Author Topic: Stereospace 2 v1.4 released!  (Read 9615 times)

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Offline bplus

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Re: Stereospace 2
« Reply #15 on: March 29, 2020, 12:06:17 pm »
"Cant run it off the source code zip alone."

Can you or can you not build the exe from the source code, never mind file assets?

Offline Craz1000

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Re: Stereospace 2
« Reply #16 on: March 29, 2020, 12:09:13 pm »
yes. you can. game wont run without the assets. if the inf file is missing which is the error he was getting then the assets are missing.

Offline bplus

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Re: Stereospace 2
« Reply #17 on: March 29, 2020, 12:17:21 pm »
yes. you can. game wont run without the assets. if the inf file is missing which is the error he was getting then the assets are missing.

OK if you can RUN the source (through QB64) and get a proper .exe then we are misunderstanding each other, sorry. I know without assets it won't work right, I just want to know if source is used to make exe or not. This is in case people want to (should IMHO) compile their own program.

Quote
need to download the compiled version as well.
^^^^^  this is what threw me off, you shouldn't need the exe at all!
« Last Edit: March 29, 2020, 12:24:27 pm by bplus »

Offline Craz1000

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Re: Stereospace 2
« Reply #18 on: March 29, 2020, 12:25:27 pm »
I figured as much, i am sorry as well, I suck at clarity of language... or so the wife says. However that "_ICON" line seems like it is missing a value or something, I may have accidentally removed something while hot keying around QB64. just remove the icon lines, they really aren't important honestly.

Don't take this the wrong way, but if my goal was to spread some kind of malicious piece of software, there are much easier ways to do it than getting something put up on the library on a programming forum. You would get found out pretty fast.

Offline bplus

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Re: Stereospace 2
« Reply #19 on: March 29, 2020, 12:27:11 pm »
The most malicious are the ones not found fast.

I am a little concerned the source was not "cooked" in Programs Board here but that is not on you.

I am so sure a ./ will fix the Icon problem I would put real money on a bet. ;-))
« Last Edit: March 29, 2020, 12:31:25 pm by bplus »

Offline Craz1000

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Re: Stereospace 2
« Reply #20 on: March 29, 2020, 12:29:30 pm »
The most malicious are the ones not found fast.
Good point.

Offline Craz1000

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Re: Stereospace 2
« Reply #21 on: March 29, 2020, 12:34:09 pm »
Quote
need to download the compiled version as well.
^^^^^  this is what threw me off, you shouldn't need the exe at all!


That is my fault for not being clear. All of the assets are only on the zip file that also contains the exe. Should I not even bother submitting a compiled version then? Part of the reason I did it like this was to share it to family and friends that do not have QB64. so I made a zip file for these forums containing the source and a zip for everyone else.
« Last Edit: March 29, 2020, 12:44:35 pm by Craz1000 »

Offline SMcNeill

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Re: Stereospace 2
« Reply #22 on: March 29, 2020, 12:46:26 pm »
Most folks don't worry about a compiled version as they're usually windows- only.  As long as the source is included, folks can (generally) compile cross-platform on windows/linux/Mac all.  (I say generally, as some folks use DECLARE LIBRARY to access certain window's api calls and such, and those won't work cross platform.)

As a personal rule of thumb, I tend not to share compiled exes here on the forums, as I figure everyone here should have a copy of QB64 to compile the source with.  (And help point out any issues which might arise compiling on different architecture.) 

Sharing files elsewhere would require including the exe precompiled, of course, as I wouldn't expect everybody out in the world wide world to need QB64 just to run my code.  ;)
https://github.com/SteveMcNeill/Steve64 — A github collection of all things Steve!

Offline bplus

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Re: Stereospace 2
« Reply #23 on: March 29, 2020, 12:54:24 pm »
^^^^^  this is what threw me off, you shouldn't need the exe at all!

That is my fault for not being clear. All of the assets are only on the zip file that also contains the exe. Should I not even bother submitting a compiled version then?

That's your call, unless you are getting really large zip and want to save room. I don't know how extra size affects forum storage. I know I've made a zip package without exe, then realized a mistake or make an edit and the exe ends up in zip package... to me they are just extra weight.

I always prefer to run the source through compiler, maybe someone forgot to update source or exe file, maybe they developed in Linux! (for a less paranoid good reasons).

PS also different versions of QB64... might be reason to include exe.
« Last Edit: March 29, 2020, 12:56:16 pm by bplus »

Offline Qwerkey

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Re: Stereospace 2
« Reply #24 on: March 29, 2020, 12:57:00 pm »
I would say, from the point of view of Samples/Games, that what Steve says is just about right.  If at all possible when a Samples/Games post refers to the original Programs post, it would always be nice to have the source code and all dependent files available.  We are a coding site (I think!  Therefore I am quirky).

Offline Craz1000

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Re: Stereospace 2
« Reply #25 on: March 29, 2020, 01:00:00 pm »
That's your call, unless you are getting really large zip and want to save room. I don't know how extra size affects forum storage. I know I've made a zip package without exe, then realized a mistake or make an edit and the exe ends up in zip package... to me they are just extra weight.

I always prefer to run the source through compiler, maybe someone forgot to update source or exe file, maybe they developed in Linux! (for a less paranoid good reasons).

PS also different versions of QB64... might be reason to include exe.

Then i will include the assets with the source zip from now on and correct it momentarily on this submission. The post on the library links it directly to my server so space isn't an issue.

Offline bplus

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Re: Stereospace 2
« Reply #26 on: March 29, 2020, 01:23:44 pm »
Oh man, You didn't have assets in zip, I just assumed they were. Well I lost my real money bet on Icon problem ;-))

No my money's safe!

Instructions for idiots like me:
BTW I am pressing arrow keys and then WASDX nope, the ship is moved by mouse and left click is shooter and right click is shields or some kind of super shooter.
ship ico not found.PNG
* ship ico not found.PNG (Filesize: 25.64 KB, Dimensions: 962x718, Views: 280)
fix ship ico.PNG
* fix ship ico.PNG (Filesize: 24.02 KB, Dimensions: 755x489, Views: 287)
« Last Edit: March 29, 2020, 04:45:31 pm by bplus »

Offline bplus

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Re: Stereospace 2
« Reply #27 on: March 29, 2020, 04:41:22 pm »
@Craz1000

If you can get screenshots that bring out features of your game, I'd be pleased to put them in Games post and also if you want anything changed in description, I'm at your service.

Offline Craz1000

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Re: Stereospace 2
« Reply #28 on: March 30, 2020, 09:09:32 pm »
Here you go.
Stereospace2info.jpg
* Stereospace2info.jpg (Filesize: 75.82 KB, Dimensions: 920x401, Views: 304)

Offline bplus

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Re: Stereospace 2
« Reply #29 on: March 30, 2020, 09:29:50 pm »
Perfect!