QB64.org Forum
Active Forums => Programs => Topic started by: Craz1000 on February 28, 2020, 09:40:40 pm
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v1.4 Released!
Fixed bug that would crash score server.
v1.3 Released!
Release Notes:
There is now a leader board system. Game will contact my server running software also made in QB64 and request the current leader board and update it if need be.
Server will update http://craz1000.net with current scores as well
This new system I plan to service all future games.
Source is available for v1.3 however server authentication will fail since server side key has been removed in the source code.
Source for Score server and client on another post... minus key of course.
v1.2
Redid Stage 7
Moved over to QB64 1.3
v1.1
Level bug fixes
v1.0
Stereospace 2 is complete. Here are the links for the full game and source
Game v1.3:
http://craz1000.net/files/Stereospace2.zip (http://craz1000.net/files/Stereospace2.zip)
Source v1.3:
http://craz1000.net/files/Stereospace2Source.zip (http://craz1000.net/files/Stereospace2Source.zip)
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Nicely done!
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I would love to see some screenshots of the game at download page of your site
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I've had a total blast playing this game. Eventually I realized certain things flying by were powerups, and I started living longer after that point. The way the ship enhances firepower is great too. Top notch music. This'll end up in one of the library sections soon.
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v1.2 Released... Stage 7 was practically impossible
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This'll end up in one of the library sections soon.
@Craz1000 As our Chief Librarian thinks that this should be put into our Games Library then this must happen. When I tried to run the source code (from the .zip) in QB64 IDE, there was an error on line 1 - ship1.ico not found. If the main.bh lines for ship1.ico and _ICON are commented out then there is a runtime fail "Stereospace.inf" not found. I am running Windows 7. If we are to place this into our Library, then some screenshots would be desired. Thanks, Qwerkey (Library Staff).
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Its already in Games Qwerkey
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Apologoies, librarian asleep at the wheel!
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Ha! I forgot it was in Games too but I didn't edit it on March 6. @Qwerkey Hey why does it say "Downloads below" when there is only a screen shot below (in Games post)?
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rrrright... where *did* the attachment go? Weird...
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Hey why does it say "Downloads below" when there is only a screen shot below (in Games post)?
Not only have I never edited that post, I didn't even know it was there! I suggest that the Head Librarian should fire the incompetents in his Staff.
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Not only have I never edited that post, I didn't even know it was there! I suggest that the Head Librarian should fire the incompetents in his Staff.
Weird, let the record show I just edited the thing.
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@Craz1000 As our Chief Librarian thinks that this should be put into our Games Library then this must happen. When I tried to run the source code (from the .zip) in QB64 IDE, there was an error on line 1 - ship1.ico not found. If the main.bh lines for ship1.ico and _ICON are commented out then there is a runtime fail "Stereospace.inf" not found. I am running Windows 7. If we are to place this into our Library, then some screenshots would be desired. Thanks, Qwerkey (Library Staff).
You cant run it off the source code zip alone. need to download the compiled version as well. The source code zip was mostly to show people how the game was coded. never intended to be ran off those files alone.
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You cant run it off the source code zip alone. need to download the compiled version as well. The source code zip was mostly to show people how the game was coded. never intended to be ran off those files alone.
Really, you can't run the game from source code?
People should know to run EXE's at their own risk!
How did this pass our Librarian's high standards?
@Qwerkey, the ico file probably will load with a ./ (or is it a .\ maybe either is OK unless Linux which is usually more picky) prefix.
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Really, you can't run the game from source code?
People should know to run EXE's at their own risk!
How did this pass our Librarian's high standards?
@Qwerkey, the ico file probably will load with a ./ (or is it a .\ maybe either is OK unless Linux which is usually more picky) prefix.
You cant run it off the source code zip alone. need to download the compiled version as well. The source code zip was mostly to show people how the game was coded. never intended to be ran off those files alone.
please re-read the post. Never said you cant.
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"Cant run it off the source code zip alone."
Can you or can you not build the exe from the source code, never mind file assets?
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yes. you can. game wont run without the assets. if the inf file is missing which is the error he was getting then the assets are missing.
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yes. you can. game wont run without the assets. if the inf file is missing which is the error he was getting then the assets are missing.
OK if you can RUN the source (through QB64) and get a proper .exe then we are misunderstanding each other, sorry. I know without assets it won't work right, I just want to know if source is used to make exe or not. This is in case people want to (should IMHO) compile their own program.
need to download the compiled version as well.
^^^^^ this is what threw me off, you shouldn't need the exe at all!
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I figured as much, i am sorry as well, I suck at clarity of language... or so the wife says. However that "_ICON" line seems like it is missing a value or something, I may have accidentally removed something while hot keying around QB64. just remove the icon lines, they really aren't important honestly.
Don't take this the wrong way, but if my goal was to spread some kind of malicious piece of software, there are much easier ways to do it than getting something put up on the library on a programming forum. You would get found out pretty fast.
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The most malicious are the ones not found fast.
I am a little concerned the source was not "cooked" in Programs Board here but that is not on you.
I am so sure a ./ will fix the Icon problem I would put real money on a bet. ;-))
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The most malicious are the ones not found fast.
Good point.
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need to download the compiled version as well.
^^^^^ this is what threw me off, you shouldn't need the exe at all!
That is my fault for not being clear. All of the assets are only on the zip file that also contains the exe. Should I not even bother submitting a compiled version then? Part of the reason I did it like this was to share it to family and friends that do not have QB64. so I made a zip file for these forums containing the source and a zip for everyone else.
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Most folks don't worry about a compiled version as they're usually windows- only. As long as the source is included, folks can (generally) compile cross-platform on windows/linux/Mac all. (I say generally, as some folks use DECLARE LIBRARY to access certain window's api calls and such, and those won't work cross platform.)
As a personal rule of thumb, I tend not to share compiled exes here on the forums, as I figure everyone here should have a copy of QB64 to compile the source with. (And help point out any issues which might arise compiling on different architecture.)
Sharing files elsewhere would require including the exe precompiled, of course, as I wouldn't expect everybody out in the world wide world to need QB64 just to run my code. ;)
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^^^^^ this is what threw me off, you shouldn't need the exe at all!
That is my fault for not being clear. All of the assets are only on the zip file that also contains the exe. Should I not even bother submitting a compiled version then?
That's your call, unless you are getting really large zip and want to save room. I don't know how extra size affects forum storage. I know I've made a zip package without exe, then realized a mistake or make an edit and the exe ends up in zip package... to me they are just extra weight.
I always prefer to run the source through compiler, maybe someone forgot to update source or exe file, maybe they developed in Linux! (for a less paranoid good reasons).
PS also different versions of QB64... might be reason to include exe.
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I would say, from the point of view of Samples/Games, that what Steve says is just about right. If at all possible when a Samples/Games post refers to the original Programs post, it would always be nice to have the source code and all dependent files available. We are a coding site (I think! Therefore I am quirky).
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That's your call, unless you are getting really large zip and want to save room. I don't know how extra size affects forum storage. I know I've made a zip package without exe, then realized a mistake or make an edit and the exe ends up in zip package... to me they are just extra weight.
I always prefer to run the source through compiler, maybe someone forgot to update source or exe file, maybe they developed in Linux! (for a less paranoid good reasons).
PS also different versions of QB64... might be reason to include exe.
Then i will include the assets with the source zip from now on and correct it momentarily on this submission. The post on the library links it directly to my server so space isn't an issue.
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Oh man, You didn't have assets in zip, I just assumed they were. Well I lost my real money bet on Icon problem ;-))
No my money's safe!
Instructions for idiots like me:
BTW I am pressing arrow keys and then WASDX nope, the ship is moved by mouse and left click is shooter and right click is shields or some kind of super shooter.
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@Craz1000
If you can get screenshots that bring out features of your game, I'd be pleased to put them in Games post and also if you want anything changed in description, I'm at your service.
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Here you go.
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Perfect!
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v1.3 Released!
Release Notes:
There is now a leader board system. Game will contact my server running software also made in QB64 and request the current leader board and update it if need be.
Server will update http://craz1000.net with current scores as well
This new system I plan to service all future games.
Source is available for v1.3 however server authentication will fail since server side key has been removed in the source code.
Source for Score server and client on another post... minus key of course.
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v1.4 Released!
Fixed bug that would crash score server.
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Pretty phenomenal for a QB64 game! It definitely earns its place in the "bullet hell" genre. Has a nice Gradius feel to it.
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@Craz1000 OK I updated Games https://www.qb64.org/forum/index.php?topic=2271.msg115040#msg115040
If you'd like to include more screen shots or links let me know.