Thank you Justsomeguy and Petr ! Both are good and work in the example.
I was completely confused. I want the "terror in the maze" game that the dragon fires fire to be a little transparent. I have both tried a solution and although it works in my example program, it does not. The game has a _CLEARCOLOR and then turns it into a hardware image. With your solution, I am not claiming transparency, but taking it away from color. Galleon’s glass method isn’t good here either, because I don’t want to turn an empty something into a sour cream, but I want to make an existing colored dot semi-transparent.
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