Author Topic: Stereospace 2 v1.4 released!  (Read 9614 times)

0 Members and 1 Guest are viewing this topic.

Offline Craz1000

  • Forum Regular
  • Posts: 111
  • I'm OK
    • View Profile
    • Craz1000.net
Stereospace 2 v1.4 released!
« on: February 28, 2020, 09:40:40 pm »
v1.4 Released!
Fixed bug that would crash score server.

v1.3 Released!
Release Notes:
There is now a leader board system. Game will contact my server running software also made in QB64 and request the current leader board and update it if need be.
Server will update http://craz1000.net with current scores as well
This new system I plan to service all future games.
Source is available for v1.3 however server authentication will fail since server side key has been removed in the source code.
Source for Score server and client on another post... minus key of course.

v1.2
Redid Stage 7
Moved over to QB64 1.3

v1.1
Level bug fixes

v1.0
Stereospace 2 is complete. Here are the links for the full game and source

Game v1.3:
http://craz1000.net/files/Stereospace2.zip

Source v1.3:
http://craz1000.net/files/Stereospace2Source.zip
« Last Edit: September 12, 2020, 10:47:38 pm by Craz1000 »

Offline TerryRitchie

  • Seasoned Forum Regular
  • Posts: 495
  • Semper Fidelis
    • View Profile
Re: Stereospace 2
« Reply #1 on: February 28, 2020, 11:31:26 pm »
Nicely done!
In order to understand recursion, one must first understand recursion.

Offline Ashish

  • Forum Resident
  • Posts: 630
  • Never Give Up!
    • View Profile
Re: Stereospace 2
« Reply #2 on: February 29, 2020, 12:26:06 am »
I would love to see some screenshots of the game at download page of your site
if (Me.success) {Me.improve()} else {Me.tryAgain()}


My Projects - https://github.com/AshishKingdom?tab=repositories
OpenGL tutorials - https://ashishkingdom.github.io/OpenGL-Tutorials

Offline STxAxTIC

  • Library Staff
  • Forum Resident
  • Posts: 1091
  • he lives
    • View Profile
Re: Stereospace 2
« Reply #3 on: February 29, 2020, 10:28:54 pm »
I've had a total blast playing this game. Eventually I realized certain things flying by were powerups, and I started living longer after that point. The way the ship enhances firepower is great too. Top notch music. This'll end up in one of the library sections soon.
You're not done when it works, you're done when it's right.

Offline Craz1000

  • Forum Regular
  • Posts: 111
  • I'm OK
    • View Profile
    • Craz1000.net
Re: Stereospace 2
« Reply #4 on: March 27, 2020, 02:42:10 pm »
v1.2 Released... Stage 7 was practically impossible

Offline Qwerkey

  • Forum Resident
  • Posts: 755
    • View Profile
Re: Stereospace 2
« Reply #5 on: March 28, 2020, 06:37:49 am »
This'll end up in one of the library sections soon.

@Craz1000 As our Chief Librarian thinks that this should be put into our Games Library then this must happen.  When I tried to run the source code (from the .zip) in QB64 IDE, there was an error on line 1 - ship1.ico not found.  If the main.bh lines for ship1.ico and _ICON are commented out then there is a runtime fail "Stereospace.inf" not found.  I am running Windows 7.  If we are to place this into our Library, then some screenshots would be desired.  Thanks, Qwerkey (Library Staff).

Offline STxAxTIC

  • Library Staff
  • Forum Resident
  • Posts: 1091
  • he lives
    • View Profile
Re: Stereospace 2
« Reply #6 on: March 28, 2020, 07:46:21 am »
Its already in Games Qwerkey
You're not done when it works, you're done when it's right.

Offline Qwerkey

  • Forum Resident
  • Posts: 755
    • View Profile
Re: Stereospace 2
« Reply #7 on: March 28, 2020, 08:22:06 am »
Apologoies, librarian asleep at the wheel!

Offline bplus

  • Global Moderator
  • Forum Resident
  • Posts: 8053
  • b = b + ...
    • View Profile
Re: Stereospace 2
« Reply #8 on: March 28, 2020, 10:05:10 am »
Ha! I forgot it was in Games too but I didn't edit it on March 6. @Qwerkey Hey why does it say "Downloads below" when there is only a screen shot below (in Games post)?

Offline STxAxTIC

  • Library Staff
  • Forum Resident
  • Posts: 1091
  • he lives
    • View Profile
Re: Stereospace 2
« Reply #9 on: March 28, 2020, 10:06:30 am »
rrrright... where *did* the attachment go? Weird...
You're not done when it works, you're done when it's right.

Offline Qwerkey

  • Forum Resident
  • Posts: 755
    • View Profile
Re: Stereospace 2
« Reply #10 on: March 28, 2020, 10:17:37 am »
Hey why does it say "Downloads below" when there is only a screen shot below (in Games post)?

Not only have I never edited that post, I didn't even know it was there!  I suggest that the Head Librarian should fire the incompetents in his Staff.

Offline bplus

  • Global Moderator
  • Forum Resident
  • Posts: 8053
  • b = b + ...
    • View Profile
Re: Stereospace 2
« Reply #11 on: March 28, 2020, 10:45:03 am »
Not only have I never edited that post, I didn't even know it was there!  I suggest that the Head Librarian should fire the incompetents in his Staff.

Weird, let the record show I just edited the thing.

Offline Craz1000

  • Forum Regular
  • Posts: 111
  • I'm OK
    • View Profile
    • Craz1000.net
Re: Stereospace 2
« Reply #12 on: March 29, 2020, 12:17:26 am »
@Craz1000 As our Chief Librarian thinks that this should be put into our Games Library then this must happen.  When I tried to run the source code (from the .zip) in QB64 IDE, there was an error on line 1 - ship1.ico not found.  If the main.bh lines for ship1.ico and _ICON are commented out then there is a runtime fail "Stereospace.inf" not found.  I am running Windows 7.  If we are to place this into our Library, then some screenshots would be desired.  Thanks, Qwerkey (Library Staff).

You cant run it off the source code zip alone. need to download the compiled version as well. The source code zip was mostly to show people how the game was coded. never intended to be ran off those files alone.
« Last Edit: March 29, 2020, 12:19:14 am by Craz1000 »

Offline bplus

  • Global Moderator
  • Forum Resident
  • Posts: 8053
  • b = b + ...
    • View Profile
Re: Stereospace 2
« Reply #13 on: March 29, 2020, 11:41:36 am »
You cant run it off the source code zip alone. need to download the compiled version as well. The source code zip was mostly to show people how the game was coded. never intended to be ran off those files alone.


Really, you can't run the game from source code?

People should know to run EXE's at their own risk!

How did this pass our Librarian's high standards?

@Qwerkey, the ico file probably will load with a ./ (or is it a .\  maybe either is OK unless Linux which is usually more picky) prefix.

Offline Craz1000

  • Forum Regular
  • Posts: 111
  • I'm OK
    • View Profile
    • Craz1000.net
Re: Stereospace 2
« Reply #14 on: March 29, 2020, 12:03:34 pm »
Really, you can't run the game from source code?

People should know to run EXE's at their own risk!

How did this pass our Librarian's high standards?

@Qwerkey, the ico file probably will load with a ./ (or is it a .\  maybe either is OK unless Linux which is usually more picky) prefix.

Quote from: Craz1000
You cant run it off the source code zip alone. need to download the compiled version as well. The source code zip was mostly to show people how the game was coded. never intended to be ran off those files alone.

please re-read the post. Never said you cant.
« Last Edit: March 29, 2020, 12:07:53 pm by Craz1000 »