* *
'*****************
BONUS1:
LINE (0, 0)-(320, 200), 0, BF
'PAINT (1, 1), 0
'FOR U = 1 TO 3
AJ = 3 '35
W1 = 4
W2 = 14
W3 = 2
W1 = 2
W2 = 14
W3 = 4
'NEXT U
'********* QUI PASSA LA SLITTA CON CARTELLONE CON SCRITTO 30 PUNTI
'********** SLITTE
'************* SLITTA FRECCIA INDIETRO *************
AXSN = 100: AYSN = 90
CIRCLE (AXSN
- 10, AYSN
), 10, 44 PAINT (AXSN
- 10, AYSN
), 44 CIRCLE (AXSN
+ 14, AYSN
+ 3), 6, 44 PAINT (AXSN
+ 14, AYSN
+ 3), 44 LINE (AXSN
- 10, AYSN
)-(AXSN
+ 12, AYSN
+ 8), 44, BF
LINE (AXSN
- 18, AYSN
+ 14)-(AXSN
+ 15, AYSN
+ 14), 130 CIRCLE (AXSN
+ 15, AYSN
+ 9), 6, 130, 4.5, 0 LINE (AXSN
- 4, AYSN
+ 14)-(AXSN
+ 6, AYSN
+ 9), 130, B
LINE (AXSN
+ 2, AYSN
- 1)-(AXSN
+ 9, AYSN
- 6), 4, BF
CIRCLE (AXSN
+ 5, AYSN
- 10), 4, 88 PAINT (AXSN
+ 5, AYSN
- 10), 88 PSET (AXSN
+ 5, AYSN
- 10) DRAW "BR1C0D1BR3BD1C15D4L1U4L1D3BU5BL4U3L1D3L1U3BU1C4R6H3G3R1U1R1U1R1D1R1BU3BL1C15U1L1D1" CIRCLE (AXSN
- 7, AYSN
- 2), 7, 6 PAINT (AXSN
- 8, AYSN
- 2), 6 PSET (AXSN
- 8, AYSN
- 8)
SORT1A:
PRIMOSOR1
= INT(RND(1) * 2) + 1
TUR1A:
'SLEEP 1
AJ = 3 '35
LINE (160, 80)-(180, 100), 4, BF
LINE (168, 80)-(172, 100), 14, BF
LINE (160, 90)-(180, 94), 14, BF
LINE (159, 79)-(181, 84), 10, B
LINE (160, 80)-(180, 83), 2, BF
LINE (159, 79)-(181, 100), 0, BF
LINE (167, 81)-(173, 79), 8, BF
LINE (159, 79)-(181, 100), 0, BF
LINE (160, 80)-(180, 100), 4, BF
LINE (168, 80)-(172, 100), 14, BF
LINE (160, 90)-(180, 94), 14, BF
LINE (159, 79)-(181, 84), 10, B
LINE (160, 80)-(180, 83), 2, BF
TUR1B:
'SLEEP 1
AJ = 3 '35
LINE (160, 80)-(180, 100), 4, BF
LINE (168, 80)-(172, 100), 14, BF
LINE (160, 90)-(180, 94), 14, BF
LINE (159, 79)-(181, 84), 10, B
LINE (160, 80)-(180, 83), 2, BF
LINE (159, 79)-(181, 100), 0, BF
LINE (167, 81)-(173, 79), 8, BF
LINE (159, 79)-(181, 100), 0, BF
LINE (167, 81)-(173, 79), 8, BF
BONUSOK:
LINE (160, 80)-(180, 100), 4, BF
LINE (168, 80)-(172, 100), 14, BF
LINE (160, 90)-(180, 94), 14, BF
'LINE (159, 79)-(181, 84), 10, B
'LINE (160, 80)-(180, 83), 2, BF
DRAW "C7R6U2L6U2R6U2L6U2R6U2L6U2R6"
CIRCLE (169, 61), 5, 4, 4.14, 5.28
punt = punt + 25
BONUSKO:
'CIRCLE (170, 85), 15, 0
'PAINT (170, 85), 0
'CIRCLE (174, 88), 10, 0
'PAINT (174, 88), 0
'CIRCLE (176, 93), 10, 0
'PAINT (176, 93), 0
punt = punt + 0
FINALGAME: