I am looking for a method of translating a strip (not a grid) of sprites so as to display an animated sprite. Sure, I can separate each cell, 'load' them, then display them as needed... But, I was wondering if QB64 had a method of loading the 'strip', 'read' each 'frame', then display each frame in sequence... I'm not sure if I have explained it very well... I hope someone may be able to 'point me in the right direction'...